This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding, Adam

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S.T.A.R. 1088 - The Store Network, The code & The weapons
Doom III

S.T.A.R. 1088 - The Store Network, The code & The weapons

Mar 23, 2014 S.T.A.R. 1088 News 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

Release next Week

Release next Week

Nov 14, 2013 ID Tech 4 Modders News 4 comments

Desolated will finally be released within the next week. Read what awaits you then!

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art
Doom III

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

Apr 15, 2013 S.T.A.R. 1088 News 14 comments

My goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...

S.T.A.R. 1088 - Inventory & Animations
Doom III

S.T.A.R. 1088 - Inventory & Animations

Mar 13, 2013 S.T.A.R. 1088 News 16 comments

Introducing my own animations into this mod. Check them out!

S.T.A.R. 1088 - Interfaces & gameplay
Doom III

S.T.A.R. 1088 - Interfaces & gameplay

Feb 16, 2013 S.T.A.R. 1088 News 5 comments

I would like to focus on the mod itself a bit deeper, interfaces, gameplay, science fiction.

Post comment Comments  (10 - 20 of 23)
Shadowhide Apr 23 2011, 9:48am says:

hi guys,its possible to bind entity to "info_player_start" ? (doom3)

+2 votes     reply to comment
gokusuper5 Feb 17 2011, 8:21pm says:

Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!

+2 votes     reply to comment
Ichiman94 Jan 7 2010, 1:43pm says:

no more hours of compilating lights yeah!

+2 votes     reply to comment
Slayer_2 Jan 7 2010, 5:49pm replied:

I remember Quake 2 actually rendered very quickly. My huge level took maybe 5 minutes. Then again, my hardware is a decade or so above the recommended specs.

+2 votes     reply to comment
1337FeRReT Aug 12 2009, 6:42am says:

Greetings from the source engine modding side =P

Ill soon be joining you as ive always had a thing for ID Tech 4's look.

+1 vote     reply to comment
Slayer_2 Aug 12 2009, 5:10pm replied:

IDT4 is a great engine, I hope you enjoy modding with it as much as I do!

+1 vote     reply to comment
=FF=Sturm May 11 2009, 4:20pm says:

It's alive

+1 vote     reply to comment
xVinyard13x May 11 2009, 12:12pm says:

nice to see everyone here :) Any Questions I'd be happy to answer them :)

0 votes     reply to comment
freakmean16 May 4 2009, 4:07pm says:

Im joinin in, woohooooo, If you guys have any tuts or advices, thanks, Im really new in moddin (not done anythin yet, but tryin to), so any help in addin your own chars into any of the idtech4 games would be very very apreciated...

+1 vote     reply to comment
Slayer_2 May 4 2009, 8:15pm replied:

Well, I have made a tutorial to teach the basics of weapon mods. Check it out here:

All I can say is welcome to the group, and I hope you find what you need. I unfortunatly can't help you with anythign related to modelling :(

+1 vote     reply to comment
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Mar 31, 2009
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