One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Blog RSS Feed Post news Report abuse Latest News: Version 0.1.0.3 - Loads of everything

0 comments by IsmoLaitela on Jun 18th, 2015

Portal Mortal - Version 0.1.0.3

Some of the major changes in this build are:
- Added some new art.
- Added news-box to main menu.
- Added possibility to copy global and local IP address.
- Added possibility to paste on multiplayer settings.
- Added option to tap or hold DOWN KEY to fall.
- Added one new soundtrack: Endless Voyage!
- Added rebindable key to change between Blocks and Tiles.
- Added sparkles to portal trails.
- Added "EDIT/PLAY" button.
- Added "(R)estart" button.
- Added "Return to HUB" button.
- Added start-up intro sequence.
- Added "First time" setup screens.
- Changed players physics from floaty to heavier.
- Fixed color blocks taking wrong state in multiplayer.
- Fixed inertia giving a massive boost when going through portals.
- Fixed server not disconnecting clients when shutting down.
- Fixed server not showing other players.
- Fixed bunch of levels.
- Fixed checkpoints in multiplayer.
- Fixed tile disappearing in multiplayer.
- Fixed problems with level uploading.
- Fixed "/kick" command.
- Fixed movement on ice.
- Improved blood spreading.
- Improved block & tile deletion.
- Improved physics of player pieces.
- Improved changing system between Blocks and Tiles.
- Blood and sparkles halved by size.
- Portals won't play hit sound twice in multiplayer.
- Victory-animation will no longer mess with the replay.
- Middle mouse selecting a trigger will select the right one.
- Client will see now much more server messages.
- Atmosphere glow will slowly disappear when reaching higher levels.
- Timer is now hidden.

KNOWN ISSUE:

- Opening any playlist and moving from level to another during the multiplayer will result a crash. This will affect to clients and host as well. Please, do not use playlists in multiplayer. Opening single levels won't cause any problems... hopefully.

Screenshots:

What's next?

Now that I own Mac Mini, my goal is to release Mac-version along the build 0.1.0.4! I don't know how big issues there's going to be, if any, but that's the main target. After that, I'll keep on changing the current system based on the feedback I receive. The story is coming along quite nicely and I might be adding some new blocks as well.

Any feedback will be appreciated. Something about graphics? Express yourself! Found a bug/glitch? Tell that to me! Don't hold that valuable piece of information for yourself!

There's also a subreddit dedicated to this game!
Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Linux
Portal Mortal - Beta 0.1.0.3 (Linux only)


Windows
Portal Mortal - Beta 0.1.0.3 (Windows only)


Meanwhile, please, do enjoy!


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Portal Mortal - Beta 0.1.0.3 (Windows only)

Portal Mortal - Beta 0.1.0.3 (Windows only)

Jun 18, 2015 Demo 0 comments

Added new menu buttons and overall improved menu usability. New track "Endless Voyage" included. Fixed dozens of bugs and modified half of the current...

Portal Mortal - Beta 0.1.0.3 (Linux only)

Portal Mortal - Beta 0.1.0.3 (Linux only)

Jun 18, 2015 Demo 0 comments

Added start-up sequence and improved menu control. New track added. Dozens of issues fixed. Now everyone will start from the HUB (after completing tutorial...

Portal Mortal - Beta 0.1.0.2 (Windows only)

Portal Mortal - Beta 0.1.0.2 (Windows only)

Apr 30, 2015 Demo 1 comment

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Portal Mortal - Beta 0.1.0.2 (Linux only)

Portal Mortal - Beta 0.1.0.2 (Linux only)

Apr 30, 2015 Demo 0 comments

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Post comment Comments  (0 - 10 of 29)
Guest
Guest Feb 11 2015, 1:38am says:

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 11 2015, 4:04am replied:

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

+1 vote   reply to comment
Guest
Guest Feb 10 2015, 11:24am says:

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 10 2015, 11:22pm replied:

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

+1 vote   reply to comment
Sephos
Sephos Nov 20 2014, 4:00pm says:

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Nov 21 2014, 12:13am replied:

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

+1 vote   reply to comment
Blodyavenger
Blodyavenger Oct 11 2014, 5:56pm says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Oct 12 2014, 3:45am replied:

Indeed it is! :D

+1 vote   reply to comment
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote   reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote   reply to comment
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Portal Mortal
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Developed By
IsmoLaitela
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