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Report article RSS Feed HD Video Tutorial - Lighting 2: Lightmaps

Learn how to make your map look better and/or compile faster by changing the lightmap scale.

Posted by Silverfisk on Aug 7th, 2010
Basic Mapping/Technical.

Rundown
First we go through what lightmaps are, then we alter the lightmap scale on a brush face and observe the results. Then we learn the pros and cons of decreasing or increasing the lightmap scale.

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MadMonkey119
MadMonkey119 Aug 8 2010, 12:22am says:

I love turning up my lightmaps to one before an important screenshot and people get blown away by it, not realizing source can do it. :) Nice tut though!

+4 votes     reply to comment
wazanator
wazanator Aug 8 2010, 1:12am says:

I never really knew much about lightmaps this tutorial really helped me :D

+3 votes     reply to comment
doppl3r
doppl3r Aug 8 2010, 2:24am says:

I really enjoyed watching this. I got a little too prideful in my mapping ability, and never knew this. Great job.

+3 votes     reply to comment
Silverfisk
Silverfisk Aug 8 2010, 3:40am says:

Glad you guys learned something! :)
Thanks!

+3 votes     reply to comment
Knut
Knut Aug 8 2010, 7:12am says:

love you guy.. best tutorial series ever :)

+3 votes     reply to comment
Ichiman94
Ichiman94 Aug 8 2010, 1:21pm says:

Source can do anything, but its up to you what you make

+4 votes     reply to comment
ruanito
ruanito Aug 8 2010, 4:33pm replied:

Well, I think you can't make two monitors showing different things at the same time, right?

+1 vote     reply to comment
wazanator
wazanator Aug 8 2010, 7:30pm replied:

I'm sure if you played around with the code enough you could make it work

+1 vote     reply to comment
Croco15
Croco15 Aug 8 2010, 2:16pm says:

Great tutorial!

+1 vote     reply to comment
wazanator
wazanator Aug 8 2010, 8:46pm says:

Quick question but does lightmapping affect fps in anyway?

+1 vote     reply to comment
Silverfisk
Silverfisk Aug 9 2010, 7:35am replied:

As mentioned in the tutorial it has little to no effect on rendering cost since they are pre-calculated.

+1 vote     reply to comment
Bad_D0g
Bad_D0g Aug 9 2010, 7:19pm says:

I think it's really cool how you can crank up the lightmap detail without an fps loss. That means if the mapmaker is patient enough their map can look amazing and still run great

+1 vote     reply to comment
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