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Comment History
0microns
0microns - - 19 comments @ Combiner Mod

Ok. It was the black templar mod that was causing it. Weird.

Good karma+2 votes
0microns
0microns - - 19 comments @ Combiner Mod

I've come across a strange bug, not sure what's causing it :
When loaded independently, the Inquisiton Daemonhunt mod replaces the Grey Knights unit in the Space Marines faction with Deathwatch Veterans.

When combined in the other mods, the icon, stats, and abilities are Deathwatch, but the models that appear are Grey Knights. Might be caused by Black Templar or Dark Angels mods.

Good karma+2 votes
0microns
0microns - - 19 comments @ Eternal Confrontation

Even as it stands, in terms of creativity, i'd say it's one of the best soulstorm mods i've seen :) You've done a lot of good work with it!
However, if (or when) it's solved, could you upload the fix for the Witch Hunters AI?

Good karma+1 vote
0microns
0microns - - 19 comments @ Eternal Confrontation

Hi!
Just one bug I found is that Assault Marines don't seem to work. As in, when you build them, they become Deep Strike-able, but they can't seem to be summoned into the battlefield. The red triangle icons appear, but nothing happens.

Good karma+1 vote
0microns
0microns - - 19 comments @ Eternal Confrontation

Awesome possum! :D

Good karma+1 vote
0microns
0microns - - 19 comments @ Eternal Confrontation

I love this mod! Please keep it up! :D
I can't wait to actually get to play Witch Hunters and Steel Legion again in Soulstorm.

Good karma+2 votes
0microns
0microns - - 19 comments @ Confederate Update!

LOVE the Mastiff. The Beagle's turret looks a bit too small, but that's just my opinion. Exactly how violent is the explosion?

Good karma+1 vote
0microns
0microns - - 19 comments @ Red Alert 3 Paradox

Can't see the territory of the Order of the Talon.
Either they don't have territory, or they rule the seas.

Good karma+1 vote
0microns
0microns - - 19 comments @ Allied Riot Agent

Interesting. But Peacekeepers are pretty much unstoppable when it comes to flushing buildings anyway, being near-invulnerable with those damn shields. Nevertheless, stunning garrisons is interesting, and could be useful.

Good karma+1 vote
0microns
0microns - - 19 comments @ Allied Riot Agent

In 'silencing' garrisoned structures, does that mean they are de-garrisoned (the units within forcibly evicted and stunned), or are the units inside killed?
Otherwise quite a good model, although maybe a backpack of sorts to show where the grenades come from?

Good karma+1 vote
0microns
0microns - - 19 comments @ Allied Heisenburg Assault Helicopter

Isn't making it invulnerable while moving making it completely unbalanced? A semi-decent player could hit, kite and destroy armies while being completely untouched. Fire a missile, infect, and just MOVE to completely negate any anti-air. The fact that it can heal itself makes it even harder to destroy.

Even if it had weak armor and was easy to destroy while it was firing (which I presume it has to be still to do so), an allied player with a group of these could pose a very serious threat that couldn't be destroyed until as and when the allied player decides to attack.

So, just out of curiosity, exactly what are the counters to this unit? Just based on its description, it looks pretty much unbeatable.
Instead of invulnerability, maybe a shield that recharges as it moves?

I'm asking because I would prefer this mod to be a balanced one, and i'm not too particular to units that when they appear give a player an overwhelming , uncounterable advantage.

Good karma+1 vote
0microns
0microns - - 19 comments @ Red Alert 3 Paradox

I've been watching this mod every day for a while now, and I can honestly say that it is something a greatly look forward to in the future.

I'm willing to try to help out in what ways I can : I can try to learn how to use the SDK, if someone can tell me how to get started, so that maybe I can be of some help in the future.

Also, I have a friend who has some XP in voice actressing, i'll see if she can be interested to help you guys.

The main question is ; how do I get started on learning to use the SDK, apart from sheer trial and error?

Good karma+1 vote
0microns
0microns - - 19 comments @ Confederate Beagle Light Tank

The white areas on the model are for the Teamcolor, i assume? Right now the white really highlights the rust, but with team coloring it wouldn't be too bad. Could we see what it looks like with the Confederate team color applied?

Good karma+1 vote
0microns
0microns - - 19 comments @ Confederate Revolutionaries Unit List

Maybe the Sidewinder tank should have a toggle ability between pushing/pulling things away, so it can either push things off, say, cliffs, or pull light vehicles closer to other confederate units. Or pull infantry into its turbines. <evil laugh>

Good karma+1 vote
0microns
0microns - - 19 comments @ Red Alert 3 Paradox

This mod seems quite ambitious, but very exciting. Really looking forward to it.

Good karma+1 vote
0microns
0microns - - 19 comments @ A Global Crisis

Lemme guess; the 'Boss General' is some kind of U.N. task force/general? Just trying to get something going while we wait :P.
One more question : How many people are working on this ?

Also ( I know I said one question, but we are but flawed mortals unlike you) , are there any positions open on the team?

Good karma+1 vote
0microns
0microns - - 19 comments @ A Global Crisis

WHEEEEENNNNN??????? It's been on 'soon' for a while now, and one burning question : WHEN? Even a general time frame, like 'middle of march' or 'next year' would be nice

Good karma+1 vote
0microns
0microns - - 19 comments @ A Global Crisis

How about adding Europe from CnC Europe? As far as i can tell, they aren't updating the mod any more, but its pretty well-made. There should be still room for 1 more faction, but the mod would still be awesome even if it Europe didn't have AI support.

Good karma+1 vote
0microns
0microns - - 19 comments @ A Global Crisis

This mod really looks good! When is it going to be released? Just a general time, perhaps?

Good karma+1 vote