For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie news groups and as a place for fans to share art and community collaborations.

Post tutorial RSS Tutorials  (0 - 30 of 69)
3 Books to Level You Up in #GameDev, Guaranteed!

3 Books to Level You Up in #GameDev, Guaranteed!

Level Design/Theory Tutorial

A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...

Wastedland Gameplay
Wastedland

Wastedland Gameplay

Wastedland Other

This is page is for you.We will learn playing Wastedland in this article.

Level Design - from an ugly sketch, to playable level
TailQuest: Defense

Level Design - from an ugly sketch, to playable level

TailQuest: Defense Level Design/Theory 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

From Idea to App Store pt1 - Designing your game and making it Juicy
Carrier Commander: War at Sea

From Idea to App Store pt1 - Designing your game and making it Juicy

Carrier Commander: War at Sea Design/Concepts

10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.

Neon Knight Manual
Neon Knigh†: Vengeance From The Grave

Neon Knight Manual

Neon Knigh†: Vengeance From The Grave Starting a mod

This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.

Koro Karewe - Keeping Players Playing
Kan Rebe!

Koro Karewe - Keeping Players Playing

Kan Rebe! Design/Concepts

The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...

[Environment Editor] Lava Effect
Yume RPG Builder

[Environment Editor] Lava Effect

Yume RPG Builder Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

NPCs graphic creation process
Aeon of Sands - The Trail

NPCs graphic creation process

Aeon of Sands - The Trail Animation

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Top 5 ASO Techniques Every Developer Should Use

Top 5 ASO Techniques Every Developer Should Use

Other Tutorial

Every wondered how to stand out in an increasingly competitive app store scene? Read more to learn the top 5 ASO techniques to ensure your app stands...

I am lazy, let me show you my lazy ways.
Soldier of Fortune Redux

I am lazy, let me show you my lazy ways.

Soldier of Fortune Redux Textures

I can´t be bothered to go all out on general texture stuff, so here I go showing anybody interested how to make it less labour intensive.

Making sound effects for video games #3
Eldest Souls

Making sound effects for video games #3

Eldest Souls Sound Effects

Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!

Flicked Up Features
Flicked Up - Brain Challenging Physics puzzles

Flicked Up Features

Flicked Up - Brain Challenging Physics puzzles Design/Concepts

Free solve unique, fun physics puzzle game. A logic based on brain teaser.

Making sound effects for video games #2
Eldest Souls

Making sound effects for video games #2

Eldest Souls Sound Effects

Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...

Sprites from 3D to 2D
Command: Sparrow

Sprites from 3D to 2D

Command: Sparrow Textures 1 comment

I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...

Out of Line - Brushes art power!
Out of Line

Out of Line - Brushes art power!

Out of Line Concept Art

A few techniques used in Out of Line abstract art style.

Save The Emoji - Active AR Game
Save The Emoji

Save The Emoji - Active AR Game

Save The Emoji PR

If you remember the heydays of Pokemon Go and became entrenched in the game full on, then you have a new adventure to try.

Day/Night cycle
Atmocity

Day/Night cycle

Atmocity Other

An in-depth description of the day/night cycle in Atmocity.

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

Change colors of sprites from code in Unity
To Eat Love

Change colors of sprites from code in Unity

To Eat Love Textures

Adding temporary effects to sprites using shader variables and manipulating them from script.

How to translate a game into a baker's dozen of languages?
Egypt: Old Kingdom

How to translate a game into a baker's dozen of languages?

Egypt: Old Kingdom Other

We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...

Creating Randomize Tiles for Unity 2D Tilemaps
Memory Breach

Creating Randomize Tiles for Unity 2D Tilemaps

Memory Breach Mapping/Technical

This is how we create custom floor tiles to lay random floor sprites.

BoE waypoint system: How insects find their way
Brink of Extinction

BoE waypoint system: How insects find their way

Brink of Extinction Client Side Coding

A detailed write-up on how I made the waypoint system in BoE.

Game Theory Secrets: Give your Mobile Platformer Better Controls
Treasure Huntress: Super Sapphire Sisters

Game Theory Secrets: Give your Mobile Platformer Better Controls

Treasure Huntress: Super Sapphire Sisters Design/Concepts

Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...

Turret textures in Brink of Extinction
Brink of Extinction

Turret textures in Brink of Extinction

Brink of Extinction Textures

A short step by step display of how I made the textures for the turrets in Brink of Extinction.

The music of swarms of insects
Brink of Extinction

The music of swarms of insects

Brink of Extinction Music

A description of how I composed the music for Brink of Extinction.

The making of the (skins of the) enemies of BoE
Brink of Extinction

The making of the (skins of the) enemies of BoE

Brink of Extinction Textures

A short article about some texturing tricks I used.

About time-based events in Space Riot - #Devlog 1
Space Riot

About time-based events in Space Riot - #Devlog 1

Space Riot Client Side Coding

Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...

Nwtn tutorial
nwtn

Nwtn tutorial

nwtn Other

Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...

Creating games with Unity. Work on the bugs in the Horde Attack
Horde Attack

Creating games with Unity. Work on the bugs in the Horde Attack

Horde Attack Client Side Coding

The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...

How do you make a game for DOS in 2017?
Chuck Jones: Space Cop of the Future

How do you make a game for DOS in 2017?

Chuck Jones: Space Cop of the Future Client Side Coding 2 comments

I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...