Group for anyone who models, textures, animates, codes, maps, etc., for the Battlefield series by EA/DICE.

Image RSS Feed Latest Screens
Forgotten Hope 2 Forgotten Hope 2 Forgotten Hope 2
Articles RSS Feed Latest Articles
Omnicide 2 Full Version Soon
Battlefield 2

Omnicide 2 Full Version Soon

Jun 5, 2014 Omnicide 2 News 1 comment

The Omnicide 2 is on way Still need some fixes But there are only few bugs only

Omnicide 2 Pre-alpha last cuts
Battlefield 2

Omnicide 2 Pre-alpha last cuts

May 11, 2014 Omnicide 2 News 0 comments

Soon the pre-alpha to test the mod and report the bugs So the mod contains:

Battlefield 2


May 9, 2014 Omnicide 2 Article 0 comments

Here is the features for Omnicide 2 Hope you will like the mod!

xpack2 v2: last creation
Battlefield 2

xpack2 v2: last creation

Apr 30, 2014 Battlefield 2 Extension Pack No.2 News 0 comments

So im stopping on xpack2 v2 TNG3 custom maps are on way

xpack2 v2 goes further
Battlefield 2

xpack2 v2 goes further

Apr 28, 2014 Battlefield 2 Extension Pack No.2 News 0 comments

So now im planning to add some Battlefield 2142 and Play4Free maps. The xpack2 v2 its nearly ready to be released

Post comment Comments  (20 - 30 of 33)
X1Destroy Oct 2 2011, 3:06pm says:

I've just recently start modding bf2, and all i have done were changing kits, adjusting weapons stats.

I wanna add new weapons but i don't understand anything about the mesh and stuff to import for the new weapons i want to add. Also i don't know what code to add or copy for the new weapons. Can someone help me???

+2 votes     reply to comment
Lt.Dann Oct 5 2011, 10:04pm replied:

It depends on what weapon you're trying to export and where it's from. Specifics can help a lot for me to help you.

+3 votes     reply to comment
Lt.Dann Sep 30 2011, 8:47pm says:

I want to put the medium explosion effect for the handgrenade so I clicked on the tweak for the grenade and changed it from e_exp_grenade to e_exp_medium. I started up the game and when the grenade exploded, it didn't show dirt fly up from the ground, or dust fly off when it's on concrete. Also it doesn't make any sound.

+2 votes     reply to comment
DontHarshOnMeMellow Sep 18 2011, 3:24pm says:

I have question. How many polys do we need to have for importing weapons and vehicles to bf2 map editor?

+2 votes     reply to comment
ytres Sep 21 2011, 12:00am replied:

Well you need to export the weapon or vehicle from Max (there are certain things you need to do, plus you need the POE2 Exporter Tools for 3DS Max. PM ME FOR CLARIFICATION).

Weapons need to stay at 10k or lower for Geom0 LoD0 (First-Person view, highest poly version of model exported).

Vehicles you want to have no more than 20k or so for the vehicle in general.

+2 votes     reply to comment
seeneonu Sep 18 2011, 9:18am says:

I want to know is weapon mags changable?
I want to put mg36 drum mag to M4A1. Can anybody help?
It would be good if it can be added in tweaker file.

+2 votes     reply to comment
ytres Sep 21 2011, 12:04am replied:

Guys, if you have a question about modding, send me a PM and I'll try to help!

+2 votes     reply to comment
John-Sheppard Aug 20 2011, 2:50pm says:

Im not sure if i can post on here if i cant then please delete my post.

I am one of the founders of Stargate4bf2 and we are looking to recruit some new members we are in need of people to help us creat some ground levels woodland levels and other types of maps if you would like to help then please PM me o sign up on our forums @

Feel free to sign up and have a look around

our moddb page is

John Sheppard

+2 votes     reply to comment
Lt.Dann Jul 25 2011, 7:46pm says:

I have a question, how do I make a bolt action sniper rifle simi-automatic? which part of the tweak file is it?

+2 votes     reply to comment
dodek96_pl Aug 14 2011, 4:49pm replied:

in animationComp set ObjectTemplate.animation.useShiftAnimation 0, ObjectTemplate.animation.shiftDelay 0 and you could also screw around in Animationsystems to delete shifting animation.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Apr 28, 2011
Open to all members
Send Message
Members Only
Join this group
Group Watch
Track this group
Embed Buttons

Promote Battlefield Mod Developers on your homepage or blog by selecting a button and using the HTML code provided (more).

Battlefield Mod Developers
Battlefield Mod Developers
488 of 15,921
14 members