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If you guys want to see more pics of my models, hit my DA:
This ship is now canon thanks to SW:Rebels so it's not just an EU design. Also, it was redesigned for its appearance in Rebels and then I went and redesigned several parts of it again.
Glad you guys enjoy my work :)
Took a grand total of less than 24 hours from start to finish.
You could have at least said that you based it off of a design I originally came up with that was a kitbash of a Y-wing and the Republic Fleet Transport from Star Wars The Old Republic. lol
Also, the model in my release uses the Y-wing from Star Wars Rebels: Recon Missions. I used that version because the texture was cleaner and the model was easier to modify and would work better for people wanting to use it in EaW due to the lower poly count.
The model is a combination of the First Order Flametrooper and the regular Imperial Snowtrooper because they haven't released the First Order Snowtrooper in any games or other media yet so this would be a placeholder until then.
Just enjoy Jedi_Clone_X2's work :)
This isn't the Resurgent-class lol. This is meant to be a predecessor to that design.
It does and it will. This isn't a render of the fully rigged version. Once it's made ready to be in-game it will have everything it's supposed to.
Jer did do pretty much all of the model work on this one. :)
A friend and I are working on a free-use version of the Finalizer that we're releasing for anyone to use in their own projects. Just be patient and we'll have it out. :)
No need to reinvent the wheel :P
Glad to see my new and remastered textures being put to good use! :D
Thanks muchly. You are too kind. :)
We're still working on other ships too so stay tuned for more over time!
We'll we're working on a few more ships still for the Empire in my usual art styling. You can see them on my profile here on Moddb.
The "Sith Destroyer" that's floating around in EVERY mod made for Empire at War EVER, is mine. It's rather sad how overused it is considering that it's supposed to be a Harrower class based on older concept art before they finished developing the design. It should rightfully be trashed and not used in anything.
I've also done retextures of Warb Null's ships here and there but as far as outside of EaW, no. Our work isn't spread around very much.
Adding the hangar was my idea and yes, I'm also the guy who does the textures for these ships. :) You're welcome lol.
I always had the same thought that a ship of this class being the size that it is should have some kind of built in fighter escort but I didn't think adding in the typical ISD hangar to the bottom was the answer, so I instead came up with the idea to add them into the sides of the ship. The idea came from the ISD's in Star Wars Battlefront II and Jer pulled it of rather well. The textures on this thing were a pain as I have to draw all of those hull panels on by hand but it's well worth the time and effort for the final product he puts together!
The ISD2 is closer to the camera. ISD's are 1600m long while the Allegiance is about 2200m long.
The cargo container has an 8-spoke Republic bendu symbol on it. The Empire's symbol only has 6 spokes. (Note for the curious, the Jedi started using the 6-spoke bendu symbol by the time of Episode III. It's seen on the Eta-2 Actis Interceptors flown by Anakin and Obi-Wan). :)
Is anyone even following this anymore lol?
I've pretty much stopped work on this mod as there hasn't been much in the way of people wanting to help and I'm a one-man show. If anyone is interested in helping on a different project or even on this one, please let me know.
I guess we can't make everyone happy lol. :P
Yes, that is the Talon-class starfighter with its wings folded for storage on a carrier.
I'm still wondering why people are using this when when it's supposed to be the Harrower from before they finished the final art of the ship lol.
Oh well :P
What improvements would you make to the Harrower?
This is an interim model, should have a newer one coming along soon.
Yes, territory can change hands between the Republic and the Separatists. Further down the line more systems will be added so it becomes a bit more difficult for each faction to manage their star systems but gives more options for battle locations as well.
I'm pretty sure they have their hands full already but okay, feel free to ask.
A playable Lucrehulk was attempted in an older beta version of the mod. It caused serious lag for everyone in view. In all, the Lucrehulk will not be flyable at all, instead it will be used as an armed scenery item in star systems controlled by the Separatists.
The Clone Wars Mod is currently seeking anyone with modding experience who may be willing to assist with mod development, namely in the areas of scripting and system creation. Most all of the models for the mod are completed and textured, but major help is now needed to get the environment of the mod established and going.
Anyone interested in helping please let myself know.
As I stated before, other ships will be added with updates and new releases.
And yes, this mod follows a timeline, so ships appear as they did during the war.
This is merely the list of ships to be included in the initial release. Civilian, pirate, and other "filler" ships for the Republic and Separatists will be added with later releases. The LAAT/i gunship will be one of the later additions to the mod, along with others.
There has been no progress on the mod as I have not received any help in making progress on the mod.
This mod needs developers to continue, and right now the only developer is myself, so the mod is once more on indefinite hiatus until further notice.
I've asked around many times over the past several years. With other people busy on their own projects and me receiving no help, this project is stalled once again.
I don't hold it against anyone for not wanting to help tho, we all have our own things to attend to.