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YF-23A Grey Ghost
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[Q]uik Sep 2 2011, 6:15am says:

really clean looking texture .___.' AWESOME

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Keksz Author
Keksz Sep 2 2011, 10:58am replied:


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kech Sep 2 2011, 10:11am says:

I'd recommend a Turbosmooth modifier if you're using Max. Nevertheless its an awesome render.

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Keksz Author
Keksz Sep 2 2011, 10:59am replied:

I'll try that out. Thanks.

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Chris.Y Sep 3 2011, 6:19am replied:

If it's for ingame use dont use damn turbosmooth man.. whats wrong with these damn people

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SinisterExaggerator Sep 3 2011, 10:32am replied:

Never turbosmooth it makes it look horrible smooth yes but turbo will just ruin it

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DeviantGerman Sep 2 2011, 12:22pm says:

I like this a lot. I agree with smoothing it out. What grabs me most is the texture here though, the design is awesome and though probably not functional in military application it is nice looking. I would suggest however tweaking the lines of the panels a bit to make sure they connect correctly and don't warp so much and possibly getting rid of having them as simply colored lines and converting them to a normal map, so it looks like the panels are actually cut into the geometry. Beyond that there's not much I can say about this but: nice work, keep it up.

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Keksz Author
Keksz Sep 3 2011, 9:09am replied:

so you mean I dont paint the panel lines on the diffuse map but rather I should just use the bump maps?
I consider this when doing renders like these but for ingame I think its better to paint them

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DeviantGerman Sep 3 2011, 6:55pm replied:

You can, but for more detailed renders like this a normal/bump map would be preferred. You can even leave the details in the diffuse map if you want to ensure they don't capture light without having to worry about a spec map. In game, depending on the game engine, it is still preferred with modern engines to utilize normal maps over diffuse maps for the added details, but that all depends on which engine you're working with.

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It's quiet low poly and nothing very special. Just learned some more mental ray and canopy lightning effects. Suggestions and help appreciated.

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Sep 1st, 2011
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