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Sith Inquisitor Skills
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Ten10dix
Ten10dix Apr 29 2013, 11:18am says:

View original xD.

Thoughts?

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=СРБ=Ori`verda
=СРБ=Ori`verda Apr 29 2013, 11:44am says:

Is was fine with a few videogame mechanics but this may take it too far.

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Ten10dix
Ten10dix Apr 29 2013, 11:48am replied:

This was the idea the others proposed, which you said you liked...

Plus this is just a skill tree. No matter how you present it, it pretty much comes back to the same basic idea.

Basically you spend a skill point, increase your power in that area until you reach the next level. You said in a previous image that you liked that idea. Praxis and HH said a system like Mass Effect. This is that. I pretty much like the system. Simple to use, effective and fair.

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=СРБ=Ori`verda
=СРБ=Ori`verda Apr 29 2013, 1:36pm replied:

Well I wouldn't say its the same thing from what I picked up in their comments, we all do have different perceptions...

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Ten10dix
Ten10dix Apr 29 2013, 2:06pm replied:

Well instead of saying "Meh, don't like this" please provide actual feedback. I'm not mind reader xD.

Pain: Not familiar with SWTOR mechanics. But I think we should just keep normal ranks and not specialize too much, may get a tad too complicated.

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=СРБ=Ori`verda
=СРБ=Ori`verda Apr 30 2013, 6:24am replied:

Oke well, I don't like the fact you are writing powers you get as you advance the skill.

That is very similar to videogames, buy this and you get this power.

I was thinking we did it like, buy this and you get a blank spending ticket. For example:

Buy a Force Power and then you select the Force power.

This way, you don't have to buy stuff you don't want and can get what you really do want. Of course, this may sound overpowered but unless a GM is really dim-witted (no offence) then he won't approve an OP Force power for a tier 1 slot.

--- --- ---

Another thing, why do we have specific trees per faction and per class? That is very much unwise in my opinion.

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Ten10dix
Ten10dix Apr 30 2013, 4:23pm replied:

The powers you get are rather vague. I'm assuming they'll be a limit to how many Force Powers you can have at each level ect., but I'm really working from nothing here.

Without knowing how the whole system will work, I can't really provide an accurate skill tree. This is just a basic layout.

If you've read the skill details, you'll know I've said "Offence allows you to use abilities such as X, Y and Z at a low level" or whatever. "Abilities such as" implies that you chose them.

The Sith need a specific tree for each class, to restrict their Force abilities and to stop an Inquisitor being able to use both Marauder and Inquisitor type abilities.

I did say you can create the skill tree for the Mandos. Or another mando, I'm leaving that up to you guys. Same with the Jedi/Feds, leaving that up to them. I'm just doing the Sith Order.

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=СРБ=Ori`verda
=СРБ=Ori`verda May 1 2013, 7:21am replied:

As long as we don't end up with preset paths and abilities.

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Ρrʌжis
Ρrʌжis Apr 29 2013, 11:51am says:

We could also use a similar system to Fallout as an alternative. I'll just sink plenty of my character points into intelligence and get more skill points! xD

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_w_
_w_ Apr 29 2013, 2:44pm replied:

FALLOUT :D
me agrees

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lord_of_pain
lord_of_pain Apr 29 2013, 12:25pm says: Online

perhaps we should look to swtor for inspiration, they have a good class setup along with advanced classes for each base class (inquisitor can become sorcerer/assassin etc.) and the pvp seems to be well rounded enough, so i suggest look at the abilities they have on offer.

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Ten10dix
Ten10dix Apr 29 2013, 2:10pm says:

For all those people who don't like this because they think it is too game like:

The RP is pretty much one big game. In the past, it was a game without rules to limit our characters. Now this system is going to try and limit those characters. Unless you propose another system instead, one more simple and effective than this one, I see no other alternative.

Praxis: I think this one would be easier to use. It shows you exactly where you are, is clear and precise ect.

But that's just my opinion.

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Ρrʌжis
Ρrʌжis Apr 29 2013, 2:17pm replied:

I was just kidding. Have you ever played Fallout?

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Ten10dix
Ten10dix Apr 29 2013, 2:40pm replied:

Yes lol, I have Fallout 3 + New Vegas. Good games...

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_w_
_w_ Apr 29 2013, 2:47pm replied:

Same, i started fallout 1 & 2 too but i haven't gotten around finishing them :L

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Ρrʌжis
Ρrʌжis Apr 29 2013, 3:02pm replied:

Then you might know that high intelligence characters are the most versatile and you can max out more skills (especially in Fallout 3, Vegas fixed it a bit). I would have been so OP if we did the Fallout skill method. xD

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_w_
_w_ Apr 29 2013, 4:33pm replied:

Not really...higher intelligence gets you further irl too.
ofcourse star wars has a lot more aspects than fallout like the force etc.
but i do think fallout's perks are awesome, especially the first ones.

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Ρrʌжis
Ρrʌжis Apr 29 2013, 4:36pm replied:

I'll be OP later on in the RP regardless I guess. Being smart (and having a smart character) just works out really well that way. :P And yeah, perks are awesome.

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Description

This is the skill tree for the Sith Inquisitor without the details on the skills present.

If we agree on this as a way to do the skills, I'll cook up an article including all Sith ranks, their skill trees and description and show it to you guys. Then I may do Independant skill tree and civilian skill tree, depending on who you guys want to do this.

I think HH was going to do the Jedi one and Ori the Mando. Maybe Ori does Mando+Commander and HH civilian+Jedi, and I do Sith+Independent? Or something? xD.

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Apr 29th, 2013
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