This is a group for all PC gamers from all gaming generations. From the time of PCs like the Comadore 64 to the modern PCs. By PC i don't mean just Windows, I mean them all like Mac and Linux.

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My experiences optimizing graphics, lighting and physics for a stealth game
Gust of Wind

My experiences optimizing graphics, lighting and physics for a stealth game

Gust of Wind Other

I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.

Making hella cool sounds from a violin
Eldest Souls

Making hella cool sounds from a violin

Eldest Souls Sound Effects

Using a broken violin to create creepy, eerie ambiences for video games.

TUTORIAL - Engine Thruster Sounds
Grimmstar

TUTORIAL - Engine Thruster Sounds

Grimmstar Sound Effects

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

Skeletal Dance Party 💀 Procedural Level Generation
Skeletal Dance Party

Skeletal Dance Party 💀 Procedural Level Generation

Skeletal Dance Party Level Design/Theory

Skeletal Dance Party is a game about a necromancer hosting a dance party for her skeletons. It is a physically based dungeon crawler where everyone is...

Level Design - from an ugly sketch, to playable level
TailQuest: Defense

Level Design - from an ugly sketch, to playable level

TailQuest: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

Sound Design with an iPhone SE
Eldest Souls

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

Making of complex environment for DARQ
DARQ

Making of complex environment for DARQ

DARQ Props Modelling 1 comment

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)
Puzzle Out VR

How to use Vive's trackpad for menus using SteamVR 2.0 (Part 1 of 2)

Puzzle Out VR Client Side Coding

In this post I demonstrate how to use the Vive trackpad in your VR applications using the new SteamVR 2.0 input system.

How to open a VR door in Unity and SteamVR
Shopkeeper Simulator VR

How to open a VR door in Unity and SteamVR

Shopkeeper Simulator VR Client Side Coding 3 comments

Opening doors is a common task in games. In this article I will show you how you can implement a door mechanic in Unity for VR.

Neon Knight Manual
Neon Knigh†: Vengeance From The Grave

Neon Knight Manual

Neon Knigh†: Vengeance From The Grave Starting a mod

This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.

Aylin Gameplay Demo
Aylin

Aylin Gameplay Demo

Aylin Other

Aylin, A small gameplay of the version 1.0 (Old version). Now Available the new version(V1.1). Include: - New Map.

Online gameplay via team viewer
Ultimate Knight Windom XP

Online gameplay via team viewer

EXVS2 Other 2 comments

New method. Not as good as port forwarding but definitely faster than hamachi to play windom xp.

NPCs graphic creation process
Aeon of Sands - The Trail

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

How to build worlds and tell stories in VR - Part 1
Return to Nangrim

How to build worlds and tell stories in VR - Part 1

Return to Nangrim Design/Concepts 1 comment

This June I held a presentation at the Forward Festival in Zurich about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from...

Creating an orchestral score from a guitar riff
Eldest Souls

Creating an orchestral score from a guitar riff

Eldest Souls Music

Creating an orchestral score from a guitar riff. How to begin writing for a large number of instruments from a single initial idea.

Making sound effects for video games #4
Eldest Souls

Making sound effects for video games #4

Eldest Souls Sound Effects

Using trial and error to discover the best sound during recording. I'll also briefly go into how layering can add depth and thickness to simple sounds.

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Visualising building efficiency
Atmocity

Visualising building efficiency

Atmocity Client Side Coding

A tutorial on how I've resolved the issue of visualizing problem areas in the city. C# and shader code.

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

How to draw comics professionally (Part 1)
DesperatioN

How to draw comics professionally (Part 1)

DesperatioN Concept Art 2 comments

Ever wanted to learn how comics are drawn? Whether you are professional artist or just interested in the subject you will find it to be an entertaining...

How to install modifications for Battlefield 2

How to install modifications for Battlefield 2

Installers Tutorial 7 comments

As soon as we are working on modification Here is a intermediate tutorial how to install it:

Modelling a Map
Half-Life 2: Episode Two

Modelling a Map

Biohazard X: Source Mapping/Technical 4 comments

This is a tutorial/illustration about how to create a level out of prelighted models (it is NOT a general how-to-map&model-tutorial)

11 Improvements for your brainstorm

11 Improvements for your brainstorm

Design/Concepts Tutorial 6 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

Personal Daemon

Personal Daemon

Design/Concepts Tutorial 14 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by...

What a game designer needs to know?

What a game designer needs to know?

Design/Concepts Tutorial 17 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs...

6 steps to play with player's mind

6 steps to play with player's mind

Design/Concepts Tutorial 25 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

Important Tips for Server Setups

Important Tips for Server Setups

Server Tools Tutorial 2 comments

Two Important Tips for Setting Up Servers. IMPORTANT NOTE: This tutorial will be updated regularly

Starwars Rogue Squadron Ranks, Unlockables etc
Star Wars: Rogue Squadron

Starwars Rogue Squadron Ranks, Unlockables etc

Star Wars: Rogue Squadron Other 1 comment

A short Tut on how to find all the rs3d unlockables, and other stuff.