Will the Imperials also have updated crests?
Will the Imperials also have updated crests?
Any possibility of a modfoldered version?
Do I need to install all versions or just the latest patch?
You could bring the map down a bit, at least to a line north of the Faroë Isles. There's really no need for Iceland and northern Scandinavia in this age, and it would also cover southern Egypt.
I take it that this is the room above the entrance to the Ore Baron's house in the castle isn't? It looks great, the picture and the decoration look great. Only thing that irks me a bit is the symbol on the flag looks a bit too big, but apart from that, everything looks fantastic.
PC only, and New Vegas doesn't even have console mods.
There is a Brazilian-Portuguese translation being worked on already.
So History of Khorinis will also be continuing? Awesome, now I'll have two big Gothic mods to look foward to. Hope you guys can get to release it without any more problems, so good luck!
So you guys will be continuing where History of Khorinis stopped, or this will be totally unrelated to what you were working on?
New Vegas doesn't have console mods. And even if it did, I doubt this would be among them.
So what factions will be in the mod, both major and minor, and can we join/help them?
It actually use the original sound files from New Vegas, thats why we need to have it too. Everything else is remade from scratch.
Facebook, just search Fallout 4 New Vegas there.
Nowhere, Vic7im deleted it because it was too buggy. He's working on a new version atm.
Merry Christmas Vic7im, or whatever Gothic equivalent of Christmas is.
They'll make the story too, and it will replace the vanilla game.
To be frank, it looks a bit strange with the Sect novice model, vanilla one looks better, though having a variant with the shoulder pad would be interesting.
This is a prequel to Vegas, in that you start the game in New California, and once you finish it, you start the vanilla game in Doc. Mitchell's house, so it should be mostly compatible. What other mod are you going to use?
Or you could make it a mix of all of them, with beta Gothic armor, Old Camp Guard Armor (though that might require a retexture of the Light Militia one), Leather and Hide armors and vanilla bandit armor. They are bandits afterall, with people from diferent camps and others that weren't even prisoners, it makes sense that they are not standartized.
I have to say, I think the G1-Based armors fit better for the Militia, though this one does look cool,and would be good for a generic Myrtanian Army armor.
It should work alright, though the mod parts will be in english.
No, Vic7im just used L'Hivier as a base though, I think.
I don't have the steam version, but I think it's the same process as in Rome I, which I DO have on steam.
For anyone with Steam that has problems with this mod try this:
1 - Place the mod in the M2TW mod folder as normal.
2 - Open Steam and go to your games library.
3 - Right click Medieval 2 Kingdoms and select proprieties.
4 - Type in " -show_err -mod:GTW_Chronicles_Of_Myrtana", without quotes, AND DON'T FORGET TO ADD SPACE BEFORE -show_err, OTHERWISE IT WILL NOT WORK.
Could be both, I'm quite anxious to see what Valduz looks like
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