The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Posted | Game Title | Type
Story Fragment 3/3: The Temple of the Worm
Crysis

Story Fragment 3/3: The Temple of the Worm

Nov 12, 2012 Triptych Article 0 comments

Written by Glenn Winkelmann Jr. (AKA: C-zom) All copyright held.

Story Fragment 2/3: Kalki
Crysis

Story Fragment 2/3: Kalki

Nov 10, 2012 Triptych Article 2 comments

Written by Ian Wiese. (AKA: Dr.Doozer) All copyright held.

Crytek Crydev Trip - Day 1
Game

Crytek Crydev Trip - Day 1

Sep 10, 2011 Event Coverage 12 comments

As some of you might be aware of by now, towards the end of last month, the Crydev moderation team suddenly disappeared for a few days. If you were wondering...

Part 2 - Development Strategy
Crysis

Part 2 - Development Strategy

Dec 18, 2010 The Worry of Newport Article 0 comments

An in depth series of articles over viewing and discussing how Part 2 will be improved over it's predecessor, starting with the development strategy.

The goals I set myself and an inventory of items already modeled
Crysis

The goals I set myself and an inventory of items already modeled

Aug 18, 2010 Butterfly - Quantic Article 1 comment

Here are the goals I set myself and an inventory of items already modeled The next targets will be added as and when the project progresses. The deadline...

Features of our mod...
Crysis 2

Features of our mod...

May 30, 2010 STAR WARS - A GALAXY IN CRYSIS Article 6 comments

I told you a couple of things we want to include into our mod, now I want to present you an overview of what we already achieved, what we are actually...

Adding a Persistence System to Crysis Wars
Crysis Wars

Adding a Persistence System to Crysis Wars

May 29, 2010 open Outcast Article 11 comments

The following article describes how we managed to store all kinds of data, such as entity positions or the player's inventory, when travelling between...

Extending Crysis with a custom Dialogue System
Crysis Wars

Extending Crysis with a custom Dialogue System

Mar 31, 2010 open Outcast Article 5 comments

This feature describes how we added a RPG/Adventure-style nonlinear Dialogue System to the First-Person-Shooter Crysis Wars. The technically interested...

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