Knights, Demons, Soldiers, Mercenaries, Phoenixes...

The history of the game series known as Ace Combat is long and storied, populated
by such characters in shattered skies and unsung wars. The passion, narrative,
and lore that surrounded that Strange.Real world of Ace Combat has led to the
development of many loyal pilots and followers of the series.

With the development of games that allow such freedom among
the skies and allow us to grace the battlefield as we did in Ace Combat, we
strive to spread our passion of Ace Combat through faithful modifications of
other great games influenced by our reverence of Ace Combat.


"The skies are infinite"

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Situation Report: Disclaimer

Situation Report: Disclaimer

Jul 13, 2013 Ace Combat Infinity News 5 comments

A thousand miles high and poles apart. When skies fall, this is where we start.

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Tutorial 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Fan Tutorial: Using the Cutscene system (As of update 0.2150)
Vector Thrust

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Jan 12, 2013 Vector Thrust Tutorial 2 comments

Visual novels and exposition in my arcade flight sim? Why not.

As Children, We Dreamt of Flight.

As Children, We Dreamt of Flight.

Jan 8, 2013 Ace Combat Infinity News 1 comment

We started as Dreamers, and we are Dreamers still...

AC Infinity: What's now, what's next?

AC Infinity: What's now, what's next?

Aug 22, 2012 Ace Combat Infinity News 3 comments

A global impression of what Ace Combat Infinity has become, and what's to expect for later.

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Post comment Comments  (10 - 20 of 78)
Guest Jul 21 2013, 7:57am says:

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MyHatismyFriend Jul 21 2013, 8:10am replied:

In the vector-thrust root file, there should be a folder named "Objects". After opening that, head to the "Aircraft" folder. Once inside, you should be able to see all the current aircraft in the game. Inside every aircraft folder, there should be a .ini file. Open that up in Notepad, and set the HP to the desire amount. I'm not sure how much damage missiles do in game, so you'll have to do a bit of experimenting. As for your ammunition issue, there should be a section where the available weapons for that unit are outlined. Just reduce all the ammo counts for the weapons to the desired amount.

Though all in all, Vector Thrust and Ace Combat are 'arcade' flight simulators, and I'm sure you know that it's been a staple of the series to have aircraft carry 40+ missiles, even on the harder difficulties. :)

+1 vote     reply to comment
Nergal01 Jul 23 2013, 12:39am replied:

At least, we all should know that for some people, realism is more important than anything else ;)

+2 votes     reply to comment
Nergal01 Jul 19 2013, 3:04am says:

PS3 ppl.

+1 vote     reply to comment
Nergal01 Jul 19 2013, 5:16am replied:

Welp. Just as expected from those idiots.

+2 votes     reply to comment
Nergal01 Jul 17 2013, 5:54am says:
The plot thickens.

+2 votes     reply to comment
bornloser Jul 14 2013, 5:11am says:

deleted, you already know what i posted

+1 vote     reply to comment
Nergal01 Jul 12 2013, 6:12am says:

From what I heard it (Ace Combat Infinity or whatever they'll eventually call it) was listed as 'consumer game' and NOT mobile/social bullcrap we feared of. Therefore the only possibilities are it's either a console or PSVita/3DS (hopefully not!) release.

Let's hope this isn't just another MMO BS as per Tekken and Ridge Racer.

+1 vote     reply to comment
szboudreau01 Aug 5 2013, 5:29pm replied:

Probably a good idea, $camco could have a sueing hand..

+1 vote     reply to comment
Nergal01 Aug 5 2013, 9:40pm replied:

On the bright side, seems they finally ditched that stupid DFMfaggotry.

+1 vote     reply to comment
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Jun 27, 2012
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Ace Combat Infinity
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