The Human Pond is a recently started blog, we are three guys who write about games, movies, music, art and what ever we feel like writing about. This group is our link into the ModDB community.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Posted by Silverfisk on Apr 10th, 2011
First we make two pillars, then we make one of the pillars smooth. Then we go through what you need to keep in mind to make sure it works.
Wiki entry: Developer.valvesoftware.com