This member has provided no bio about themself...
What improvements would you make to the Harrower?
This is an interim model, should have a newer one coming along soon.
Yes, territory can change hands between the Republic and the Separatists. Further down the line more systems will be added so it becomes a bit more difficult for each faction to manage their star systems but gives more options for battle locations as well.
I'm pretty sure they have their hands full already but okay, feel free to ask.
A playable Lucrehulk was attempted in an older beta version of the mod. It caused serious lag for everyone in view. In all, the Lucrehulk will not be flyable at all, instead it will be used as an armed scenery item in star systems controlled by the Separatists.
The Clone Wars Mod is currently seeking anyone with modding experience who may be willing to assist with mod development, namely in the areas of scripting and system creation. Most all of the models for the mod are completed and textured, but major help is now needed to get the environment of the mod established and going.
Anyone interested in helping please let myself know.
As I stated before, other ships will be added with updates and new releases.
And yes, this mod follows a timeline, so ships appear as they did during the war.
This is merely the list of ships to be included in the initial release. Civilian, pirate, and other "filler" ships for the Republic and Separatists will be added with later releases. The LAAT/i gunship will be one of the later additions to the mod, along with others.
There has been no progress on the mod as I have not received any help in making progress on the mod.
This mod needs developers to continue, and right now the only developer is myself, so the mod is once more on indefinite hiatus until further notice.
I've asked around many times over the past several years. With other people busy on their own projects and me receiving no help, this project is stalled once again.
I don't hold it against anyone for not wanting to help tho, we all have our own things to attend to.
What little help I had with development has disappeared again so the mod is stalled once more.
Mod isn't really dead, but the hosting for the forums was up and it wasn't my hosting so I can't renew it. However, this page will remain up and hopefully be updated in the near future as a combat text release is compiled.
Warb and I are collaborating on a few ships yes. He's been gracious enough to lend his talents in exchange for my texturing his ships. :)
A) Ship is assigned to one person
B) Price is TBD but will be around 1 billion credits
You can see more detail in the texture if you look at the full size image.
I didn't like this design much when I saw it at first either, but the more I look at it the more it grows on me.
FYI, this ship will be a unique vessel assigned to one player (reward for activity).
Yup, less than 2 weeks after airing we have this ship put together and ready for the mod!
This mod needs help in two areas: system development and SUR/hitbox creation.
Other than that, we're good. :)
Quick comment, the Nu-class Attack Shuttle would be more appropriate for most heroes. The Theta-class was Palpatine's personal ship...
Looks fine as is :)
Does the description of the image talk about destruction? LOL
The light color is just the render. The texture isn't that bright.
This is the Golan III and the only class of Golan I'm planning to use in the mod at this point.
However, it will be identified in the mod simply as a "Golan-class Battlestation".
Tides of War is a completely different, and dead, mod.
Tides of War as a whole merged with Freeworlds. I contribute to the Freeworlds: Tides of War mod but I am not a full-time developer on it.
This is my only project and only focus at the moment. :)
LOL @ the Christmas Special.
My apologies Bubb, guess I took that kinda the wrong way.
Spelling error has been fixed.
It's a misspelling of "Crombach Nebula". It's an honest mistake and I'll fix it.
Are you aware that Lucas himself signs off on everything Star Wars?
That in and of itself means Lucas has no idea what he's talking about.
Additionally, the Consular-class is aptly named "Republic Cruiser" in 90% of references. If the Venator is a "Venator Cruiser" then it would stand to reason these two ships would then be 100% equal to one another.
Lucas logic = broken beyond belief.
The balance system in this mod is designed around fair gameplay and to separate the roles between ships. As such, I'm not changing it.
Enjoy your day everyone. :D
It's an RP mod so you have to be assigned one, but yes the Venator is player flyable.
Per Star Wars.com:
Cruiser (Venator-class Star Destroyer)"
The classification system ambiguity in Star Wars is so rife with inconsistencies that it's hard to make heads or tails of what different authors and directors were truly trying to get across in their productions.
Also "Star Destroyer" is not a class so much as it is a name used by KDY in their product line.