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Here's the low poly helmet at just under 1,200 polys. Has diffuse, normal, and spec maps however due to the time constraints of the assignment I was not able to refine it as much as I would have liked. It was my first time using Max's baking tools though so I'm not too upset with it all.
nice
well the high poly model looks realy nice, but when you convert it to low i see that some places like those ropes on top are screawed up so i guess uvmaping in this place isnt the best one
also your leather texture looks very basic one .
I cant feel any spectacular effect on the model different parts like golden ornaments or just a different materials
Part of the problem was I didn't have the time to get the UV map as good as I would have liked to have gotten it which made a lot of sections that needed more detail to be far too small in the UV map. There's a lot I would change if I get the time to go back and edit it. The diffuse and spec maps do need a lot of work.