Group for anyone who models, textures, animates, codes, maps, etc., for the Battlefield series by EA/DICE.
So this modification needs to be helped
I have none skills of animating and skinning...
The Omnicide 2 is deleted
Masaca-1 requested to delete this mod
But that means a new rebirth!
Here is the features for Project Zombie Reality
Hope you will like the mod!
So im stopping on xpack2 v2
TNG3 custom maps are on way
So now im planning to add some Battlefield 2142
and Play4Free maps.
The xpack2 v2 its nearly ready to be released
Im Antol from Polish Forces Faction for Project Reality.
We're looking for talented members that could help us with animation for weapons like:
-Alex 7.62 Sniper Rifle:
Looking for exporter too. We have completly new Kit Geometry for us, but still waiting for someone that could put it into game.
Last request is for mappers. We are in need to have a woodland map (mostly 4x4 km but 2x2 its good too).
Thx for your time guys! I hope we will find someone:p
Oh and here is our fanpage with our stuff in gallery
I'm glad that Battlefield 2 is still alive, that game has limitless modding ability!
Battlefield 2 is alive not because of Refractor 2. Because Battlefield's concept is better than it's game. This engine needs more developing by modders. I have some idea about it.
How do I change the name of a faction in BF2? I tried to do it on the localization file, but the faction name is still the same after I changed it to the name I wanted it to....
there are 3 lines in the localization file and if it is a Exp team you want to edit. you need to find the other file for that.
read the following :-)
HUD_TEAMNAME_KSK Germany special KSK Team
ARMY_KSK Germany special KSK Team
EOR_winningteam_KSK Germany special KSK Team: Won the Round
EOR_besteusquad BEST KSK SQUAD
HUD_HUD_WIN_STRING #TEAMNAME# has won the battle!
just replace the KSK with your teams name that should fix it :-)
Hello, I'm new on ModDB. I'm learning 3DS Max and Photoshop now. Then I want to do my weapons for BF2 but I don't now how can I import a new 3D model to BF2 and texture it. Can someone help me about this problem?
you need to use poe 9 3ds max version in order to both export and import. but it does only support 32 bit version of 3ds max. :-)
I found it already but still I can't use it. I read it lots of tutorials but after starting export setup, I find nothing in the mod file. If you show me how can I use this, it will be better for me. Thanks for replying.
uhm i would love too but i don't have 3ds max installed at this time. but when you use 3ds max 9 32 bit as an eample hit the bf2 tool which will be on your action bar above the 4 screens that shows what you made or can make. when you hit the battlefield 2 plugin use the utility selection and hit mesh import and then all you got to do is find the model you want imported to 3ds max and for export well that's a whole other story :-)
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