The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.
This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...
With the Solid tool you can "brush" like objects/building for the Cryengine2 (Crysis & Crysis Warhead) UPDATE SOLID TUTORIAL 2.0 for CryENGINE 3
This is a 2 part video tutorial on how to take a model created in 3D Studio Max 2008, apply textures to it and export the textured model into the Crysis...
i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.
In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...
In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.
This will explain the basics and a bit more advanced flowgraph editing.
Continuing were we last stopped, lets add some trees :D
This tutorial will tell you how to create your first basic crysis map.