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0per4t0r
0per4t0r Aug 20 2011, 12:17am replied:

smod_ro_aimmode 0

+3 votes     mod: SMOD: Zenith
0per4t0r
0per4t0r Jul 10 2011, 8:47pm says:

Wonderful mod! Really utilizes the smod engine well, except that you should try forcing gore_raggib_interacttime 0 so that you can gib enemies well after you kill them without having to worry about them fading to default hl2 ragdolls, which can't be gibbed. The cutscenes, music, and everything was really well done. Looking forward to Chapter 1!

+3 votes     mod: Underhell
0per4t0r
0per4t0r Jul 5 2011, 12:07pm replied:

r_vectorblur 0

+1 vote     mod: SMOD OUTBREAK
0per4t0r
0per4t0r Jun 21 2011, 8:24pm replied:

Mod is not dead. The last update to the mod was on May 1, 2011. Be patient for the moddb release, it's still a work in progress.

+2 votes     mod: SMOD OUTBREAK
0per4t0r
0per4t0r Mar 23 2011, 10:24pm replied:

You could always extract all of the original HL content to the mod folder, then copy the mod content over that and replace the existing stuff, then you'd have the mod untouched.

+1 vote     mod: DiamonD Half Life Final
0per4t0r
0per4t0r Mar 23 2011, 10:20pm says:

I'm sure this has been asked before, but could you rig the viewmodels to HD barney hands for Blue Shift, and possibly create a HD Otis model?

+1 vote     mod: DiamonD Half Life Final
0per4t0r
0per4t0r Dec 14 2010, 3:36pm says:

This has been bothering me for a long time.. What is the name of the music in the trailer?

+1 vote     media: CSS SCI FI 3: Hardwired trailer
0per4t0r
0per4t0r Dec 3 2010, 1:28am says:

Well, I am aware that the ob update to css broke certain maps and such, but i downloaded a copy of the old css content, so would anyone please tell me exactly which files to copy into my css sci fi folder? I copied the maps folder to the sci fi folder, but when i get to de_dust2, the map loads, but then crashes to the main menu with an error in the console:

Please reload current map.
Attempted to create unknown entity type func_bomb_target!
Can't init func_bomb_target
Attempted to create unknown entity type func_buyzone!
Can't init func_buyzone
Attempted to create unknown entity type func_buyzone!
Can't init func_buyzone
Attempted to create unknown entity type func_bomb_target!
Can't init func_bomb_target
Precahing gib models

*** NODE LIST NOT FOUND. YOU MAY NEED TO REINSTALL THE MOD.***

Game started
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 9 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : de_dust/groundsand_blend
- Surface center : -1920 2440 0
AddPropOffsetToMap - already found entry [prop: 295 offset: 3528] in table for DT_NPC_Manhack
Dropped unnamed from server (Server shutting down)

I've attempted to copy the reslists and bin folders to the sci fi folder, this just broke the mod.

+1 vote     mod: CSS SCI FI 3: Hardwired
0per4t0r
0per4t0r Oct 30 2010, 1:10am says:

I've been getting a strange error with this mod. I'm trying to play through the first campaign, and after i beat cs_compound, the game goes to the loading screen, loads about 6 bars or so, and then hl2.exe stops responding, and i cannot resume the campaign... Is this a known issue/bug that others are experiencing, or just me? Is there a patch for this?

+1 vote     article: CSS SCI FI 3: Hardwired: Final version released
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