Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. The players job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. They will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to their cause, defend their people, and attempt to grow and expand, facing challenges every step of the way.
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Blog RSS Feed Report abuse Latest News: Zpocalypse: Survival on Kickstarter, 50% funded & character creation

0 comments by Dakcenturi on Oct 27th, 2014

Zpocalypse: Survival is back on Kickstarter and we are already 50% of the way to our funding goal. We hope to see you come and support us so we can make this a great game together!

We also have a Thunderclap campaign going where you can show your support for free. Use your Twitter, Facebook, and/or Tumblr account to have Thunderclap post one message as you on our specified date. We need at least 100 people to get the campaign to post and we are already almost 20% of the way there, which currently has us with an overall social media reach of 8000 people! Just think of the reach if we can get all 100 or more people to support us! *NOTE* While you allow access for Thunderclap to post on your behalf, they specifically say they only use this to post the one message and nothing else. Read more in their FAQ. 

Character Creation

This is the first place you will really touch the game so we thought we would go into some more details. Initially in the pre-alpha we had a three class structure that really defined your character and that was all there was to it. When we moved to full Alpha we built and continue to build a more robust character creation system. We have made it much more robust and a lot closer to an RPG feel of creating your character without going too deep into the process. The goal is to make it meaningful while keep it simple. So with that said below is the alpha character creation screen. Note that the UI is going to be getting a massive overhaul once we are closer to Beta but this at least gives you an idea of where we are going.

Screenshot-2014-10-22_11-28-57 copy.png

Gear

So let’s break this down step by step. First off is the equipment selection screen. For the final UI this will likely be moved further to the right side of the screen. Essentially this is where you will select which supplies your survivor will start the game with. This will be based on a point buy system which we are still hammering out the details on. Each piece of gear will have a value of 0 or higher. 0 value items are mainly going to be composed of vanity/fluff items whereas weapons, bigger backpacks, other survival gear will have various point values depending on their usefulness, the more useful an item the higher the point value. You will need to balance your gear dependent on the play style you are planning to use.

weapons_small.png

So for the gear itself where does the list of gear come from? There are currently two planned avenues to increase the gear list. First, is to use a different character background, which we will discuss a little bit later in the update. Second, is to simply play the game and *’unlock* the gear.

Unlocks

Our unlock system is going to be the drive behind a lot of the character creation process and heavily influence the re-playability factor of the game. We think the game itself is going to be an enjoyable experience but we hope with the unlock system it will keep you coming back for more as you unlock new things to try surviving a different way the next time around. The unlock system will be utilized for a number of things including but not necessarily limited to starting gear options, starting location options, starting background options, character appearance options. The basics of the system are that as you are playing the game and you discover new items, find new locations, meet new types of survivors, research new things, etc and all of these will add new entries to your metagame “codex” of what makes up the Zpocalypse world. It will also unlock those items/ locations/ backgrounds/ etc for future play-throughs allowing you to experience the game in a different way. We plan to continually add to this unlock system as we further develop the game.

Backgrounds

As we mentioned above there will also be options for your character background. These are signifiers of what you did before the Zpocalypse or what you are doing now. This includes things like doctor, cop, soldier, athlete, vet, teacher, banker, etc the list goes on. Each background will have a couple of things associated with it. First off will be starting equipment load out. Instead of manually picking all your items you will have some items pre-selected and possibly at a value discount since these were things you started the Zpocalypse with already. Then you will be able to add/modify your starting equipment from there. Second, there will be starting stat adjustments to denote the skills you had before things went to hell. These adjustments can be both positive and negative and will directly affect how the character plays. Finally, the background will have a pre-associated character appearance with it that you can build from as you further customize the character.

Once again the more survivors you find and recruit, the more backgrounds become available for your future play throughs.

Location

Where you found shelter in the world after the bombs dropped can make a difference. As you explore the world and find new locations they will become available for you to start the game in. Each area will have different features and provide various advantages and/or disadvantages. For instance if you started out in the warehouse, there is going to be a lot of stuff to scavenge, however there are also a lot of entrances that you would have to defend. If you started in a house, it is a much smaller area to defend but you aren’t going to have as many initial resources. If you start at a random location, you’ll just never know what you are going to get.

locations_small.png

Our goal is to make the starting locations different but to try and ensure there isn’t a significant benefit for one over the others, instead they are meant to provide different options for you to play from and try new ways to start surviving in the Zpocalypse.

