Dedicated group, there are members"basic, intermediate and advanced" in blender 3d, for the growth and education of the Blender 3D software.
In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons backwards.
Posted by IvanJMandic on Feb 25th, 2014
Nucleotide game development diary series covers the development progress of the eponymous game in a form of video blog. This is our latest video:
My name is Ivan Mandic and wellcome to Nucleotide. In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons backwards. Diving is made to play an essential role in the game, needed in order to progress through the level and maneuvaring through the tricky grasps of the brutal death traps. While holding the dive button player automatically descends underneath the water surface while remaining the same movement capabilities. Releasing the diving button allows Gorf to gradually rise towards the surface and emerge from the cold dark dephts.
The next feature implemented in this development diary is a water interaction with all the death traps, in respect to many inquiries regarding this topic. It's important to EMPHASIZE that a lot of elements of this project are still in development and that future diaries will reflect more detailed executions of the current ideas. As to death animations, I regret to inform you that it just so happens I'm so good at this game, man, I'm like, the best in the world, you know, so... There's nothing for me to show you regarding such an unfortunate event cause I didn't died yet. I also updated shaders which I hope will result in your maximum viewing pleasure. It's very nice, right? Great success! High five!
I know you enjoyed this video, so make sure to click a "Like" button, Subscribe if you haven't already. Share it with your friends, share it on facebook or twitter, share it with your grandmother. Follow us on facebook, follow us on twitter, follow us home, follow us wherever you can find us, just make sure to follow us and don't miss a single update of this f***ing amazing game. Special thanks to Davor Šimunovic for creating this amazing music you can hear in the background, helping me for the transcript for this video and the scene you can see in it. You can find his SoundCloud link in the description. Davor, would you like to say something? Davor: Sup? Ivan: Thank you very much for watching, my name is Ivan Mandic, ajd bok! *belch*