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Add media Report RSS Lil Somtin Somtin (view original)
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grinnock
grinnock - - 136 comments

Nice piece, I suggest blowing out some of the windows. Don't know how you're running with texture space, but it'd break up the space a little more.

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cW#Ravenblood - - 6,703 comments

its awesome

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Picklock Author
Picklock - - 414 comments

Thanks guys. grinnock, I'm not sure what you're suggesting but the model is from the game studio and I'm just texturing it. It's suppose to be a bit disheveled as why I have textured some holes and mosses and other things on the building to give it a nicely worn look. I'm ok on texture space but i still need to do some more stuff with the front entrance area.

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grinnock
grinnock - - 136 comments

Ah! You didn't say it was just a texture test, I'm never sure quite how a given studio's test will go. What I mean is you should break or crack some of the windows. Maybe you've done that already, I just can't see it.

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Picklock Author
Picklock - - 414 comments

hehe sorry bout not clarifying about the test.. i've added some shattered effect to the windows but maybe it's a bit subtle for the proper effect :/ thanks though!

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Description

An art test i'm working on for a game studio and thought i'd pop my progress on here so I can get a few crits and/or comms from you guys. The holes in the bricks, the front sign, and a couple other things are placeholders and will get a couple more passes b4 i call them good, most other stuff is pretty close to being done though. Let me know what ya'll think, i gotta turn it in tomorrow, danke!

In all, I used 3 - 1024x1024s