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YF-23A Grey Ghost
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[Q]uik Sep 2 2011 says:

really clean looking texture .___.' AWESOME

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Keksz Author
Keksz Sep 2 2011 replied:


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kech Sep 2 2011 says:

I'd recommend a Turbosmooth modifier if you're using Max. Nevertheless its an awesome render.

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Keksz Author
Keksz Sep 2 2011 replied:

I'll try that out. Thanks.

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FreeFall89 Sep 3 2011 replied:

If it's for ingame use dont use damn turbosmooth man.. whats wrong with these damn people

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SinisterExaggerator Sep 3 2011 replied:

Never turbosmooth it makes it look horrible smooth yes but turbo will just ruin it

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DeviantGerman Sep 2 2011 says:

I like this a lot. I agree with smoothing it out. What grabs me most is the texture here though, the design is awesome and though probably not functional in military application it is nice looking. I would suggest however tweaking the lines of the panels a bit to make sure they connect correctly and don't warp so much and possibly getting rid of having them as simply colored lines and converting them to a normal map, so it looks like the panels are actually cut into the geometry. Beyond that there's not much I can say about this but: nice work, keep it up.

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Keksz Author
Keksz Sep 3 2011 replied:

so you mean I dont paint the panel lines on the diffuse map but rather I should just use the bump maps?
I consider this when doing renders like these but for ingame I think its better to paint them

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DeviantGerman Sep 3 2011 replied:

You can, but for more detailed renders like this a normal/bump map would be preferred. You can even leave the details in the diffuse map if you want to ensure they don't capture light without having to worry about a spec map. In game, depending on the game engine, it is still preferred with modern engines to utilize normal maps over diffuse maps for the added details, but that all depends on which engine you're working with.

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It's quiet low poly and nothing very special. Just learned some more mental ray and canopy lightning effects. Suggestions and help appreciated.

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Sep 1st, 2011
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