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Comment History
Antigeist
Antigeist - - 13 comments @ Real Cars 4 GTA 5

Is there a clean way to uninstall this? There are a couple things labeled "uninstall" that were added, but none of them work/do anything.

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Understandably, nor did I intend it to mean "This is how it worked in EaW, so this is how it should work here." Perhaps I phrased it poorly, but I was just intending to compare it to how Star Destroyers in EaW could tank smaller ships indefinitely, which I thought made sense.

I just find myself sitting with my fleet of capital ships often, twiddling my thumbs. When I've got a bunch of level 4 or level 5 Praetors and ISD IIs and some of them have low shields, I don't want to commit them immediately because they'd be sitting ducks in the next battle. So I sit and sit waiting for their shields to recharge. Really disrupts the flow of the game.

Also on the subject of capitals- because they're so much more emphasized over vanilla Sins and you can build so many of them, you may want to consider lowering the thresholds for leveling up (for capitals and titans). When you have a ton of capitals like this, it takes forever to level them up because all the XP is being distributed among your horde of capitals.

Good karma+3 votes
Antigeist
Antigeist - - 13 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Is there some reason why shield regen on capital ships is so utterly terrible?It's slow in the vanilla game, but here it's even worse. It really doesn't make a lot of sense for a capital ship to have to sit for at least 20 minutes to regen its shields.

Especially from a lore perspective, and in the context of Empire at War. If a Star Destroyer fought some much smaller ships, those smaller ships would have trouble even denting its shields. But here, a couple smaller ships can do significant damage to a Star Destroyer's shields, which wouldn't be an issue if they regenerated in any sort of timely manner. But instead, a couple small ships can do enough shield damage to a Star Destroyer that it becomes incredibly gimped for whatever the next battle is.

If you're really committed to shields how they are, I'd at least suggest adding some sort of ability to that fleet tender capital or to a structure. It really doesn't make sense that ships that survive battle, but have no structural damage, would take ages for them just to recharge their shields to full.

Good karma+2 votes
Antigeist
Antigeist - - 13 comments @ Star Wars: Interregnum

Cool, thanks!

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Wars: Interregnum

And I was so looking forward to trying this out when I got home. I don't suppose we can get a temporary download anywhere else, can we?

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ In the Dark of the Night

There's not really any sneaking with cloaking in Sins. Unfortunately, the way cloaking works in Sins, you'll still see the icon of the ship in the gravity well and you'll still be able to click on the ship, and even tell your own ships to attack it.

So enemy ships will still follow you around, they just can't attack you because the "Cloak" is essentially an invulnerability buff.

Unless Goa has figured out to actually cloak things which would be a revelation for Sins modding.

Good karma+2 votes
Antigeist
Antigeist - - 13 comments @ Star Trek: Armada 3

Can we expect another update with all the changes to the Romulans, Federation, Klingons, and Borg prior to the update that includes the Dominion? Or is all that going to come at the same time?

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Wars: Interregnum

While I'm stuck at work and can't check myself, is there a ship list somewhere for the Empire? I haven't seen one.

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Trek: Armada 3

Are we going to see another public release (i.e. the one Captain Shack was using for his 4 on 1 Borg comp stomp that had Klingon buffs) before we see the update with the Dominion? Or are those updates going to be one and the same? If they're separate, is there any rough estimate for when we'll get the next update?

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Trek: Armada 3

Feedback Cont'd (Stupid Character limits)

The Progenitor: I assume this ship is unfinished, so I'll just ignore it for now. It's an interesting model, but I worry that the size of it (as well as the size of all the other Borg capitals) becomes problematic once your gravity wells start becoming populated with structures. Maneuverability becomes an issue.