Appearance

During character creation you will be able to select your gender either male or female. Once you select a background this will pre-generate your character with a certain style. From here you can swap out different survivor heads until you find the look that you like best. You can also swap out the different clothing styles based on the gear selections you make to further customize your character. We are also working on options for changing hair color, eye color, adding/modifying tattoos, facial hair, hairstyle and more. The one limiter is the facial structure itself. These will be preset and we don’t currently plan to provide options for facial feature morphing.

characters_multi copy.png

With that in mind, you may want to look at our Headless Survivor or survivor levels where you can get your head or your full character into the game. We are going to have a nice big update all about this process later in the campaign but here are the basics: We will work with you to turn a reference photo (and description if needed) into a digital game asset. We will provide an unlock code for you to always start with your own stuff but it will also be available for other players to use in the future. So this is your chance to not only support our project but be a part of it as well!

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Post comment Comments  (0 - 10 of 38)
Heffernan
Heffernan Oct 25 2014, 9:29am says:

it launched yet? cant seem to find a download :s

+1 vote     reply to comment
Dakcenturi
Dakcenturi Oct 28 2014, 9:58pm replied:

The Kickstarter has re-launched, no download available as of yet.

+1 vote     reply to comment
INtense!
INtense! Oct 23 2014, 1:42am says:

all the best with the release

+2 votes     reply to comment
Green_Arrow
Green_Arrow Aug 28 2014, 8:09pm says:

I can't seem to survive the first night. I get run over in the first few minutes of nighttime, any tips?

+2 votes     reply to comment
Dakcenturi
Dakcenturi Aug 30 2014, 10:09pm replied:

I do have a few tips that might help you out. When you first start out in the hotel to the north east is a warehouse. This is one of the best places to get materials to fortify with. I would mainly stick to building walls and doors. Also, if you haven't found or tried crafting it yet I would get a shotgun and some extra ammo. The shotgun is a little overpowered in this demo but it makes a huge difference when trying to survive. Also, once you have barricaded the outer walls I would put a door on the room with your friend and get inside with your guns and ammo to defend the night. The zombies will try and break down the sandbags but with the guns you should be able to keep them at bay.

If you are interseted at all there is a video of the gameplay that I did a little while back that might help with some things. I still ended up dieing but it you can definitely survive! You can find it here: Youtube.com

+2 votes     reply to comment
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Argeomer
Argeomer Jun 24 2014, 10:11am says:

I would prefer if it was in TPS or FPS :P

-2 votes     reply to comment
Dakcenturi
Dakcenturi Jun 25 2014, 8:26pm replied:

Would be interesting. However, with the depth of gameplay we want it wouldn't work very well first person

+2 votes     reply to comment
Argeomer
Argeomer Jun 26 2014, 9:00am replied:

maybe in third?but has i can see you have done a good job

+1 vote     reply to comment
Aaruo
Aaruo Jul 2 2014, 10:04am replied:

Look on fort zombie.. **** game but grea potencial. Try to make something liek it(No fort, just scavenging for food, weapons, survivors, etc.. but third person.

+1 vote     reply to comment
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Zpocalypse: Survival
Platforms
Windows, Mac, Linux
Developer & Publisher
Greenbrier Games
Engine
Unity
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Official Page
Greenbriergames.com
Release Date
TBD
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Style
Genre
Roguelike
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @dakcenturi

Zpocalypse: Survival Alpha 01: T.co

13hours 57mins ago

Blargh... bad link. Here is the right one... T.co

Oct 29 2014, 1:17am

Trying out @ThunderclapIt for our #crowdfunding campaign to see if/how it helps the campaign. Help us test it out! T.co

Oct 29 2014, 1:12am

RT @indiegamemag: Think you've already seen the Zombie apocalypse? You ain't seen nothin' yet: T.co #GameDev #Gaming #Ga

Oct 28 2014, 2:31pm

Zpocalypse: Survival 50% funded on @Kickstarter with #28dayslater to go. Details on the character creation. #indiedev T.co

Oct 27 2014, 11:32pm

RT @HeyKiddoGames: Hi #gamedev #indiedev #horror I'd love for you to get a sense of my game by checking out the 1st ep of my webseries: htt…

Oct 27 2014, 4:38pm

RT @geoffkeene: Zpocalypse: Survival looks like a fun one! T.co

Oct 27 2014, 12:39pm

RT @Saxster: Zpocalypse: Survival - Post apocalyptic zombie survival game by Jeff Gracia: Greenbrier Games T.co via @kick

Oct 27 2014, 11:32am

RT @shadesofsilver: Looks like @GreenBrierGames">.@GreenBrierGames has gone digital! T.co

Oct 26 2014, 12:14pm

@HeyKiddoGames This looks extremely interesting :)

Oct 26 2014, 11:38am

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