The Fellowship is an unofficial Tolkien lore group that brings every fan together from his great works in the Middle-Earth universe!
Time to return to the Middle-earth and change the face of the land.
Posted by feillyne on Aug 10th, 2011
Time to return to the Middle-earth and change the face of the land! Are you ready?
Below a collection of various modifications, some enormous (The Elven Alliance, The Dwarf Holds), others medium-sized, and a couple of tiny ones (for example miniature yet useful Build Anywhere mod). Each one of them worth playing!
Brings you another age in the Middle-Earth, but it also contains new heroes, units and factions. You'll be able to play as Gondor, Rohan, Harad or Rhûn, each with its own style of playing.
The purpose of this mod is to complete The Elven Alliance by the community.
This mod will add an Elven Faction to your Battle for Middle-Earth game while also making various changes to the other factions. New heroes include Galadriel, Elrond, Haldir, Gamling, and Gothmog; Spearmen of the Havens, Mirkwood Scouts, and Riders of Rivendell are among the new units. A few changes will be made to the campaign for the initial release, with greater plans for later versions. While this mod will not add anything terribly revolutionary in terms of gameplay, it does offer some of the most high-quality skins you'll find in any Battle for Middle-Earth mod. The Elves will also offer new strategies for cavalry, stealth, and sieges.
Basically just a rebalance mod. The biggest noteworthy changes are: the CP limit being much higher, every unit size in the game being larger (more men, orcs, etc per "unit" created). Also every formation redone in to accomodate the larger unit sizes.
Adds a Dwarven faction based on Erebor, while also tweaking and adding a couple of things to the four original factions to get them up to the level of the new faction.
Lets you build anywhere. It should bring a little life back into Battle for Middle-earth 1 fans who enjoy the simplicity of the gameplay but want a little more. The building functionality is done in a Command and Conquer style rather than a Warcraft style (i.e. click and place rather than a peasant going out to build). A new power of building foundations is found on the left side of the screen that you click and place anywhere that is valid (not on top of other buildings or in unexplored, unpathable terrain). Then you may rotate the plot so the building faces your desired direction and then you choose your building to build (still costs the same as the normal game).
The precursor to Kings of the West mod, Shadows of Evil contains many of their author's previously released mini-mods combined into one large mod. The mod focuses on Mordor and Isengard with no changes to Gondor or Rohan.
Makes BfME feel more like the movies and books by adding in new units while keeping the fun and the "what if this happened?" feel.
This the mod for every LOTR fan that has BFME and wants to play the huge battles like in the films. Now you can with Massive. Not only is the command limit higher but heroes are edited and new maps for huge battles will also appear in the mod. Hordes are bigger, the witchking can unmount his fellbeast(!), buildtime has been decreased and so on.
Mods install to following directory:
Your Documents folder\Battle for Middle-earth mods
Note that all above mods were tested and should work on English 1.03 patch only. You need to patch your game before installing any of these mods.