The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Solid Tutorial for Crysis and Warhead
Game

Solid Tutorial for Crysis and Warhead

Mar 20, 2011 Basic level design/theory 8 comments

With the Solid tool you can "brush" like objects/building for the Cryengine2 (Crysis & Crysis Warhead) UPDATE SOLID TUTORIAL 2.0 for CryENGINE 3

Video Tutorial - Texturing & Importing a Model into SB2
Game

Video Tutorial - Texturing & Importing a Model into SB2

Mar 2, 2011 Intermediate mapping/technical 5 comments

This is a 2 part video tutorial on how to take a model created in 3D Studio Max 2008, apply textures to it and export the textured model into the Crysis...

Fake Cell Shading
Game

Fake Cell Shading

Mar 13, 2010 Basic players modelling 13 comments

i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.

How to Setup and Export Models into CryEngine 2
Crysis

How to Setup and Export Models into CryEngine 2

Aug 31, 2009 Petrograd Intermediate props modelling 5 comments

In this tutorial I will show you how to do the following: -Setting up your Mod file structure. -Prepping your model for export. -Creating the Physics...

Petrograd Mod Level Design (Interior Lighting/Optimization)
Crysis

Petrograd Mod Level Design (Interior Lighting/Optimization)

May 18, 2009 Petrograd Intermediate mapping/technical 17 comments

In this tutorial, I explain how to use VisAreas and Portals in CryEngine in order to setup lighting for interiors.

Cryengine Flowgraph Tutorial
Game

Cryengine Flowgraph Tutorial

Nov 23, 2007 CryENGINE 2 Basic mapping/technical 9 comments

This will explain the basics and a bit more advanced flowgraph editing.

Crysis Mapping #2
Crysis

Crysis Mapping #2

Nov 12, 2007 Crysis Basic mapping/technical 14 comments

Continuing were we last stopped, lets add some trees :D

Cryengine 2 Mapping
Game

Cryengine 2 Mapping

Nov 11, 2007 CryENGINE 2 Basic mapping/technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

Established
Nov 9, 2007
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Tutorial Statistics
Articles
9
Views
138,833
Views Today
0
Tutorial Categories
 - Mapping/Technical
5
 - Level Design/Theory
1
 - Players Modelling
2
 - Props Modelling
1