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Comment History  (0 - 30 of 71)
alexpaladinstorm
alexpaladinstorm - - 71 comments @ New buildings and units

Not bad... still kinda wish the combat tank could have more hawk-wing aesthetics like the original Dune 2000 version, but looks like the designs are moving away from overt animal design elements like that.

Note that I'm not making the wing thing up. It wasn't on the full-detail image of the tank, but the actual unit sprite itself distinctly had what felt like a wing/feather pattern along the sides.

Edit: Here, this screenshot I just found seems to demonstrate it best:
I.ytimg.com
... the way the armor around the turret looks almost feels like metal wings wrapped around the sides of the turret, to me.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ New textures Atrides

So... not going with the 'bird wing' textures on the sides of the turret like in Dune 2000, I take it? Looks fine, either way, just disappointed the bird aesthetics for this tank aren't kept.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ The Minotaur in the game

Harkonnen actually have more to do with rams than bulls, and the original unit was called the Minotaurus... which admittedly I don't know what the difference is.

(though, looking up info on the original Herbert continuity Harkonnen, their emblem was originally a blue griffon... hah ... the red ram for Harkonnen is a wholly Westwood/EA fabrication, it seems)

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Uef Air Carrier and New spaceships

Seriously, this image is full of UEF goodness, but the image with the one 'UEF Experimental Spaceship' is so not a UEF- it just has the textures and a handful of the right details. How does one have such night-and-day design where one is spectacularly fitting for a faction, and the other is completely out of place and looks like it would only work in a completely different fictional universe (Star Trek)?

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Experimental Uef Spaceship

I really can't understand how this not-UEF ship can be designed, and then those ships in the next few images could be designed so well to match UEF aesthetics.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Uef Air Carrier and New spaceships 2

Those warships flanking the air carrier/fortress are bang-on UEF spaceship designs. I can't understand why they're so perfect, while that Klingon Battlecruiser-looking thing even exists.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Orbital Wars : Reborn

Thought he already put Star Trek ships in? At the very least there's an overabundance of ships with nacelles in this when Supreme Commander's cut-scenes and unit designs show no propensity for nacelle-centric designs. But here we are with a UEF ship that looks like a Klingon Battlecruiser and not a UEF ship, so...

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Cybran : Tech 2 spaceship

More nacelle nonsense... *sigh*

Look, I love ships with nacelles as much as the next guy, but they just don't fit with Supreme Commander's factions.

Good karma+2 votes
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Earth Federation Orbital Fleet

Barrel bows, Klingon battlecruisers, and ridiculous hanging gun platforms, oh my. Really should refine these things a bit more, and maybe integrate the hanging side-hull bits into the main hull instead of dangling them off structural vulnerabilities. And the Klingon Battlecruiser-looking ships... well, those presumably weapons on the ends of the wing things should maybe not be so big, or perhaps shouldn't poke out towards the back. I'd also suggest toning down on having giant wings on UEF ships, too, in general, but I suspect that's less likely to happen.

UEF just feel like they'd use spaceships for war that were a lot more similar to their naval vessels- big solid oblong vessels with maybe a few wing bits like their submarines and the ubiquitous conning towers, of course... weapons probably mounted centerline top and bottom - bottom clearly allowing for surface bombardment.

That one I keep calling a Klingon Battlecruiser just feels like it has way too much horizontal design to it. I'd personally shorten those 'wing' things if not get rid of them entirely and would rather place the guns that seem to be on the ends top and bottom of the wings instead. Right now it just doesn't scream 'UEF'. Same for its buddy with the giant gun platforms that I keep feeling needs to have those things just squished into the sides of the main hull, if you insist on keeping them at all.

The other two, the small combat vessel and the factory ship, for the most part I have no problem with... but those 'barrel bows' just pain me so much. Supreme Commander or not, those things are eyesores no matter how you look at it. If those ships had decent bows, I'd say they were the only ships that looked perfect and UEF in this image, but as it is I can't like any of these ships.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ UEF Tech 2 Spaceship

The curved gun platforms hanging off the sides of this ship just feel wrong to me. An unnecessary eccentricity UEF designers just would not get behind, I feel. The central hull itself is nice, though, but the bow or front of the ship feels a bit too bland for some reason. Maybe it just needs some angling? Or the central 'deck' section to poke out just a bit to imply angling without actually having any? I dunno... again, it just feels too simple on the front, especially considering how outlandish the 'wing' and 'gun platform' components are.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ UEF tech 2 orbital fighter

