This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding, Adam

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False Dawn RELEASED!
Quake 4

False Dawn RELEASED!

Jul 17, 2014 False Dawn News 22 comments

In celebration of Quakecon 2014 - False Dawn is out! It is available in two versions; a zip archive containing the mod directory and an installer that...

S.T.A.R. 1088 - The Store Network, The code & The weapons
Doom III

S.T.A.R. 1088 - The Store Network, The code & The weapons

Mar 23, 2014 S.T.A.R. 1088 News 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

Release next Week
Game

Release next Week

Nov 14, 2013 ID Tech 4 Modders News 4 comments

Desolated will finally be released within the next week. Read what awaits you then!

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art
Doom III

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

Apr 15, 2013 S.T.A.R. 1088 News 14 comments

My goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...

S.T.A.R. 1088 - Inventory & Animations
Doom III

S.T.A.R. 1088 - Inventory & Animations

Mar 13, 2013 S.T.A.R. 1088 News 16 comments

Introducing my own animations into this mod. Check them out!

Post comment Comments  (10 - 20 of 25)
Slayer_2 Creator
Slayer_2 Jul 31 2011, 8:14pm says:

Man, we have a lot of new recruits recently.

+2 votes   reply to comment
Shadowhide
Shadowhide Apr 23 2011, 9:48am says:

hi guys,its possible to bind entity to "info_player_start" ? (doom3)

+2 votes     reply to comment
TheHappyFriar
TheHappyFriar Oct 6 2011, 9:36pm replied:

You don't bind directly to that entity & it depends on what you want to do.

If you want to bind in a weapon script, use ".bind($owner)".

Outside weapon scripts you would use ".bind($player1)".

I think. :)

+2 votes     reply to comment
gokusuper5
gokusuper5 Feb 17 2011, 8:21pm says:

Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!

+2 votes     reply to comment
Ichiman94
Ichiman94 Jan 7 2010, 1:43pm says:

no more hours of compilating lights yeah!

+2 votes     reply to comment
Slayer_2 Creator
Slayer_2 Jan 7 2010, 5:49pm replied:

I remember Quake 2 actually rendered very quickly. My huge level took maybe 5 minutes. Then again, my hardware is a decade or so above the recommended specs.

+2 votes   reply to comment
1337FeRReT
1337FeRReT Aug 12 2009, 6:42am says:

Greetings from the source engine modding side =P

Ill soon be joining you as ive always had a thing for ID Tech 4's look.

+1 vote     reply to comment
Slayer_2 Creator
Slayer_2 Aug 12 2009, 5:10pm replied:

IDT4 is a great engine, I hope you enjoy modding with it as much as I do!

+1 vote   reply to comment
=FF=Sturm
=FF=Sturm May 11 2009, 4:20pm says:

It's alive

+1 vote     reply to comment
xVinyard13x
xVinyard13x May 11 2009, 12:12pm says:

nice to see everyone here :) Any Questions I'd be happy to answer them :)

0 votes     reply to comment
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