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Why Should I Play Bailter Ray? Find out why in this mini review!

Posted by Henley on Aug 17th, 2009

Why Should I Play

Bailter Ray

Bailter Ray has had a very sneaky release on ModDB, creating a profile with all the media and downloads intact and since then nothing else has been added, it has not escaped my eyes though and I must say initial impressions where very high for this mod. Having a filled out profile with great looking work with a focused art direction, what more could I hope to ask for? Well for starters the gameplay has touched on a genre that most mods tend to over-look, that is the Metroid style games. I.e. a 2D platformer built around a semi-sandbox universe. Granted that Bailter Ray does not have any powerups, pickups, hidden rooms or multiple objectives but it has captured that feeling really well. The project as it stands right now is a game prototype for Unreal Tournament 3 made in 12 weeks as a student project in the RMIT's Game Program.

You play as tin spaceman Captain Phoenix Valentine, an Astro-Explorer who has crashed onto an alien planet. The sole objective for Captain Phoenix is to find his spaceships power supply which happens to be a wind up key and the spaceship itself. In-between Captain Phoenix and his salvation is a maze made up of an alien landscape filled with platforming puzzles and enemy AI. The AI takes the form of both turret like plants which shoot fire and goo and patrolling robots who would rather shoot lasers at you then stop and chat. Players can navigate the environment in your standard 2D side scrolling ways (X and Y), with jumping and shooting feeling quite natural using the WASD keys to move while leaving the mouse to aim and fire Captain Phoenix's trusty ray gun. It seems quite a bit of TLC has been put into the player movements as double jumping with the rocket boots has a very honest feel about them, this is the same for the overall abilities of Captain Phoenix. The coolest move in the Captains skill-set is the ability to dodge projectiles on the Z axis, pressing space bar at the correct time will have Phoenix sidesteping into the background, it both looks awesome and has a real benefit to the gameplay.

Since Bailter Ray is a prototype mod its almost expected that the experience wouldn't last all that long, it is a very short game but that should not stop you from downloading and experiencing what BR has to offer. If anything supporting these guys with this release should hopefully help them to create a more fleshed out experience, because the developers really do have something cool going on here.

Type: Single Player
Run Time: 40 - 50 Minutes
File Size: 329.08 MB
Difficulty: Easy - Medium

Post comment Comments
do365nic Aug 17 2009, 3:51am says:

this looks awesome

dling right now

UT3 engine in 2D itself is already awesome

0 votes     reply to comment
sbnewsom Aug 17 2009, 7:11am replied:

You mean side-scrolling. This has nothing to do with 2D.

-2 votes     reply to comment
Kasplatt Aug 17 2009, 8:38am replied:

The gameplay is mainly 2dimensional.. So it is somewhat a 2D game. Just not graphically.

+5 votes     reply to comment
hairybrains Aug 17 2009, 9:36am replied:

As long as you can feel depth it's 3d. Doesn't matter where camera is placed. At least that's how I understand it.

-2 votes     reply to comment
Orion Aug 17 2009, 3:43pm replied:

Lets just call it the usual 2.5D shall we? (for arguement sake!) And leave it at that! ;)

+5 votes     reply to comment
NGS616 Aug 17 2009, 4:47pm replied:

I'm going to have to get this!

+2 votes     reply to comment
sbnewsom Aug 17 2009, 9:15pm replied:

It's like calling Shadow Complex 2d. Its far from it and 2d is nothing close to being right. 2d and 3d is defined by visual depth, not playable depth.

-2 votes     reply to comment
Kasplatt Aug 21 2009, 10:07am replied:

lol ur so full of ****, you obviously do not know what a dimension is, if you really mean that.

+1 vote     reply to comment
Silverfisk Aug 17 2009, 9:34pm replied:

2D gameplay, 3D graphics.

+7 votes     reply to comment
Erwaitin Aug 18 2009, 10:24am replied:

I prefer the 2.5D too :)

+3 votes     reply to comment
AlCool Aug 17 2009, 4:35am says:

Sidescrollers still have a lot of potential even in this age (Even retail sidescrollers on the way). I'd love to see this idea expanded on.

+4 votes     reply to comment
do365nic Aug 17 2009, 6:12am says:

I can't get my astroboy to jump
I have an azerty layout keyboard
and if I bind the forward key to Z instead of W
I should be able to jump,
wich I'm not
I'll try to play switching my keyboard settings in the meanwhile
but it's something pretty annoying
pls fix this in an upcoming version orso

other then that, the game looks awesome

+1 vote     reply to comment
AudioAlias Aug 17 2009, 10:23pm replied:

Bailter Ray has not been tested with a azerty keyboard layout. You could try switching keyboard settings or bind them to your preferred configuration (custom bindings have not been tested either and may not work. You could use a game pad controller.
We will look at a fix for any upcoming versions.

+1 vote     reply to comment
klemen1702 Aug 17 2009, 5:51pm says:

is there only 1 level? shame i like it but its to short

+3 votes     reply to comment
AudioAlias Aug 17 2009, 10:36pm replied:

Glad you liked it, we hope to make it more satisfying :-)
At the moment Bailter Ray is only a sand box prototype level, we have plans for two more levels and are adding power ups, collectable items, a new robot enemy and lots of new environmental staticmeshes. Bailter Ray is a work in progress we have small team but expect two more levels by late September.

+1 vote     reply to comment
dill1233 Aug 18 2009, 11:08pm says:

Looks great, and with two more levels and a few features, this could turn out to be a classic for UT3. Either way, this is great work for a student of game design. You definitely have good horizons, AudioAlias.

+1 vote     reply to comment
AudioAlias Aug 20 2009, 10:18am says:

Thanks dill1233,
I'll put up some screenshots of new platform Staticmeshes and what-not I've been working on all week...I'll do that tomorrow

+1 vote     reply to comment
GTJuggler Aug 27 2009, 11:21pm says:

Really impressive and deep for a student game, it seems. Can't wait to check it out.

+1 vote     reply to comment
johnpinky7 Sep 5 2009, 1:01am says:

First off, great mod! The controls fell very smooth, and the movement is awesome. It seems like a something that can actually be released for retail(of course when you have a full game) I loved it and I played through it many many times now. Add more levels and it's a perfect mod :)

+1 vote     reply to comment
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