This is a group for all ID Tech 4 engine modders. Whether your modding forte is Prey, Doom 3, Quake 4 or all of them, we welcome you. Also, we will accept you no matter your modding skill. Even if changing the clip-size of your weapons seems difficult, then feel free to join up and we'll try and help you with it as best we can. This is a place for ID Tech 4 modders to hang out, chat, help each other out or post their latest work, even if its a very rough alpha they only want fellow modders experimenting with. We may accept people with no mods out if they are willing to learn, or have a WIP. Happy modding, Adam

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Get Started to use iDTech 4

Get Started to use iDTech 4

KIVO WORK STUDIOS Client Side Coding 1 comment

Hello What do to starting used iDTech 4? Hardware: Recomend: Intel Core 2 Quad 6600 /Phenom X3 8850/Phenom X4 9100e Nvidia Geforce GTX 260/GTX 460 AMD...

D3AMB - Doom 3 Automatic Map Builder Released
Doom III

D3AMB - Doom 3 Automatic Map Builder Released

Grimm: Quest for the Gatherer's Key 22 comments

Doom 3 Automatic Map Builder is a tool that helps you create playable map layouts within a matter of minutes, so you can get right into the nitty gritty...

False Dawn RELEASED!
Quake 4

False Dawn RELEASED!

False Dawn 23 comments

In celebration of Quakecon 2014 - False Dawn is out! It is available in two versions; a zip archive containing the mod directory and an installer that...

S.T.A.R. 1088 - The Store Network, The code & The weapons
Doom III

S.T.A.R. 1088 - The Store Network, The code & The weapons

S.T.A.R. 1088 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

Release next Week

Release next Week

News 4 comments

Desolated will finally be released within the next week. Read what awaits you then!

Post comment Comments  (10 - 20 of 25)
Slayer_2 Creator
Slayer_2

Man, we have a lot of new recruits recently.

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Shadowhide
Shadowhide

hi guys,its possible to bind entity to "info_player_start" ? (doom3)

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TheHappyFriar
TheHappyFriar

You don't bind directly to that entity & it depends on what you want to do.

If you want to bind in a weapon script, use ".bind($owner)".

Outside weapon scripts you would use ".bind($player1)".

I think. :)

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gokusuper5
gokusuper5

Anyone got any luck using megatexture from ET:QW on Doom 3? i think we should work on it now since it'll be out in Sept and Some guys with this quake 2 indie already did it IN QUAKE 2!!

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Ichiman94
Ichiman94

no more hours of compilating lights yeah!

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Slayer_2 Creator
Slayer_2

I remember Quake 2 actually rendered very quickly. My huge level took maybe 5 minutes. Then again, my hardware is a decade or so above the recommended specs.

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1337FeRReT
1337FeRReT

Greetings from the source engine modding side =P

Ill soon be joining you as ive always had a thing for ID Tech 4's look.

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Slayer_2 Creator
Slayer_2

IDT4 is a great engine, I hope you enjoy modding with it as much as I do!

Reply Good karma+1 vote
=FF=Sturm
=FF=Sturm

It's alive

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xVinyard13x
xVinyard13x

nice to see everyone here :) Any Questions I'd be happy to answer them :)

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