Not bad... though it just feels way too 'weapon platform' for some reason. May need some more details to make it feel more like an actual fighter and not just some guns and engines strapped to a cockpit.... but at the same time, that sort of design style sort-of works with the UEF anyway, especially if the craft is intended for use in space... it's just it's being shown essentially in atmosphere, so it just feels like it should have more details to help it feel like it is capable of atmospheric flight.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Aeon Orbital Fighter

This is one of those few gems among your models where the faction aesthetics mesh just right. Very organic, very Aeon... it reminds me of a manta, which works very well.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Cybran T1 orbital fighter

UEF aerospace fighter looks like an actual fighter craft, like the rest of the vanilla UEF air power, but this feels like a kitbashing of the Dragonfly or Skyhook transports into ... I dunno, some sort of sniper platform, I guess. Sure doesn't remind me of the Prowler, Corsair, or Gemini as I'd have expected from how its UEF counterpart turned out. As a Cybran player, I'd want my fighters not to look like they'd perform like flying bricks. Again, the only aircraft this thing's parts reminds me of are the transports, and if it looks like that I don't expect it to fend off anything.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Cybran tech 1 spaceship : Not yet named.

Why are those side hull things not just part of the main hull anyway? Feels unnecessary and makes the craft feel more vulnerable than it probably should. Otherwise, as a Cybran player, the details appeal to me. I just can't fathom the 'nacelle' tendency in this mod.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ UEF tech 1 spaceship : Not yet named.

Why do these things look like they have barrels strapped to the bow? They look fine to me other than that.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ UEF Infallible rev 2.0 [wip]

Just feels wrong that they look Klingon and/or Romulan, I say... jfpoliveira12's comment shouldn't even happen on SupCom units.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ images

Best ship design in this mod, I say, as it sticks close to the aesthetics of the faction and avoids the eccentric silliness the more dedicated warships seem to embrace here, for whatever reason.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ images

Reminds me more of old-school Romulan Birds of Prey, which just feels wrong in Supreme Commander, in my opinion. What little we've seen of official spaceships in this universe doesn't involve nacelles to the extent this creator seems to design.. I feel like he's got an infatuation with the idea, and they just feel wrong on UEF units in particular. The Cybran and Aeon designs I've seen so far are not quite as off-putting, at least.

I love me some Star Trek ships and inspired designs, but SupCom just feels like the wrong universe for it.

The official imagery we do have of SupCom spaceships implies Homeworld would be a better basis source for silhouette concepts- the only ships shown in the cutscenes for SupCom are basically giant, long, single core hulls and not much else- no nacelles, virtually no 'wing' or pylon bits like are seen here... Go watch the Earth Empire (pre-UEF) ship going through the gate or the Cybran ship taking off. These things are big solid pieces of ship with no substantial dangly bits hanging a fair bit off the main hull like in Star Trek or your mod. Just go watch the game's intro again- the ship designs are not as eccentric as here. This thing here just does not fit UEF aesthetics, at the very least. It's too flashy. I'd expect boxy, mostly oblong form with no extraneous bits. Maybe throw a few SHORT wings here and there but nothing substantial sticking out the sides. They honestly shouldn't be all that different from their naval ships, only without the under-hull designed for traversing water.

Everything about the UEF's aesthetics in both cut-scenes and the actual game units flies in the face of this thing's giant wings with nacelles (which presumably have guns attached, but that doesn't make it any better). Also, the other design you have for a UEF ship (T1, I think) looks like it has barrels strapped to the bow- why does it have such an eyesore? If it wasn't for that, it would have looked fine. Don't get me started on the thing with the giant curved gun platforms hanging off the center hull from a relatively-thin connecting bulkhead. Another half-decent design ruined by faction uncharacteristic side-bits.

To be honest, I'm wondering about your spaceship bows in general, now... This one's forward section doesn't look right, either, and neither did the other one with the curved gun platform dangly bits, though it was probably the best-looking front of any of these UEF ships. A few adjustments and it could serve as the model bow for all of these UEF vessels.

Don't think that because I've said the Cybran weren't as off-putting that I don't have problems with them, as well, because I do. I actually first saw an image of your Tech 1 design from the side and thought it looked pretty awesome... but then I found the overhead shot and was like WTF?... I mean, why are these awesome side plates and weapon pods hanging off the main hull from these relatively tiny bulkheads/pylons like that one T2 UEF with the curved gun platforms? The main problem with these things are that they're such obvious structural vulnerabilities that serve no purpose other than to presumably try to make the ships look more 'wild', when that's just not SupCom.

