Group for anyone who models, textures, animates, codes, maps, etc., for the Battlefield series by EA/DICE.

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Release V1.5 | Future Updates
Battlefield 2

Release V1.5 | Future Updates

Project Zombie Strike 2014

Hello everyone! Today we have some interesting news for you to read...

RELEASE: OPK v0.42
Battlefield 2

RELEASE: OPK v0.42

Operation Peacekeeper 2 11 comments

Today we present the new OPK v0.42 Spyker2041 is back in OPK Dev-Team to work on the SP/COOP support on OPK.

Project Remaster: Roadmap, upcoming content and concepts
Battlefield 2142

Project Remaster: Roadmap, upcoming content and concepts

Project Remaster 9 comments

Plans for first release in spring and "what's already done" analysis.

Statement about SP & COOP support
Battlefield 2

Statement about SP & COOP support

Operation Peacekeeper 2 1 comment

Here is a statement about the not working sp & coop in OPK

W.I.P. Screenshots 2 and OPK - Fight Night
Battlefield 2

W.I.P. Screenshots 2 and OPK - Fight Night

Operation Peacekeeper 2 13 comments

New screenshots of my work on the upcoming new OPK Version and date for the next OPK - Fight Night

Comments  (0 - 10 of 60)
DaWallace
DaWallace

Hi, i'm working on the OPK Mod again and I need help.

I want attach the GBU Paveway III under our Tornado, but it want work.
Our Tornado has a special folder with tweak system and that made me insane. I tried it first with text editor, but I don't get it working. Then I've tried it with the editor and it was my first time to work with it. It fails again. I've no idea where the problem is.

If anyone is here, who can help me and has more coding skills, like a sound designer and hud coder laugh.gif , that would be great.

If anyone want help me, I can send the foldersystem and codes to explain, how the tornado works. I'm happy for every tip or idea to solve my problem.

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Anthony817
Anthony817

Hey guys, the total conversion historical realism mod Battlefield: Korea is looking for dedicated map creators. We want to release the mod in December, so it is coming out very soon. We have some static assets but nobody to really make maps for us. So if anybody out there could please lend a hand we would be very happy!

Moddb.com

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bluehawk112
bluehawk112

Hey mates,
I kindly wanted to ask, if there is a motivated 3D modeller who can create a nice BO 105 cockpit...
I asked DaWallace already (from OPK mod, it´s his BO 105), but he said, he lost his 3D modeller in his team, so it´s a real pity to leave the BO 105 incomplete. The BO 105 looks wonderful from 3rd person view:
Moddb.com

But: if you are sitting in the OPK mod´s BO 105, the dashboard is black without any gauges/knobs etc...-very disappointing
Here is a nice cockpit picture in real life:

Bredow-web.de
(scroll down a bit..)

DaWallace would also be very happy if there was a generous 3D modeller who can give this famous helicopter the nice, realistic cockpit that it deserves,
thank you very much guys, I will ask DaWallace if I can export the BO105 and publish it herefor Vanilla BF2, with credits of course for the maker of the new cockpit :-))

And btw, Polychop is also developing a BO 105 for DCS, see here:

This link could be interesting, too:

Facebook.com

Cobra-simworld.de

So please, any 3D modeller can do it? Please sent me a pm

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Noobkiller2
Noobkiller2

Hey friends!
Can you please help me with this problem:

Moddb.com

It happens after just one match in-game :\

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Spi-Hamentsios10
Spi-Hamentsios10

Hey people.
I am sure you will love some of the mods/missions
I did in Call of Duty 2 and 4.
They're still developing. But there are some Demos uploaded so you can taste my work.
Moddb.com

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ASurfingBird
ASurfingBird

I ve a little question,i only play alone in singleplayer (nobody else) someone can tell how to mount archives (content) from other mod to use the vehicles and graphics (forgotten hope maps and shaders for example) for my personal use?

I will really,really apreciate the help,more than a year since im trying to do it :(

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Hawkerhunter
Hawkerhunter

i cant really describe or tell you how here as i would hit the letter limit, but my best advise is: read all the files for example the map you want to convert and see which objects it uses and tweaks, because most of example forgotten hopes 2 maps uses WWII vehicles which i am pretty sure you dont have in your own mod, so at that very secound you load the map it will crash.

But a great example on i learned to transfer and edit weather and such for maps was to read the files of one map and then other and see what was different. :)

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Reiyki
Reiyki

does anybody know how to re-texture M1A1 tank in battlefield 2 ?

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Reiyki
Reiyki

Forget it I've already know it :p

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Roughbeak
Roughbeak

Hi! A modding post regarding BF2Engine static meshes is out!

Fhpubforum.warumdarum.de

Regards

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