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Comment History
AmadeusReborn Oct 22 2012 says:

Just wanted to let you guys know I (and many others!) check this page every day at least once. We all support you! :)

+9 votes   mod: Revamp Expansion Mod (RVE)
AmadeusReborn Oct 2 2012 says:

Amazing, truly Amazing

+1 vote   media: Revamp battle scean 1
AmadeusReborn Sep 30 2012 says:

Curious, are there plans for the RV wiki or is it there for later when the mod is released? Is this a project for the Dev team or would it be alright if some of non-Dev's worked on filling it out?

+1 vote   mod: Revamp Expansion Mod (RVE)
AmadeusReborn Aug 18 2012 says:

Many thanks Robo! We appreciate it greatly, treads make stuff look so much better :D

+4 votes   news: SC2 Model Exporter News Update
AmadeusReborn Jun 20 2012 replied:

Uhhhh, well I dunno, it could use some work. I don't like the whole triangle thing, the red colour doesn't suit it, and those wings are obviously fake. I suggest scrapping this entire idea and making a simple tank with treads and a turret, a more sensible design. Oh, and make it off-white. That should just about fix it. :P

+2 votes   media: Cybran Dragon Epic Render #3
AmadeusReborn Jun 17 2012 says:

Looks awesome! Does it rotate? If so, how?

+1 vote   media: UEF T3 shield gen almost finished
AmadeusReborn Jun 9 2012 says:

Not enough information given. How many titans? How many ACU's? How many polies? How many ducks? We must be more specific!:P

+1 vote   media: Guess how many?
AmadeusReborn Jun 7 2012 says:


+1 vote   media: Revamped Create Unit Widget
AmadeusReborn May 23 2012 says:

This...This is simply amazing... -gasps in pure ecstacy-

+1 vote   media: Cybran Mega XP finished
AmadeusReborn May 19 2012 says:

Wow, this is a great model. Really suits the style, can't wait to use this against cybran scum. Bwuahahaha!

+2 votes   media: Aeon T3 Artillery quad walker
AmadeusReborn May 11 2012 says:

My soul is filled with eternal joy...-weeping-

+1 vote   media: Hammer v2 finished
AmadeusReborn May 3 2012 says:

I like most of this unit, although there was something with the front dome that looked too plain in my opinion. Otherwise its an amazing model

+3 votes   media: Aeon T1 gunship finished
AmadeusReborn May 2 2012 says:

Seems like a good concept, I'll have to wait and see for later when its textured before I comment on how it looks. I really liked how the shotja worked in Supcom 2, so a heavier version in addition to it will be great to see.

+3 votes   media: Aeon Walker WIP
AmadeusReborn May 2 2012 says:

Great design, reminds me of the Aeon engies from supcom 1.

+1 vote   media: Aeon prototype pd finished
AmadeusReborn Apr 29 2012 says:

You guys are by far the greatest team of modders I've ever met. Well the only ones too, but thats not the point. I admire your dedication, effort, and talent that goes into this. Props to you all, keep up the great work, thanks so much for all you're doing.

+4 votes   company: The Revamp Mod Team
AmadeusReborn Apr 25 2012 says:

Wow, looks very sharp indeed!

+1 vote   media: Cybran Prototype pd in game
AmadeusReborn Apr 23 2012 says:

I'm curious, does the AA operate independent of the main direct fire turret? or are they connected in their rotation? Its a very nice model to be sure.

+1 vote   media: UEF Prototype pd in game
AmadeusReborn Apr 9 2012 says:

I think that pillars are best. It helps the mod team, and means our units can be as large as we like. Also, there's always that awkward stumbling your expies have to do to get out of a crowded base's gantry, which could be averted using a warp pillar with an area of spawnage. And yes, it looks better. :)

+5 votes   news: Should Warp Pillars Replace Gantrys YES/NO ?
AmadeusReborn Apr 3 2012 says:

Very nice, they really support each style and will be imposing on the battlefield

+1 vote   media: Experimental Warp Pillars Mod
AmadeusReborn Mar 31 2012 says:

Loving the texturing job for this, i can see this unit charging into a base like an angry rhino with laser tentacles, railguns, and spikes

+2 votes   media: chimera finished
AmadeusReborn Mar 17 2012 says:

it'd have to be pretty darn fast or cheap to make it worth the money to make a raider expy. If its a weak spot, why not send a couple T1 tanks with stealth instead, rather than waste a perfectly good experimental? Love the design, but the concept may need revising no offense.

+2 votes   media: T4 Stealth Experimental Assault Bot
AmadeusReborn Mar 11 2012 says:

Holy cow, I'm guessing this little guy starts every morning with a nice nutritious bowl of RockHead-O's

+3 votes   media: Cybran Dragon Render
AmadeusReborn Mar 10 2012 says:

I feel like its a weapon: we lure the enemies through the portal using cherry lollypops and nom them with our gate opening and closing... :P

+1 vote   media: uefportal
AmadeusReborn Mar 7 2012 says:

seems a bit blocky, but overall i like this model

+2 votes   media: Cybran T2 mobile AA WIP
AmadeusReborn Feb 26 2012 says:

Storm strider for sure,its weapon to body ratio is far greater.

+2 votes   media: WHO WILL WIN
AmadeusReborn Feb 5 2012 says:

Great work, much better! Got a nice unity and shape.

What kind of projectiles will we be seeing on this? Same as Yenzoo?

+1 vote   media: Aeon T1 tank v2 in game
AmadeusReborn Feb 3 2012 replied:

The game Space Rangers 2 has an RTS in it (it isn't an rts game, but has a good rts in it) with a FPS toggle you might be interested in. I found it interesting and you can get the game pretty cheap.

+1 vote   mod: Revamp Expansion Mod (RVE)
AmadeusReborn Jan 31 2012 says:

With some energy effects below it'll look real nice.

+2 votes   media: Aeon T1 tank in game
AmadeusReborn Jan 30 2012 replied:

No problem. Can't wait to see this mod in action.

+1 vote   mod: Revamp Expansion Mod (RVE)
AmadeusReborn Jan 28 2012 says:

Don't know if this was suggested for the Portal Wars or not, but to solve the Naval Question, how about a sort of mega-transport that is spawned by the pillar and carries it to a desired location. It would have good health, but the health help to balance it because the farther away from the pillar you send the (slow) transport, the greater the risk of losing the unit. The transport would return to the pillar after transportation. Another solution is to make the transport invincible, but have it set to move to a specified location (beacon).

+1 vote   mod: Revamp Expansion Mod (RVE)
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