This is a 2 part video tutorial on how to take a model created in 3D Studio Max 2008, apply textures to it, and export the textured model into the Crysis: Sandbox 2 editor.
In this tutorial you will learn how to apply a Multi Sub-Object material to a model, use UVW mapping modifiers to properly place and scale a texture, and finally export the model to Crysis Sandbox 2.
Models by Maciej.
Tutorial & Level Design by Sean.
(Also, this shows some of the work that we've been doing on our level, Border - just as a sneaky peak for you lot.)