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Report article RSS Feed Welcome to Darsalaam!

Here at Planetstorm we've been doing boring things. Really boring things. The small, boring things that need to be done to make a whole game come together, like tackling the large backlog of untextured models, bugfixing, testing, cranking up the bar on detail in both mapping and modeling...

Posted by AStepIntoOblivion on Dec 3rd, 2008


Welcome to Darsalaam!


Here at Planetstorm we've been doing boring things. Really boring things. The small, boring things that need to be done to make a whole game come together, like tackling the large backlog of untextured models, bugfixing, testing, cranking up the bar on detail in both mapping and modeling. This has taken up most of the dev effort since our last release so I'm afraid we don't have an awful lot of new eye candy because most of the improvement is nuts and bolts stuff.

It's a pain in the ass and there is so much still to do, but we're getting there little by little. The maps you've played are becoming even more pretty and finely tuned, especially the ship interiors which are now heartbreakingly beautiful.

Other things the art department have been toiling over the past few weeks include finally sorting out weapon animations (plus the addition of several new weapons - TBA!) and we have also started work on a new space map - AFF-Darsalaam - a gigantic commercial station complex fit for some truly epic vacfights.

In the code corner, new stuff includes the introduction of "penetration" to our weapon fire - you can now shoot through certain materials based on a dynamic system (neat features on this include projectiles ricocheting if the angle is shallow enough, penetrating multiple surfaces if they are thin enough etc)

We are also pondering long and hard about the best way to introduce Command into the game, both for space and ground - but that's a ways off yet. Next MSUC phase (phase 3) will be in mid-April, so that's probably the next time you'll be able to get your hands on a new Planetstorm build. One of our core goals for phase 3 will be to have a stable, bug-free build capable of being run for long periods on a server, so we're excited about finally getting to kill.. i mean play with you guys :)

Lastly, and not in any way relevant to Planetstorm, our other game - The Second Antarean War - is now ready for beta release, and will be available to download for free from January 11th. just to recap, 2AW is a standalone (not a mod) MMO/RTS hybrid which features epic scale Homeworld-style RTS gameplay in a persistent galaxy. we need people to come and help us break it in interesting ways, so if you need your AFF fix and cant wait for April, go check out the site - Aff2aw.com and sign up for an account.

- Strangelet -


Screenshots


Darsalaam Station, Cinnabaran-Antarean Space

Darsalaam Darsalaam
Darsalaam Darsalaam Station

Griphon Interior Maps
(Edit, one of the shots is actually from another ship, the Ranger, which has also been undergoing renovation but hasn't been featured. Sorry for the mistake. :P)

Griphon Interior Map Griphon Interior Map

Griphon Interior Map

The ULA Aeger SMG and the AIA Salier P4 SMG

ULA Aeger Submachine Gun AIA Salier P4 Submachine Gun


High Polygon remake of the Khamun Frigate

Khamun



For those who didn't catch the last news, you can download our first release from Moddb. If you have any problems with the installation, you can ask us in the Planetstorm Forums. Make sure to check the readme first.

Common problems encountered can usually be fixed by doing the following:

  1. Ensure that your UT3 install is patched to version 1.3
  2. Go to /../AFFGame/Config/ and delete any .ini's which do not start with DEFAULT*.ini
  3. Make sure AFFGame folder is sat next to UTGame in the My Documents and Settings/My Games/UnrealTournament3/ folder

If you're still having problems, don't hesitate to post and ask us. :)


We're still in need of people. If you like what you see and think you can help, contact us in our site: www.affuniverse.com or ps.aff2aw.com.Thank you. :)

AFFU  Icon
BadgerDeluxe
BadgerDeluxe Dec 3 2008, 10:12pm says:

Awesome, great news! When you say you want to introduce Command, does that mean that someone will be acting as the Commander such as in Empires mod for HL2 or Iron Grip: The Oppression/Warlord, playing in RTS mode?

+1 vote     reply to comment
Otreum
Otreum Dec 4 2008, 1:15am replied:

One could only assume thats what it means :)

Anyway, this looks really professional and very appealing.

