Curious but will Grinder's grid misplaced fixed?
Curious but will Grinder's grid misplaced fixed?
With limited resource and defensive ai they performed well tho.
Tested again, they build light cruiser and battlecruiser but still not enough to defend same level of enemy ai.
Nice work on Hiigaran AI, at least it can defend itself... a bit longer
Yes they build 3 shipyards each AI but they never use them to build anything exclude carriers and more carriers.
Not enough gun platform and frigates as well.
I need some advice in 4vs4 AI game.
While I being Kushan with 3 Extreme Hiigaran/Kushan in team,
Always severe outnumbered by Extreme Vaygr/Taiidan.
It seems they can't even protect themselves...
I'm not so sure about that is our problem or the AI of Hiigaran/Kushan deserved a huge boost.
Thanks for creating this great mod :>
I did not expect 1.5 took so "long" to release.
You can go to Steam Workshop if you really want to use this mod.
ALL suggestions were important for developing of this mod.
If you found any problems / bugs, please comment, thanks.
project_flag.zip & project_flag.mod only if you download the vanilla one
Just throw everything into \My Documents\Paradox Interactive\Hearts of Iron IV\mod
"Better Terrain View" with "Better Political Map" I suppose.
Realism 4.5\resource\set\stuff\gun\50mm_pak38
adding {filling "bullet50g1"} before {rechargeTime 4}
Oh, I thought Dates of Service was based on when they deliver to the unit instead of first use of the unit.
Thanks for the explanation.
Two examples that I notice:
Sd Kfz 7/1
The Dates of Service were 1943 January in DCG
"The first 100 vehicles were produced from April 1940 to mid-1941 and continued at a rate of ten per month until August 1942"
Achtungpanzer.com
Daimler Armoured Car
The Dates of Service were 1942 July in DCG
"... developmental issies centered on the powertrain pushed deliveries into the middle part of 1941."
Militaryfactory.com
Maybe there were more :\
Just some feedback(MoW):
-Factions lacks of small caliber AA and self propelled AA in early time (1940-1941)
-Some early unit got a late production date perhaps
-Minor spelling error
-Painful maximum force for Hard Missions
-Strange/unbalance price for (inf vs armor vs arty)
-I almost rage when I got bombed by a single Mustang 4 times and I can't shot it down with my 2 2cm and 8.8 cm Flak in Battle of France
But other than that, this is a 10/10 awesome mod.
Looking forward for v5.0, cheers and keep up the good work.
Great job! We can see some creative ideas through this mod.
IMO , resize infantry to 60%~70% might be look more realistic.
Looking forward to see this mod publish. :)
This mod is totally replace all RA3 Unit with the RA & RA2 unit or RA3 combine with the RA and RA2 unit?
SAS Form CS :O , your cameo is very impressive
Looking forward for your mod...
Abbus
Abbus joined
Panzer Vor!