• Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
  • Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
  • Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
  • Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
  • Replay: Watch all your attempts running around the level at the same time!
  • In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
  • Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
  • Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
  • Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
  • Play with Windows, Linux and Mac: Choose your operating system for gaming! W.I.P.
  • Electro pumping soundtrack by DJJusbi: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
  • Localisation: Play with your own language! Currently English and Finnish are the only included languages.
  • Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!
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Post article RSS Articles

Portal Mortal - Version 0.2.0.3

Some of the changes in this build are:

  • Added something...
  • Added better sanitation for multiplayer fields.
  • Added one more interior tile layer.
  • Fixed portals showing wrong skin in multiplayer.
  • Fixed hats floating over player's head in multiplayer.
  • Fixed level uploading.
  • Fixed level downloading.
  • Checkpoints now save portals in singleplayer and local co-op.

Read "README!.txt" for more patch notes!

KNOWN ISSUES:

  • Missing or silly Russian translations.
  • Race timer will be same for everyone on a same computer (local co-op).

Screenshots

What's next?

No new boss monster(s), yet! I kinda rushed this build out to fix problems with level uploading and downloading. I found some minor issues during testing and all those have been written down. Nothing major, but they may cause head scratching in specific situations.

But, what's next? New themes(!), new bosses, more levels, tweaking... adding more content, so to say! Next build should be ready near April, if everything goes according to plan.

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Windows
Portal Mortal - Beta 0.2.0.3 (Windows only)


Linux
Portal Mortal - Beta 0.2.0.3 (Linux only)


Meanwhile, please, do enjoy!



Version 0.2.0.2 - End of the year

Version 0.2.0.2 - End of the year

News

Improved net code, elevators will still go out of sync, bosses shouldn't get stuck anymore, doors have opening & closing animations and added Russian...

Version 0.2.0.1 - Linux is back, baby!

Version 0.2.0.1 - Linux is back, baby!

News

Fixed level loading in Linux, added 5 new soundtracks, added 1 new boss, fixed several critical issues and reworked playlists and added PLENTY of new...

Version 0.2.0.0 - Local Co-op with shared screen!

Version 0.2.0.0 - Local Co-op with shared screen!

News

Added local Co-op with up to 4 players. Everyone has their own, fully customizable, controls. Changed movements from "pixels per frames" to "pixels per...

Version 0.1.0.8 - Ready. Set. GO!

Version 0.1.0.8 - Ready. Set. GO!

News

Added racing mode, improved value tables in edit mode, added plenty of new sprites and included one new soundtrack. Also, fixes!

Add file RSS Files
Portal Mortal - Beta 0.2.0.3 (Linux only)

Portal Mortal - Beta 0.2.0.3 (Linux only)

Demo

Added something, fixed level uploading & downloading and tweaked some values.

Portal Mortal - Beta 0.2.0.3 (Windows only)

Portal Mortal - Beta 0.2.0.3 (Windows only)

Demo

Added something, fixed upload & download issue and overall fine tuning.

Portal Mortal - Beta 0.2.0.2 (Linux only)

Portal Mortal - Beta 0.2.0.2 (Linux only)

Demo

Added collectibles and Russian language files! Fixed several bugs and improved great bunch of things. NOTE: 32bit version! Tested on Ubuntu 14.04 LTS.

Portal Mortal - Beta 0.2.0.2 (Windows only)

Portal Mortal - Beta 0.2.0.2 (Windows only)

Demo

Added collectibles and Russian language files! Fixed several bugs and improved great bunch of things.

Portal Mortal - Beta 0.2.0.1 (Linux only)

Portal Mortal - Beta 0.2.0.1 (Linux only)

Demo

Linux version is back! Now with working level loading, 5 new soundtracks, new boss and bunch of bug fixes!

Portal Mortal - Beta 0.2.0.1 (Windows only)

Portal Mortal - Beta 0.2.0.1 (Windows only)

Demo

Fixed several crashing issues, added new boss, added 5 new soundtracks and much more!

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

Reply Good karma+1 vote
Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

Reply Good karma+1 vote
Sephos
Sephos

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

Reply Good karma+1 vote
Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

Reply Good karma+1 vote
Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

Reply Good karma+1 vote
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Portal Mortal
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Windows, Mac, Linux
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IsmoLaitela
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Latest tweets from @theismolaitela

Finally decided to sort my collection... took ~2h to sort everything by color and set! #MtG T.co

14hours ago

Changed way to store and read key inputs. After multiple (+100) changed lines, it's time to test if it even compiles... #gamedev #indiedev

Feb 19 2017

Today feels productive. Don't let me down now!

Feb 18 2017

Apparently there's a nasty bug in a player's movement code. Very situational, but 100% reproducible. Ain't that lovely! #gamedev #indiedev

Feb 16 2017

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