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Add media Report RSS ZBrush Head Concept (view original)
ZBrush Head Concept
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architectts
architectts - - 790 comments

Is that a beak?

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jalder Author
jalder - - 105 comments

no, but it kinda started out that way lol. It will probably be a metal mask similar to fuedal japans warlords.
I'm not sure what he's going to be yet... suggestions?

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Cryrid
Cryrid - - 197 comments

If it is to be a metallic object, I'd say break out the planar/trim brushes for that part.

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jalder Author
jalder - - 105 comments

Thanks for the advice, I'm just getting into the rest of the brushs. This model was made entirely using the Move, and Standard brushes.
*sniff* It seems like just yesterday he was just a little cube, oh wait... He was lol

This model is just under 400k polys, so there is a lot going on just with the face. I remember when an entire game wouldn't have that many polys.

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jalder Author
jalder - - 105 comments

Realisticaly though, after topology and getting everything tuned right, I'm looking at about 20,000 poly's with pretty much the same detail level. Just by droping from 9 to 6 division levels I drop the face to 6,000.

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Cryrid
Cryrid - - 197 comments

Ahh. You'll definitely fall in love with some of the other brushes then once you start to play with them. Keep it up

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DR-Jeckle
DR-Jeckle - - 1,023 comments

i suggest that you actually make it a beak and he can be half human, half bird type thing, that would be cool. BTW, Nice Model!

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jalder Author
jalder - - 105 comments

I will take that into concideration. I'm not sure yet...

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Description

2nd ZBrush head model I've ever done, not sure where he's headed yet.