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render didn't come out as much as I want it to, but this is a high poly model of...THE SKORPION!!!!!!!!!!!!! DUN DUN DUNNNNNNNNNN
anyways, I'll try to bake this and make a low poly if I get the time.
Me like!
Yet another model of a gun that is pretty much spot on.
I feel there are some, no scratch that, all of the screws are missing.
yes. at 9pm I said "okay I'll do the rest tomorrow" but I ended staying up til 12 and posting it which is a terrible thing to do, I left out a lot of things that I'll be fixing today. thanks for the screw issue though.
awesome work man,
but sry, whats baking?
I only know the word when I saw a tuto for water in blender :S
I could be wrong about this, but I think it's when you transfer all the normal co ordinates from the high poly model to the low poly model. It's to create a better normal maps for the low poly model. But I don't call it that, for sake of confusing the plebeians (namely my mother, or friends).
For simple models I don't really bother making a high poly model, rather I just make a grey scale texture to make normals. Blacks for going in, whites for going out. It's much simpler, and in most cases much faster, but not always the best method.
If that IS what it's known as, I have indeed learned something at least! :D
It's where you make a high poly model and a low poly model, the high poly holds all the extra detail and smoothing you would normally keep out due to poly restrictions. The low poly's purpose it so fit the shape of the gun and high poly, once you complete the low poly you position the high poly both at the same spot. then you can setup a cage for the low poly which will tell how & how far light will reflect of the surface (normals) the cage goes must fit over the high poly and all the extra details and smoothing gets 'baked' in to the low poly model.
you can see it in a lot of nextgen games, like in fallout 3 Fc05.deviantart.net
the wrinkles in her clothes aren't really there, but they look like it the way the light reflects off the surface.
Ah, I see, thanks.
I think now, if you cant take too high poly models in a game, but you want to have the detail, you model it high poly, bake it, and put all the details in a normal/spec/bumb map etc.? Right?