One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Year of development behind! Portal Mortal - Triggering all around Portal Mortal - Jump, jump, jump and jump.
Blog RSS Feed Report abuse Latest News: Version 0.0.2.4 - Gravity control and camera!

0 comments by IsmoLaitela on Mar 27th, 2014

Quick fix*:
- Gravitation will return to its neutral state when completing a level.
- Cameras and nodes didn't disappear during the level switch.
- Fixed weakblock bug with checkpoint.
- Fixed game crashing bug, where player shoot a portal while standinf inside the vanisher.
- Added cinematic trigger and speech bubbles!
- Modified level "Anti-force".
- Added couple of new sprites.
*this apply only for current Windows build.

Portal Mortal - Version 0.0.2.4

Some of the major changes in this build are:
- Fixed some collision problems with elevators.
- You can now place two semi-solid platforms close to each other without causing any collision problems.
- Blocks that disappear: Fixed particle bugs.
- You can now chooce, if sign will show its text automatically or after pressing use-key.
- Gravity block!
- Low gravity block!
- Trigger!
- Added some missing info & help texts.
- Portals can't appear after player has died.
- Select level-menu fixed.
- Now possibility to add multiple exits.
- View follows player faster.
- Camera and camera nodes!

Included one new non-community level, Anti-force. The level that is solely based on every new things I've created for this build. In the pic below you can see the triggers and their connections.

More community levels! The devastating difficulty will keep you busy, believe me! The gif running below is from my early tests with triggers.

Next step is to update replay system, add better/more realistic sounds, make camera system even better AND FINALLY add possibility to upload levels. Also, new graphics to replace place holders.

There's also subreddit dedicated to this game. I've been working with CSS and it's still somewhat w.i.p. You can see it from here: Reddit.com

Linux
Portal Mortal - Alpha 0.0.2.4 (Linux only)

Windows
Portal Mortal - Alpha 0.0.2.4 (Windows only)

Mean while, please, do enjoy!

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Portal Mortal - Alpha 0.0.2.4 (Windows only)

Portal Mortal - Alpha 0.0.2.4 (Windows only)

Mar 27, 2014 Demo 0 comments

Once again, including loads of bug fixes and 5 new things to put on the field: Mahchines that will reverse the gravity and put it in low mode, triggers...

Portal Mortal - Alpha 0.0.2.4 (Linux only)

Portal Mortal - Alpha 0.0.2.4 (Linux only)

Mar 27, 2014 Demo 0 comments

Once again, including loads of bug fixes and 5 new things to put on the field: Mahchines that will reverse the gravity and put it in low mode, triggers...

Portal Mortal - Alpha 0.0.2.3 (Windows only)

Portal Mortal - Alpha 0.0.2.3 (Windows only)

Feb 27, 2014 Demo 4 comments

This version contains mostly bug fixes. Few bigger things are gamepad support and better, yet not finished, tutorial system.

Portal Mortal - Alpha 0.0.2.3 (Linux only)

Portal Mortal - Alpha 0.0.2.3 (Linux only)

Feb 27, 2014 Demo 0 comments

This version contains mostly bug fixes. Few bigger things are gamepad support and better, yet not finished, tutorial system.

Post comment Comments  (0 - 10 of 21)
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
Guest
Guest Mar 20 2014, 8:59pm says:

Fresh bugs!
1) If you're moving on a treadmill you can't jump backwards unless you was walking that way.
2) There is very rare bug that switches your current checkpoint to startpoint. Quite annoying.
3) There is extremely rare bug which lets you place blocks everywhere - not just in square grid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 12 2014, 10:10am replied:

1) Hmm, yes. Have to fix that ASAP:
2) This is solved. Half accidentally, half on purpose.

+1 vote     reply to comment
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Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
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Platformer
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Abstract
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Single Player
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My finger is free! Still a bit sore, but feeling much better now. Now my programming capacity is almost full! #gamedev #nomoreowie

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@JDanielHall If this now fails and before trying again, look at why it didn't succeeded. Maybe you can keep your original goal, who knows!:)

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Completed 'Goodbye Deponia'. I have mixed feelings at the moment and so many questions... #gaming #deponia

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There's been some really good games at #GM48-10 as far as I've played. It will took some time to rate em all, but I'm doing it! #gaming

Apr 23 2014, 7:49am

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Portal Mortal
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