Rise of Three Kingdoms
The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely the Medieval II: Total War: Kingdoms engine. Public Beta has released on the main forums.
Short update on recruitment into our Rise of Three Kingdoms Mod Team. If you are interested, please check below for current availible jobs (or the jobs subforum in our ModDB forums).
(JOBS MAY BE CROSSED OUT/DELETED AT ANY TIME, ONCE THE SPOT HAS BEEN FILLED)
- MUST have a account at TWCenter.net and in good standing, for access to Developer Forums (not suspended/banned)
- You are expected to have all required modding tools as well as basic M2TW modding knowledge (We are not responsible in training you)
We are still recruiting for the following:
Job Title: ITWE Specialist
Job Description: Job intended for dedicated building modellers, who have medium to advanced knowledge in Milkshape 3D, and familiar with ITWE, a wonderful tool created by modders
MUST have account at TWCenter.net to access Developer Forums (account at ModDB is not required).
Job Title: Skinner
Job Description: Job intended for dedicated skinners who have medium to advanced knowledge in using Photoshop/GIMP to create high-quality textures for models/buildings.
Job Title: Modeller
Job Description: Job intended for modellers who have atleast some experience with modding in M2TW, and familiar with using Milkshape 3D or Autodesk 3ds max.