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Cryrid Sep 22 2012 says:

I think if you're going to use a few 2048 textures, then you can easily afford to add more polygons. The helmet and hands would immediately benefit from them.

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[Q]uik Author
[Q]uik Sep 23 2012 replied:

This is not a serious project, it's pretty much just for texturing excersize - But I do agree that the helmet would benefit from it.

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cW#Ravenblood Sep 26 2012 says:

Pretty nice work dude,
but in my opinion the guy is pretty flat, he could be thicker.

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Finished! Now I just need to start with his scabbard, sword and possibly a shield - not sure..

Might add some ingravings to the helmet, maybe..

Got tired of face excersize - I never get around to texture them, thus, I felt like making somthing that I could texture.

I did use sculpting to get the creases in the "tabard" thingy
And as said above, i will make a scabbard and a sword, but that will have to wait until next week, sort of.

Oh, and the texture is 2048 x 2048, I know, a tad much but..
and it does use specular map.

it is 844 polygons., not shabby if you as me!

Full view please

Sep 21st, 2012
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