Rise of Three Kingdoms




History
The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely the Medieval II: Total War: Kingdoms engine. Public Beta has released on the main forums.

Current Team

Gigantus - Mod Leader - Coder
Seether - Coder/Historian/Translater
The Blade That Was Broken - Modeller/Skinner
y2day - 2D Art

To Download Mod + Patches - Click Here
RECRUITING MODELLERS/SKINNERS/ITWE SPECIALISTS. For more details, check the Open Job Position forum (ModDB).

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Blog RSS Feed Report abuse Latest News: New Patch Coming Soon!

2 comments by Seether-ModDB on Feb 5th, 2014

Patch 008 for Rise of Three Kingdoms will be coming out in the next few months. A lot of work has been done on this patch, including new units, scripts, mechanics, ancillaries, and gameplay possibilities. I could detail everything, but that would ruin the surprise. There is still some work to be done by the development team, so a tentative release date has not be given as of yet. However, we know that everyone will be very pleased with the content found in the upcoming patch.For some background on a few things to be found in the next patch, please check out the 01 February update of my Gameplay Notes: Twcenter.netFor a sneak peak at armor progression for the new "Light" units, please visit the following link: Twcenter.netHappy Gaming!~Seether

Post comment Comments  (0 - 10 of 29)
Shuforces
Shuforces Jul 17 2014, 5:10am says:

Just 2 questions.I only need to have the original M2TW and the mod is installed the same way as the mods in Mount and Blade: Warband right?

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SGZ
SGZ Mar 1 2014, 4:35pm says:

Excellent mod. Great unit models, nice load screens amazing Chinese cities. Only a few small issues stop it being one on the best modes around :

1. movement of campaign map quite jerky
2. raising/lowering battle map very unresponsive so need to roll central mouse button 1000x !
3. voices of units English/Spanish/ Muslim not Chinese which detracts from the uniqueness and immersion of the mod.

PS. Other than fixing these issues I'd love to see a slight extension of the map to add Japan, Korea and Mongolia. That'd be sweet! .

+1 vote     reply to comment
mahailong008
mahailong008 Feb 6 2014, 9:32am says:

good job.

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Guest Dec 30 2013, 10:10am says:

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Seether-ModDB
Seether-ModDB Feb 5 2014, 5:21pm replied:

The map has had some upgrading done to it, but there should only be two settlements that cannot be conquered: Di Du and Penglai. Both are unreachable for the sole purpose of keeping their factions (Han Emperor and Unaligned) alive

+1 vote     reply to comment
Seether-ModDB
Seether-ModDB Feb 5 2014, 5:20pm replied:

I would suggest going to the mod's main forum at TWC: Twcenter.net(RotK)

From there, go to the "Error Reports" forum for information on how to post your log, as well as help for errors and crashes.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
RoTKTeam
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Official Page
Twcenter.net
Release Date
Released Jul 9, 2013
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8.3

12 votes submitted.

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Highest Rated (3 agree) 10/10

Excellent mod!

Sep 2 2013, 3:47am by NekoGenijalan

Style
Genre
Turn Based Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
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Rise of Three Kingdoms (RoTK) Rise of Three Kingdoms (RoTK)
Rise of Three Kingdoms (RoTK)
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Last Update
6 months ago
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