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Springfield XDM WIP
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Blur.
Blur. Aug 2 2013, 11:14am says:

Looking very nice. Can we see a wireframe in the next post and a preview of the model standing?

+1 vote     reply to comment
NCC-1701 Author
NCC-1701 Aug 2 2013, 3:28pm replied:

Thanks! I am very happy with it so far.

I have uploaded a wireframe render of it in my profile. Also there is a video over there where I animated the disassembly just for the heck of it, lol.

btw, I was looking through the images in your profile. Your texture work is really incredible. I would greatly appreciate any advice/pointers you might have for texturing this thing.

+2 votes   reply to comment
SinisterExaggerator
SinisterExaggerator Aug 6 2013, 7:35am says:

Atm there are way too many hard edges for my liking it seems like you have a grasp of the basic shape but you need to work on making the geometrey clean and cut some more polygons in the corner to give the effect of a smooth curve. Keep at it though its looking good.

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SinisterExaggerator
SinisterExaggerator Aug 6 2013, 7:43am replied:

Edit just saw your wire frame on your profile you need to also make sure you use as little triangular geometry as possible as it will produce bugs in the lighting and make correct uv mapping a lot more difficult.

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NCC-1701 Author
NCC-1701 Aug 7 2013, 10:12am replied:

Thanks for the advice, I will keep it in mind as I continue.

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Description

I'm new to the group but I've seen some pretty impressive work here so I figured I post a render of my latest model and see if anyone has any criticism/advise for me.

It is a Springfield XDM. Just finished the model. Gonna move on to textures, normals, and specular soon.

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Entertainment
Date
Aug 2nd, 2013
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