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Shotgun shell
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cW#Ravenblood - - 6,703 comments

cool

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Omar007 Author
Omar007 - - 450 comments

Hmm i now see that MeshSmooth adds ALOT of polys and triangles xD

Without smoothing it has:
- 8580 triangles
- 4329 polygons

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Omar007 Author
Omar007 - - 450 comments

Well i remodeled it. It looks exactly the same but has alot lower poly and triangle count.

With MeshSmoothing it has:
16416 triangles
8208 polygons

Without it has:
1008 triangles
522 polygons

I can post a new picture if needed :P

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grinnock
grinnock - - 136 comments

Holy crap that's still a lot of tri's. In a game engine you'd want to cut that down to like 50, max. You'd fake it with a cylinder and a decent texture.

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[Q]uik
[Q]uik - - 458 comments

yea, no more than 50 for a game, in a movie u can stick to maximum 1000 and have an amazing result, so.. ^^ looks cool though, texture is a bit undetailed in the front but its still good^^

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Description

I was trying around in 3D (3DSMax) and this came out of it :P

It has waaaaaaaaaaaaaaaaaaaaay to much polygons and triangles though.
Going to try if i can model it more efficiently next time

- over 17000 polygons
- over 34000 triangles