Excalibur: I haven't actually played as the Federation yet, so I don't know anything about the titan other than being on the receiving end of it. As it has, again, the same abilities as the Ankylon, I kind of assume they're placeholders. However, if they're not, please, please, please, for the love of all that is good and holy, change and/or remove the particle effects for those abilities. The effects for Disruption Matrix and the other one (not Furious Defense, but the group shield) are just excellent at destroying the framerate in the middle of a large battle. Not to mention the effect for the group shield is something I've always found quite a bit obnoxious; it just obscures everything.

As it's 2 in the morning, I'll think some more about anything else that's jumped out at me in the past few days.

Good karma+1 vote
Antigeist
Antigeist - - 13 comments @ Star Trek: Armada 3

Feedback Cont'd

I find the Scimitar to be incredibly frustrating. I sense that it was intended to be something of a harassment titan. It can stay cloaked for a fairly long period of time and headshot planets with complete impunity. As a result, it's not a fairly menacing ship in combat. I suspect that was the intent. However, as it stands, as a harassment ship it is incredibly overpowered. It can annihilate planet after planet with pretty much complete immunity. Meanwhile it's relatively useless in combat. I'd propose switching these roles up a bit. I would decrease the amount of time it can stay cloaked significantly, as well increase the cooldown on the Thaleron generator. If possible, it's probably not a bad idea to require the ship to decloak before killing a planet. Or at the very least require so much antimatter that it can't realistically hold cloak. The ship would retain some harassment ability, but it wouldn't be the incredibly OP harassment ship it is now. In exchange, I'd give it a sizable bump in weapon damage; it's incredibly well-armed in the lore so it makes sense. With the inability to remain cloaked for as long as it can now, increased weapon damage wouldn't render it incredibly OP in combat and it would actually feel useful in a fleet engagement. I assume its current ability that's a holdover from the Advent titan is a placeholder; I'd suggest some sort of offensive cooldown on a medium cooldown, like a rate of fire buff. As a trade off for gaining any significant firepower, it could probably stand to lose some hull and shield points. At the moment, it's amazing as doing its best Hannibal impression and storming around behind enemy lines, murdering planets; it's got the cloak and pretty massive hitpoints. But I'm totally indifferent about whether it comes into battle with my main fleet, and that just feels a bit backwards.

Good karma+3 votes
Antigeist
Antigeist - - 13 comments @ Star Trek: Armada 3

First off, the mod is wonderful. The sound effects, models, etc, etc. I have yet to play as the Federation, but I am loving the Romulans so far. I know some things are a work in progress, and those tend to be fairly obvious. But the stuff that is finished is incredibly polished and I love it.

That being said, there are a handful of things that jump out at me.

First, I find the levels of shield mitigation across the board to be making combat incredibly slow. Perhaps I come from a skewed perspective because I really enjoy the faster paced gameplay of something like SotP. I'm not suggesting that this mod function like that. It seems like certain races are intended to have different shield mitigation values. E.g., the Romulans seem to have lower weapon damage than Federation ships, but I've seen shield mitigation as high as 80s on capitals and I think 90% on the Scimitar. It's a little out of control. I have to believe that cutting mitigation across the board, but still keeping the same relative levels of mitigation between the races, would make combat a bit more exciting. As it is now, it's a lot like vanilla Sins, but possibly even slower, which I didn't think possible.

Second: Skyboxes: No matter what box I check, all I seem to have are these incredibly dark skyboxes. I don't know if these are entirely the culprit or if it's the models as well, but some of the models are incredibly hard to see. I was just playing as the Borg and I can be zoomed in on a gravity well and be unable to see one of my ships. I have to zoom all the way out to find the icon.

Titans: I know the Klingon titan has been publicly addressed already, so I'll skip it.

Good karma0 votes
Antigeist
Antigeist - - 13 comments @ Stargate Invasion

The Milky Way Galaxy can't possibly hold billions of life forms?

Earth: Population ~ 7 billion, but the Milky Way can't possibly hold billions? Even if Earth has the only life forms in the entire Galaxy, which we know from the Stargate lore to be untrue, then by default the Milky Way Galaxy would contain billions of life forms.

Good karma+1 vote