At first, I didn't think much of this but seeing those screenshots and taking a better look at the mod, It's one I will be watching, it looks fantastic and I can't wait to see some finalization from you guys, keep it up! :)

+2 votes     reply to comment
Nickelpat
Nickelpat Dec 3 2008, 10:13pm says:

... I love it! It's so beautiful and the new maps look awesome. Keep up the good work AFF team.

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Dec 3 2008, 11:07pm says:

Why is this news post listed under "no related game" if it's a UT3 mod?

Looks great at any rate.

+2 votes     reply to comment
AlCool
AlCool Dec 4 2008, 1:29am says:

Looking great as usual :D. I'll have to try that other game o yours you got there sometime.

+1 vote     reply to comment
vfn4i83
vfn4i83 Dec 4 2008, 1:31am says:

Next year is so far away, cant wait to see and really see and play it.

Great news guys.

+1 vote     reply to comment
metatronstar
metatronstar Dec 4 2008, 6:24am says:

discuss that bullet penetration a bit more, im likin the sound of it [:
So does damage decrease once the projectile hits someone AFTER hitting a texture? does the projectiles "projected lifespan" shorten dramatically after firing through something?
Whatever im genuinely interested in your code,animation and physics implements and fixes :D

+1 vote     reply to comment
Jetfire_
Jetfire_ Dec 7 2008, 6:26am replied:

re bullet penetration: yes, already implemented and working

+1 vote     reply to comment
metatronstar
metatronstar Dec 4 2008, 7:22am says:

sorrry double post

+1 vote     reply to comment
AStepIntoOblivion Author
AStepIntoOblivion Dec 4 2008, 1:58pm says:

Weird indeed... but according to it, it's related to UT3 and our mod.

+1 vote   reply to comment
Renorick
Renorick Dec 4 2008, 4:37pm says:

SU-WEET!

I'd love to ki-, I mean PLAY with you guys too... hehehehehe

+1 vote     reply to comment
Jetfire_
Jetfire_ Dec 4 2008, 4:48pm says:

*hides the 'kill everyone' button where only he can find it* :p

+1 vote     reply to comment
NullSoldier
NullSoldier Dec 4 2008, 9:39pm says:

I couldn't find the RTS/FPS you were talking about on your site but I certainly want to give it a try.

+1 vote     reply to comment
Jetfire_
Jetfire_ Dec 4 2008, 11:00pm replied:

January 11th. Not long :)

+1 vote     reply to comment
RogerRamjet
RogerRamjet Dec 4 2008, 11:59pm says:

Very nice...

+1 vote     reply to comment
SAHChandler
SAHChandler Dec 5 2008, 3:53am says:

This Second Antarean War game looks in-depth. Definitely looking forward to it.

+1 vote     reply to comment
Mr.Ugly_Pants
Mr.Ugly_Pants Dec 5 2008, 5:57pm says:

When do you expect to release a more stable version?

+1 vote     reply to comment
AStepIntoOblivion Author
AStepIntoOblivion Dec 8 2008, 12:38am replied:

That's still something being discussed heh. The only clear promise we have is another release by Phase 3. As for the rest, we can only hope the bugs get ironed out faster and assets get finished quicker in order to merit another release. So I'm sorry to say that it's honestly a bit unknown at this time. Though of course, like you, we would love to have another more stable release before Phase3, but it's simply something we can't promise at the moment.

+1 vote   reply to comment
calmflow
calmflow Dec 7 2008, 8:11pm says:

Darsalaam, a fictional place.
Brunei Darussalam, a real country.

Any relation? is Darsalaam modelled on Brunei (in part), or is this a naming coincidence?

Regardless of this, a fantastic looking mod, well done, quite obviously many long nights and gallons of caffeine.

+1 vote     reply to comment
AStepIntoOblivion Author
AStepIntoOblivion Dec 8 2008, 12:32am replied:

Most of the placenames in the Angels Fall First universe are modeled after Earth locations, slightly changed after centuries of course, but still recognizable.

I created Darsalaam, and it was actually named after the city of Dar Es Salaam, Tanzania. It's actually a merchant station owned by the Cinnabarans, which are in a way, descendants of mostly middle eastern colonists from Earth.

There is however, another station named after another place closer to Brunei, the Sulawesi Gateway station, of the Polaris Concordat space.

(I'm filipino btw, so both Darussalam and Sulawesi/Celebes are pretty near me, heh)

+1 vote   reply to comment
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