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Report article RSS Feed Fake Cell Shading

i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.

Posted by DDrago on Mar 13th, 2010
Basic Players Modelling.

Hello every one,
i will give you at the first some explanations about the true cell shading and fake one,

as you can see the difference between fake and true cell shading, and fake have only the outlines but the true have outlines and Toon shading.

i used Blender 3d to create the fake cell shading

Get you model ready with Texture map, and any other maps.

Select the object by pressing RMB(right mouse button) then duplicate it by pressing Shift+D then Enter and press M then choose the 2nd box and press ok to put the new object in the 2nd frame.

go to Edit Mode by press Tab key then press A to select all, and press right click on any outline in the 3d view and click on Split Area the press on grid icon (3d view icon) and choose UV/Image Editor.

Press on Image Button and click on New then make the size 1 width, 1 height and color black.

Click on Mesh button > Normals > Flip.

press the ` button (beside the button 1) to make all the frames appear, and click on Num3 to make the view on side view, then press Z then Z again if you are in the texture mode, if you are in solid mode press only one Z.

press Alt+S to Fatten the shape and hold shift while u raising up the mouse to make it bigger a bit.

Press Tab button to exit the Edit mode then press Alt+Z to go to the Texture mode and see your model with cell shading :)


i hope this tutorial is useful for you, thanks for reading and Enjoy.

you can download the file from here


Post comment Comments
Maxivz Mar 13 2010, 8:11pm says:

Great tutorial Drago

+2 votes     reply to comment
DJ-Ready Mar 13 2010, 8:22pm says:

cel shading is refering to the light a mesh receives. This is about (fatboy) outlines, which are oftenly used when doing celshaded objects.
So, misleading title but good tutorial anyways :)

+5 votes     reply to comment
DDrago Author
DDrago Mar 14 2010, 12:26am replied:

thanks, i didn't know that xD

+2 votes   reply to comment
scubahunter Mar 13 2010, 11:22pm says:

Awesome. Thanks for sharing!

+1 vote     reply to comment
DDrago Author
DDrago Mar 14 2010, 12:27am says:


+1 vote   reply to comment
leilei Apr 2 2010, 12:15am says:

The normal extend celshading is a very deprecated technique stretching back to the Dreamcast era, most games do it with a cubemap now without additional polygons.

+1 vote     reply to comment
DDrago Author
DDrago Apr 2 2010, 8:21pm replied:

there's some games don't have the cubemap and can't be added to it because its not supporting it, so i just made this tutorial for this kind of games

+1 vote   reply to comment
Admiral_Skeybar Apr 7 2010, 12:54pm says:

Great tutorial :)

+1 vote     reply to comment
DDrago Author
DDrago Apr 8 2010, 10:18pm replied:


+1 vote   reply to comment
thethunderspirit Apr 13 2010, 1:42pm says:

Tu tu tut fight!!

+1 vote     reply to comment
DDrago Author
DDrago Apr 19 2010, 2:39pm replied:

lol :), th tha thank you :P!!!

+1 vote   reply to comment
ThatPolyDude Jun 1 2013, 10:43am says:

Wow thanks man!

+1 vote     reply to comment
ThatPolyDude Jun 1 2013, 11:15am says:

I used this for my model awesome tut!

+1 vote     reply to comment
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