One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

Image RSS Feed Latest Screens
Portal Mortal - Chat Portal Mortal - MP and reworked block sprites Portal Mortal - Multiplayer testing
Blog RSS Feed Report abuse Latest News: Version 0.0.3.2 - Calm before the storm

2 comments by IsmoLaitela on Jun 12th, 2014

Portal Mortal - Version 0.0.3.2

Some of the major changes in this build are:
- Removed big white box from the top-left corner.
- Lasers are now much more lightweight.
- Fixed the way the gamepad buttons are shown in-game.
- Fixed replay borders.
- Fixed Linux version.
- Illuminated area no longer stay as it was when screen size changes.
- Theme block now shows luminosity if "in hand" over the placed one.
- Blood is affected by players speed upon death.
- Minimizing the game will no longer cause crash and impossible resolutions.
- Added rain.

Hot fix:
- First time start-up messed up with graphics.
- Added option "Double pixels". (Not working with too low resolutions!)
- Quick selection -toolbar no longer clears itself when the screen resolution is changed.

Some new pictures. Rain, night and pure laser & light mayhem.

Now I can finally focus on creating multiplayer. Linux version is fixed and some nasty graphic bugs are eliminated. I also took away possibility to scale window manually and I fully recommend you to use fullscreen mode instead of windowed.

There's also subreddit dedicated to this game.
You can visit it from here: Reddit.com
Website: Ismolaitela.net

Linux
Portal Mortal - Alpha 0.0.3.2 (Linux only)

Windows
Portal Mortal - Alpha 0.0.3.2 (Windows only)

Mean while, please, do enjoy!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Portal Mortal - Alpha 0.0.3.2 (Windows only)

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Portal Mortal - Alpha 0.0.3.1 (Windows only)

Portal Mortal - Alpha 0.0.3.1 (Windows only)

May 22, 2014 Demo 0 comments

Fixed, improved, added, modified, reworked. Yeah. Also, themes!

Portal Mortal - Alpha 0.0.3.0 (Windows only)

Portal Mortal - Alpha 0.0.3.0 (Windows only)

May 1, 2014 Demo 0 comments

This build features ability to upload levels to server! Create, upload, farm the fame! Added new sound effects, one new music track and some other cool...

Portal Mortal - Alpha 0.0.3.0 (Linux only)

Portal Mortal - Alpha 0.0.3.0 (Linux only)

May 1, 2014 Demo 0 comments

Next step has been taken: You can now upload your levels to server and let everyone download them! Included few new sounds, one new music track and couple...

Post comment Comments  (0 - 10 of 21)
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
Guest
Guest Mar 20 2014, 8:59pm says:

Fresh bugs!
1) If you're moving on a treadmill you can't jump backwards unless you was walking that way.
2) There is very rare bug that switches your current checkpoint to startpoint. Quite annoying.
3) There is extremely rare bug which lets you place blocks everywhere - not just in square grid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 12 2014, 10:10am replied:

1) Hmm, yes. Have to fix that ASAP:
2) This is solved. Half accidentally, half on purpose.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @theismolaitela

While there was only 10k people alive (Plague inc: Evolved), my computer decided to overheat and shutdown itself. :) #gaming

12hours 42mins ago

This holiday nothing but running all around the whole day, doing things. *sigh* Maybe next year, then...

13hours 56mins ago

Long time no CnC3. Flawless victory with Blackhand! #gaming #cnc

16hours 19mins ago

BAM! Smooth edges! Using 49 different images to form this... thing. #gamedev #indiedev T.co

Jul 24 2014, 4:36am

Coalculating over 40 different positions for solid blocks. Cracks between them are not allowed! #gamedev

Jul 24 2014, 4:17am

@LunaRose13 Saturday!

Jul 23 2014, 2:48pm

@Skardrup Getting audience and making succesfull greenlight/kickstarter campaing or similar to them. And FINISHING A GAME! :D

Jul 23 2014, 2:33pm

@staticwake Your glass is empty. Go to fill it!

Jul 23 2014, 2:32pm

@themeatly I thing I just found out who's going to review my first playable multiplayer build... >:D

Jul 23 2014, 2:27pm

@LunaRose13 Loading level and sending data to clients, chat system and disconnecting player when reason X happens. That kind of. :D

Jul 23 2014, 2:26pm

Embed Buttons

Promote Portal Mortal on your homepage or blog by selecting a button and using the HTML code provided (more).

Portal Mortal
Portal Mortal
Statistics
Rank
1,963 of 22,773
Last Update
2 days ago
Watchers
27 members
Files
5
News
12