One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - What else you need? Portal Mortal - Chat Portal Mortal - MP and reworked block sprites
Blog RSS Feed Report abuse Latest News: Version 0.0.3.2 - Calm before the storm

2 comments by IsmoLaitela on Jun 12th, 2014

Portal Mortal - Version 0.0.3.2

Some of the major changes in this build are:
- Removed big white box from the top-left corner.
- Lasers are now much more lightweight.
- Fixed the way the gamepad buttons are shown in-game.
- Fixed replay borders.
- Fixed Linux version.
- Illuminated area no longer stay as it was when screen size changes.
- Theme block now shows luminosity if "in hand" over the placed one.
- Blood is affected by players speed upon death.
- Minimizing the game will no longer cause crash and impossible resolutions.
- Added rain.

Hot fix:
- First time start-up messed up with graphics.
- Added option "Double pixels". (Not working with too low resolutions!)
- Quick selection -toolbar no longer clears itself when the screen resolution is changed.

Some new pictures. Rain, night and pure laser & light mayhem.

Now I can finally focus on creating multiplayer. Linux version is fixed and some nasty graphic bugs are eliminated. I also took away possibility to scale window manually and I fully recommend you to use fullscreen mode instead of windowed.

There's also subreddit dedicated to this game.
You can visit it from here: Reddit.com
Website: Ismolaitela.net

Linux
Portal Mortal - Alpha 0.0.3.2 (Linux only)

Windows
Portal Mortal - Alpha 0.0.3.2 (Windows only)

Mean while, please, do enjoy!

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Downloads RSS Feed Latest Downloads
Portal Mortal - Alpha 0.0.3.2 (Windows only)

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Portal Mortal - Alpha 0.0.3.1 (Windows only)

Portal Mortal - Alpha 0.0.3.1 (Windows only)

May 22, 2014 Demo 0 comments

Fixed, improved, added, modified, reworked. Yeah. Also, themes!

Portal Mortal - Alpha 0.0.3.0 (Windows only)

Portal Mortal - Alpha 0.0.3.0 (Windows only)

May 1, 2014 Demo 0 comments

This build features ability to upload levels to server! Create, upload, farm the fame! Added new sound effects, one new music track and some other cool...

Portal Mortal - Alpha 0.0.3.0 (Linux only)

Portal Mortal - Alpha 0.0.3.0 (Linux only)

May 1, 2014 Demo 0 comments

Next step has been taken: You can now upload your levels to server and let everyone download them! Included few new sounds, one new music track and couple...

Post comment Comments  (0 - 10 of 21)
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
Guest
Guest Mar 20 2014, 8:59pm says:

Fresh bugs!
1) If you're moving on a treadmill you can't jump backwards unless you was walking that way.
2) There is very rare bug that switches your current checkpoint to startpoint. Quite annoying.
3) There is extremely rare bug which lets you place blocks everywhere - not just in square grid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 12 2014, 10:10am replied:

1) Hmm, yes. Have to fix that ASAP:
2) This is solved. Half accidentally, half on purpose.

+1 vote     reply to comment
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Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
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Platformer
Theme
Abstract
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Single Player
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Jul 28 2014, 11:29am

@SnoutUp Unity sounds like a cool idea. I've already done a small survival-spellcasting-wavebased-rpg with it! :D

Jul 27 2014, 2:57pm

@SnoutUp I don't know what they did with 1.3, but it wasn't any good. :D

Jul 27 2014, 2:49pm

@SnoutUp Oh, well then... :D

Jul 27 2014, 2:40pm

@SnoutUp I'm planning to upgrade my GM back to 1.3. tried it once,f-up everything. However, There's one function I need: application_surface

Jul 27 2014, 2:39pm

@SnoutUp I was about to ask how's the weather in UK, but that sums it up, right? :D

Jul 27 2014, 2:33pm

@Keaanu Thanks, man!

Jul 27 2014, 9:13am

@DarkSquareGames Thanks! I will! :D

Jul 27 2014, 7:22am

Taddadadaa! Married man I am! Next stop: London! #married #weddings #going #london T.co

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It ain't beautiful, but it's working. That's what matters for now, right? #screenshotsaturday #gamedev #indiedev T.co

Jul 26 2014, 2:12am

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Portal Mortal
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