For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie news groups and as a place for fans to share art and community collaborations.
A Boost to Level 1000 in Game Design! Starting from game feel, the psychology behind game design, how we experience games, and what a great game/level...
This is page is for you.We will learn playing Wastedland in this article.
Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...
10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.
This guide will explain in more detail how to start the game, as well as some of its features and gameplay mechanics.
The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...
Creating a lava effect within the Environment Editor of YRPG Toolkit.
A short overview of the creation of an opponent's visual in Aeon of Sands, with video.
Every wondered how to stand out in an increasingly competitive app store scene? Read more to learn the top 5 ASO techniques to ensure your app stands...
I can´t be bothered to go all out on general texture stuff, so here I go showing anybody interested how to make it less labour intensive.
Creating wind sounds using a FREE synthesiser, plus some extra ambiences using old fashioned foley techniques!
Free solve unique, fun physics puzzle game. A logic based on brain teaser.
Sergio Ronchetti - basics in sound designing for video games! My video diary of my journey as a sound designer (and composer) for the game "Eldest Souls...
I wasn't really going to post this until later, however I have had a change of heart. With that said this tutorial is to show each step and give a general...
A few techniques used in Out of Line abstract art style.
If you remember the heydays of Pokemon Go and became entrenched in the game full on, then you have a new adventure to try.
In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...
Adding temporary effects to sprites using shader variables and manipulating them from script.
We're Clarus Victoria Studio and our games - Stone Age, Bronze Age, Marble Age, Predynastic Egypt and to-be-released Egypt: Old kingdom are translated...
This is how we create custom floor tiles to lay random floor sprites.
A detailed write-up on how I made the waypoint system in BoE.
Doing the Impossible. This helpful tutorial highlights some vital control scheme changes that many mobile games will need to employ in order to creatively...
A short step by step display of how I made the textures for the turrets in Brink of Extinction.
A description of how I composed the music for Brink of Extinction.
A short article about some texturing tricks I used.
Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...
Just a glance over the all of the controls, there shouldn't be anyone abandoned without an idea on how to play the game! Going through all the menus and...
The creation of the first game from beginning to early access on Steam. Subjective opinion about indie development on their own. Share personal experiences...
I've recently been getting some questions about my process such what tools I use or how I work. Seeing as I haven't written a super technical article...
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