Orbital Wars : Reborn With Orbital Wars you will be abble to call your faction Orbital fleet to assist you on the battlefield. In supreme Commander you have currently 3 layers, sea, land, air but with orbital wars reborn you will have sea, land, air and high altitude (or orbit). Take the control of your spaceships and win !

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W0rldEmperor
W0rldEmperor - - 935 comments

Star Craft BattleCruiser its realy looks like _"BattleCruiser Operational"

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alexpaladinstorm
alexpaladinstorm - - 71 comments

Reminds me more of old-school Romulan Birds of Prey, which just feels wrong in Supreme Commander, in my opinion. What little we've seen of official spaceships in this universe doesn't involve nacelles to the extent this creator seems to design.. I feel like he's got an infatuation with the idea, and they just feel wrong on UEF units in particular. The Cybran and Aeon designs I've seen so far are not quite as off-putting, at least.

I love me some Star Trek ships and inspired designs, but SupCom just feels like the wrong universe for it.

The official imagery we do have of SupCom spaceships implies Homeworld would be a better basis source for silhouette concepts- the only ships shown in the cutscenes for SupCom are basically giant, long, single core hulls and not much else- no nacelles, virtually no 'wing' or pylon bits like are seen here... Go watch the Earth Empire (pre-UEF) ship going through the gate or the Cybran ship taking off. These things are big solid pieces of ship with no substantial dangly bits hanging a fair bit off the main hull like in Star Trek or your mod. Just go watch the game's intro again- the ship designs are not as eccentric as here. This thing here just does not fit UEF aesthetics, at the very least. It's too flashy. I'd expect boxy, mostly oblong form with no extraneous bits. Maybe throw a few SHORT wings here and there but nothing substantial sticking out the sides. They honestly shouldn't be all that different from their naval ships, only without the under-hull designed for traversing water.

Everything about the UEF's aesthetics in both cut-scenes and the actual game units flies in the face of this thing's giant wings with nacelles (which presumably have guns attached, but that doesn't make it any better). Also, the other design you have for a UEF ship (T1, I think) looks like it has barrels strapped to the bow- why does it have such an eyesore? If it wasn't for that, it would have looked fine. Don't get me started on the thing with the giant curved gun platforms hanging off the center hull from a relatively-thin connecting bulkhead. Another half-decent design ruined by faction uncharacteristic side-bits.

To be honest, I'm wondering about your spaceship bows in general, now... This one's forward section doesn't look right, either, and neither did the other one with the curved gun platform dangly bits, though it was probably the best-looking front of any of these UEF ships. A few adjustments and it could serve as the model bow for all of these UEF vessels.

Don't think that because I've said the Cybran weren't as off-putting that I don't have problems with them, as well, because I do. I actually first saw an image of your Tech 1 design from the side and thought it looked pretty awesome... but then I found the overhead shot and was like WTF?... I mean, why are these awesome side plates and weapon pods hanging off the main hull from these relatively tiny bulkheads/pylons like that one T2 UEF with the curved gun platforms? The main problem with these things are that they're such obvious structural vulnerabilities that serve no purpose other than to presumably try to make the ships look more 'wild', when that's just not SupCom.

The Aeon design I've seen here I can't really see much of a problem with, since I can't tell if any of its major components are just hanging off from a tiny structural vulnerability that no military designer would have approved.

Seraphim get a pass for just being eccentric in general, though, so I honestly can't criticize your design of their ships.

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