Praying that greener pastures welcome you, my favorite mod of all time
Praying that greener pastures welcome you, my favorite mod of all time
If you put the switcher to EOP or without EOP the game works again
UI bug that I also came across
Installed 2.0.2
Deleted world folder
Installed unofficial patch
Launch any campaign and there will be a huge map that covers the faction buttons
It's the one he is referring to
Came across my first problem, was doing Lu Bu campaign and when taking Luoyang from the Cao clan I got an event where Xu Huang joins my faction. Instead of joining my faction he joined Chen.
Another example of great father and great child would be Cao Cao and Cao Chong.
The greatest Medieval 2 mod that just keeps on giving.
I'm also having the same problem
2020 was a terrible year but this mod's release made the wait all worth it.
Isn't downloading for me, when I open up mirrors it gives me errors.
I had a lot of fun reading this, especially now due to the fact I got back into ESO and the new Skyrim Greymoor expansion.
The event where Torygg and Ulfric are allies because you attacked the Empire doesn't work.
It is time my brothers.
He did name the page, it recently was changed. Research before assuming, thanks.
Can't wait.
All the Game of Thrones mods feel either unfinished or didn't have enough content, will be looking forward to this mod.
For anyone who doesn't know, google Rise of Three Kingdoms Total war and download the new 2.3 version. Just a heads up.
I remember you from the Dragon age map for Warcraft 3, hi again lol.
The problem would be what would they be called? Where would they be recruited from? What's their purpose? What's their background? What's their stats?
This is going to be fun, ALL HAIL STANNIS THE KING OF THE SEVEN KINGDOMS.
Looks exactly like Origins' graphics. Pretty good.
Thanks for the reply, I'm content with the response. Will there be a system that stops the Grey Wardens from just stopping their own duty and trying to conquer Thedas?
DAI design is also DA2 design, and from my memory the armor was supposed to be in DAO but was cut due to time constraints. If you look up the old previews and trailers of DAO you see the Grey Warden armor plain as day.
I took a look at the unit list for the mod and decided I had a few things I wanted to comment on. I'll seperate them in what I believe should be corrected.
FERELDEN
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Highever is known for it's knights, and the general's bodyguard for Ferelden generals shouldn't be named regent pikemen. As the definition of regent doesn't stand well with just any Ferelden general. I'd say Ferelden noble guard, or noble pikemen is a better name for them.
For a country known for it's courageous troops, the unit list is a bit short.
They should have at least 1 cav unit if anything.
HORDE OF URTHEMIEL
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I don't think there should be a archdemon siege unit. It would make the darkspawn too hard to kill, seeing as you'd need to hard cap how many archdemons are allowed.
GREY WARDENS
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Grey Warden recruits are all considerably above average. The taint just enhances their abilities making them powerhouses on their own. I don't think they should be tier 1 considering they're not untrained conscripts or fielded levy.
CHASIND WILDERS
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Flemeth's disciples use axes and shields? lol At least make them mages.
KINGDOM OF THE ANDERFELS
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"According to Riordan, the king of the Anderfels is weak and the people refer to the Grey Wardens for leadership. He also states that there are over a thousand Wardens present in the Anderfels. The Anderfels is the last place where the Grey Wardens have retained their importance over the centuries. They hold political power equal to an Orlesian baron or Fereldan teyrn."
This is from the wiki, IMO the wardens should be their own faction but you can't deny that there are wardens in politics when it comes to the Anderfels. You can't have both the factions one day in the campaign just going at each other.
I just think the Anderfels should be given some warden units to be recruited.
After reading the rest of the unit lists though, I can say that I am hyped and looking forward to the mod's release next year and I'm quite pleased with most of the factions.
Riverwood didn't have walls until after the dragon sighting. That's years after the Oblivion Crisis.
It'd be more work but I do love the idea.
I play Skyrim defensively, see if you can get Winterhold mages as early as possible.
Azraelon
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