Group for anyone who models, textures, animates, codes, maps, etc., for the Battlefield series by EA/DICE.
This update adds a new close-quarters map and new weapons to the mod.
Alpha Version of Death's Alive should be released in September, 2013. But developers will never release it, because we have no time for it... well, it...
I got some rather depressing news. Nothing happened to the files but....
Global Storm Special Forces v0.2. The new and updated version is now ready for download.
I make animation m320 for BF3 Projects in Coming Soon
Eotech, but i have already know how to add it, thanks.
Right now i've got another problem, i added the germany flag from point of existence 2 and it worked fine, but when i played my custom chinese versus usmc map the it showed a germany flag instead of a chinese flag.
I've just recently start modding bf2, and all i have done were changing kits, adjusting weapons stats.
I wanna add new weapons but i don't understand anything about the mesh and stuff to import for the new weapons i want to add. Also i don't know what code to add or copy for the new weapons. Can someone help me???
It depends on what weapon you're trying to export and where it's from. Specifics can help a lot for me to help you.
Uhuh, I want to take the m4 grenade launcher in project alpha. But then again, no matter which file i grab, it's stil crash.
There is no M4 grenade launcher in alpha project lol
Whoop, my mistake.
The pickupkit that have the M4 with......i don't remember
ACOG? EoTech? Silencer?
I want to put the medium explosion effect for the handgrenade so I clicked on the tweak for the grenade and changed it from e_exp_grenade to e_exp_medium. I started up the game and when the grenade exploded, it didn't show dirt fly up from the ground, or dust fly off when it's on concrete. Also it doesn't make any sound.
I have question. How many polys do we need to have for importing weapons and vehicles to bf2 map editor?
Well you need to export the weapon or vehicle from Max (there are certain things you need to do, plus you need the POE2 Exporter Tools for 3DS Max. PM ME FOR CLARIFICATION).
Weapons need to stay at 10k or lower for Geom0 LoD0 (First-Person view, highest poly version of model exported).
Vehicles you want to have no more than 20k or so for the vehicle in general.
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