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2nd ZBrush head model I've ever done, not sure where he's headed yet.
Is that a beak?
no, but it kinda started out that way lol. It will probably be a metal mask similar to fuedal japans warlords.
I'm not sure what he's going to be yet... suggestions?
If it is to be a metallic object, I'd say break out the planar/trim brushes for that part.
Thanks for the advice, I'm just getting into the rest of the brushs. This model was made entirely using the Move, and Standard brushes.
*sniff* It seems like just yesterday he was just a little cube, oh wait... He was lol
This model is just under 400k polys, so there is a lot going on just with the face. I remember when an entire game wouldn't have that many polys.
Realisticaly though, after topology and getting everything tuned right, I'm looking at about 20,000 poly's with pretty much the same detail level. Just by droping from 9 to 6 division levels I drop the face to 6,000.
Ahh. You'll definitely fall in love with some of the other brushes then once you start to play with them. Keep it up
i suggest that you actually make it a beak and he can be half human, half bird type thing, that would be cool. BTW, Nice Model!
I will take that into concideration. I'm not sure yet...