Knights, Demons, Soldiers, Mercenaries, Phoenixes...

The history of the game series known as Ace Combat is long and storied, populated
by such characters in shattered skies and unsung wars. The passion, narrative,
and lore that surrounded that Strange.Real world of Ace Combat has led to the
development of many loyal pilots and followers of the series.

With the development of games that allow such freedom among
the skies and allow us to grace the battlefield as we did in Ace Combat, we
strive to spread our passion of Ace Combat through faithful modifications of
other great games influenced by our reverence of Ace Combat.



"The skies are infinite"

Logo & Headers by Jetfreak 74656, anarchemitis, and
Griddles from DeviantArt.
Mobius emblem by Project Aces
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Situation Report: Disclaimer

Situation Report: Disclaimer

Jul 13, 2013 Ace Combat Infinity News 5 comments

A thousand miles high and poles apart. When skies fall, this is where we start.

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Tutorial 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Fan Tutorial: Using the Cutscene system (As of update 0.2150)
Vector Thrust

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Jan 12, 2013 Vector Thrust Tutorial 2 comments

Visual novels and exposition in my arcade flight sim? Why not.

As Children, We Dreamt of Flight.

As Children, We Dreamt of Flight.

Jan 8, 2013 Ace Combat Infinity News 1 comment

We started as Dreamers, and we are Dreamers still...

AC Infinity: What's now, what's next?

AC Infinity: What's now, what's next?

Aug 22, 2012 Ace Combat Infinity News 3 comments

A global impression of what Ace Combat Infinity has become, and what's to expect for later.

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Post comment Comments  (60 - 70 of 73)
MyHatismyFriend Aug 28 2012, 5:25pm says: Online

wat do gais :I

+2 votes     reply to comment
laZardo Aug 28 2012, 8:21pm replied:

Ask FAN on the cbox or something I:

+2 votes     reply to comment
DEathgod65 Aug 23 2012, 12:10am says:

What programs do you guys use to create skins? I'd really like to make some Osean squadrons :D

+2 votes     reply to comment
Corax06 Aug 23 2012, 6:44am replied:

We (Me and Wheaton) use Gimp. We recommand old version of Gimp (v2.6) with DSS plugin (some problem with new version of Gimp). Blank skins are inside "Desura\Common \vector-thrust \Objects \Airplane \*** \***_Template.jpg (*** = plane name).

+3 votes     reply to comment
bornloser Sep 1 2012, 5:26am replied:

I tried GIMP but the overlay filter doesn't seem to work the same way it does in photoshop. I recommend springing for PS if you can.

+2 votes     reply to comment
laZardo Aug 23 2012, 5:59am replied:

You can contact Wheaton or Corax for the blank skins (PNG format) and reference shots, and you can work on them from there in Photoshop or whatever paint utility you use.

If you don't have the game, just pass it back to them or anyone here that does and they'll make screenshots for you.

+2 votes     reply to comment
DEathgod65 Aug 23 2012, 9:38am replied:

Thanks for the info! I look forward to more skins from you guys !

+2 votes     reply to comment
laZardo Aug 21 2012, 5:23pm says:

Oh herro. Apparently I've done a skins and Wheaton wants me to upload them. :3

+2 votes     reply to comment
MyHatismyFriend Aug 11 2012, 3:16am says: Online

Alright, I'm here. I'm better known as Sidernova on ACS- Kilel dragged me into here apparently to do illustrations for you guys, though I'm still a bit confused.

+3 votes     reply to comment
Wheaton_Adams Jul 30 2012, 3:54am says:

never thought about this; I'll consider that, once I have taken care of the YR-302 o.o. Thanks for the idea, it'd be good to finally have the ADA Adler playable! :)

+2 votes     reply to comment
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Jun 27, 2012
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Ace Combat Infinity
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