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Recently I watched two space battles from two different sci-fi series, and I couldn't help but compare the two; one was massive, with two huge fleets engaging one another in a massive mosh pit. The other battle had the same stakes (the stakes being fairly dire in both battles), but there was something about it that I couldn't place that made me enjoy it more. Then it hit me: it was smaller.
The latter series, the one with the smaller battle, generally has space battles that consist of usually less than ten capital ships and then a few support craft. I realize that I like this more because it makes each ship feel more significant; a capital ship is now a credible threat, and likewise it's something that can't just be thrown at the enemy.
Thus, I tried coming up with some sort of way to make the battles here smaller, as with the way things are, capital ships and the like are not nearly as important as they should be. Fleets generally have fifty or so capital ships, each one with enough firepower to raze a planet! It's complete overkill, and it makes the use and loss of any one of these ships basically insignificant.
Therefore, I propose this: instead of having a fleet for each commander, have each faction set up a faction-wide fleet and distribute it to various territories in the galaxy. A faction's fleet will have a cap, and if we all agree to implement it, said cap can be decided based on the doctrines Ori`verda proposed a while back. The cap itself will probably be raised to accommodate a now galactic fleet, but the end result would be more requirement for strategic emplacement of ships, more significant battles, and more importance placed on each ship in a fleet.
There are of course kinks to iron out, but at the moment, with the RP focusing mainly on character-driven fleet-less events for the moment, now seems the best time to propose and perhaps even try and implement an overhaul to the fleet system.
Thoughts are more than welcome. Please discuss.