Rise of Three Kingdoms

The previous and original version of this conversion and idea, "Three Kingdoms - The Fight for Supremacy" was a modification for Rome: Total War, but the developers modified the Rome.exe and included the complete game in their uploads. These made the modification illegal, thus TWC never allowed them to advertise the upload links or have an own forum. Later, Gigantus started a new project; he decided to port the old conversion to a better engine, namely the Medieval II: Total War: Kingdoms engine. Public Beta has released on the main forums.

Current Team

Gigantus - Mod Leader - Coder
Seether - Coder/Historian/Translater
The Blade That Was Broken - Modeller/Skinner
y2day - 2D Art

To Download Mod + Patches - Click Here
RECRUITING MODELLERS/SKINNERS/ITWE SPECIALISTS. For more details, check the Open Job Position forum (ModDB).

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Blog RSS Feed Report abuse Latest News: New Patch Coming Soon!

2 comments by Seether-ModDB on Feb 5th, 2014

Patch 008 for Rise of Three Kingdoms will be coming out in the next few months. A lot of work has been done on this patch, including new units, scripts, mechanics, ancillaries, and gameplay possibilities. I could detail everything, but that would ruin the surprise. There is still some work to be done by the development team, so a tentative release date has not be given as of yet. However, we know that everyone will be very pleased with the content found in the upcoming patch.For some background on a few things to be found in the next patch, please check out the 01 February update of my Gameplay Notes: Twcenter.netFor a sneak peak at armor progression for the new "Light" units, please visit the following link: Twcenter.netHappy Gaming!~Seether

Post comment Comments  (0 - 10 of 32)
willychong8921 Nov 6 2014, 12:37am says:

Can't get it to fullscreen, no matter how I tried...... The screen always display in square and then leave a portion with the desktop, any idea on how to fix this @@ I didn't have that kinf of problem with Rage of Dark Gods and third Age Total War mods.

I think this is due to the fact the game run on that screen resolution while the fullscreen version stretches the model......

Is not a criticism, solving this might help a lot others who don't know, please, please, please, please.......please?

+1 vote     reply to comment
King_Z Nov 26 2014, 7:04am replied:

In the .cfg (in the mod folder) file there is usually a line that states
windowed = false
windowed = 0
or something to that effect under [video]

I cant download the game if you have it still can you private message me on here. Thanks

+1 vote     reply to comment
willychong8921 Nov 7 2014, 1:30am replied:

Ahh..... so embarrassing, the screen fix required patch 1.1, and I just patched till 1.3 :P

+1 vote     reply to comment
Shuforces Jul 17 2014, 5:10am says:

Just 2 questions.I only need to have the original M2TW and the mod is installed the same way as the mods in Mount and Blade: Warband right?

+1 vote     reply to comment
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SGZ Mar 1 2014, 4:35pm says:

Excellent mod. Great unit models, nice load screens amazing Chinese cities. Only a few small issues stop it being one on the best modes around :

1. movement of campaign map quite jerky
2. raising/lowering battle map very unresponsive so need to roll central mouse button 1000x !
3. voices of units English/Spanish/ Muslim not Chinese which detracts from the uniqueness and immersion of the mod.

PS. Other than fixing these issues I'd love to see a slight extension of the map to add Japan, Korea and Mongolia. That'd be sweet! .

+1 vote     reply to comment
mahailong008 Feb 6 2014, 9:32am says:

good job.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Released Jul 9, 2013
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Highest Rated (3 agree) 10/10

Excellent mod!

Sep 2 2013, 3:47am by NekoGenijalan

Turn Based Strategy
Single, Multiplayer & Co-Op
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