The Aeon design I've seen here I can't really see much of a problem with, since I can't tell if any of its major components are just hanging off from a tiny structural vulnerability that no military designer would have approved.

Seraphim get a pass for just being eccentric in general, though, so I honestly can't criticize your design of their ships.

Good karma+2 votes
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Early Christmas

On this note, I was looking at the website for Axanar and saw a ship with twin engineering hulls and a 'rollbar' connecting the nacelles suspended above them off of the saucer hull.. though the saucer does look like a half-saucer from behind, the fact it has twin engineering is quite surprising and implies a lot more power and, well, bulk.

It's certainly no ENT-era Yorktown-class, but it sort of makes me think of it, as well.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Freespace: Fleet Command

Downloaded this new version today. Tried to play with a friend, kept getting Out of Sync errors, even with static maps (it happens within a second of the match starting). Also, the menu backgrounds and loading screen images are only taking up a fraction of the space they should, with the rest of the space filled by the last row/column of pixels essentially duplicated/stretched. That last thing is a minor problem, but I've never seen that sort of behavior in a mod. For some reason, my friend didn't have that happening, though.

I might also recommend doing something involving team colors, but definitely NOT the way the original mod 'rigged' it, because that was terrible and unnecessary. The entire ships don't need to be 'tinted' in the set colors, and the 'secondary color' shouldn't be just the lights, almost lazily masked over, at that (in fact, I think the lights could be left completely alone in terms of coloration). I'd personally be okay with just having some sort of 'parade stripe' coloration, with the majority of the ship hulls looking the way they do in FreeSpace Open. So long as I can tell, at a glance, that this is my friend with the green-marked ships and that is the enemy with the orange-marked ships, or whatever. In any case, there must be a better way to do it that would make it look much better, and keep those that want the ships to (mostly) look like what they should happy.

Good karma+3 votes
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Star Trek: Armada 3

So, the Crystalline Entity in this game, the Borg can BOARD it, apparently. I assume this isn't intended, but no idea what solutions might be available.

Good karma+2 votes
alexpaladinstorm
alexpaladinstorm - - 71 comments @ AC-1000 Terror

Still, the UEF sorely needed a good air experimental- hell, any air experimental. One mod for Forged Alliance added a massive gunship experimental with a similar design style to the Ambassador.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Harbringer Gunship

I do believe the term is Harbinger, not Harbringer. You try to search for Harbringer on Google, it would correct you.
This thing does look pretty cool. I think it's safe to assume it's supposed to be a gunship in the vein of the AC-130, as opposed to the AH-64 Apache.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Path To Victory

How is it a triumphant close when the mod is still labeled as Alpha..? I'm confused...

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Path To Victory

Not working for me and my friends, sadly.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Ghost Corvettes

Considering it's from a game that's still distributed by the original publishers, I can't imagine it being a 'free model' ...

Good karma+2 votes
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Turanic Raiders' Trade Shuttle

Well, the USA is nowhere near the Homeworld Universe, considering everything takes place in the Whirlpool Galaxy, which is 23 million lightyears away from our own Milky Way Galaxy, give or take a few million. Unless this design is implied to have come through a wormhole, a la Farscape and John Crichton, I seriously doubt there would be US craft in the Homeworld universe.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Taiidan Ion Frigate

I'm sorry, but I had to think of, and link, this: Youtube.com

(I suppose I'm not really sorry, though)

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ KAD AA defender "ball"

You mean anti-fighter turret? AA refers to anti-air, and this is in space, not air. Fighters and Corvettes are generally given the category designation of Strike Craft in Homeworld and a number of other space strategy games, like Sins of a Solar Empire. I assume this is just a matter of a language barrier, since I notice 'aircraft' used in a number of other Chinese Homeworld mods to describe fighters and corvettes, which looks weird to a native English speaker. Hopefully no offense taken, I'm just trying to clarify from my view.

Good karma+1 vote
alexpaladinstorm
alexpaladinstorm - - 71 comments @ Rommel Tank (MK 2)

Ew... MechAssault? That blight on the Battletech franchise? ... eh, oh well. The Battletech imports look cool, anyway.

Good karma+1 vote