One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

Image RSS Feed Latest Screens
Portal Mortal - First tutorial level Portal Mortal - Working together with multiplayer! Portal Mortal - Couple of new sprites!
Blog RSS Feed Report abuse Latest News: Version 0.0.4.0 - Multiplayer mayhem!

0 comments by IsmoLaitela on Aug 14th, 2014

Portal Mortal - Version 0.0.4.0

Some of the major changes in this build are:
- Fixed level uploading. Now everyone should be able to successfully upload their levels.
- Double pixel -option now saving correctly.
- Screen scaling issue fixed.
- Fixed overlapping portals.
- Removed previous two tracks (temporarily) and added Space Nexus-track instead.
- Focusing to one theme: Space.
- Couple of new sprites and placeholder background added.
- Multiplayer added!

To see multiplayer notes, please read "ReadMe - Multiplayer.txt"!

Some new pictures. Multiplayer image and new sprites in action.

Next I'll keep on improving network system and trying to find solution for a new Linux problem. This is going to take a while, but as the networking is finally working, it shouldn't take as much as two months to add rest of the features in multiplayer. I really do hope I can add much more new sprites to next build as now there's only handful of them.

There's also subreddit dedicated to this game.
You can visit it from here: Reddit.com
Website: Ismolaitela.net

Linux
Due to unresolved problems, Linux build is unavailable this time.

Windows
Portal Mortal - Alpha 0.0.4.0 (Windows only)

Mean while, please, do enjoy!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Portal Mortal - Alpha 0.0.4.0 (Windows only)

Portal Mortal - Alpha 0.0.4.0 (Windows only)

Aug 14, 2014 Demo 0 comments

A whole bunch of improvements, renewed sprites and first, playable, multiplayer!

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Post comment Comments  (0 - 10 of 21)
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
Guest
Guest Mar 20 2014, 8:59pm says:

Fresh bugs!
1) If you're moving on a treadmill you can't jump backwards unless you was walking that way.
2) There is very rare bug that switches your current checkpoint to startpoint. Quite annoying.
3) There is extremely rare bug which lets you place blocks everywhere - not just in square grid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 12 2014, 10:10am replied:

1) Hmm, yes. Have to fix that ASAP:
2) This is solved. Half accidentally, half on purpose.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
Contact
Send Message
Official Page
Ismolaitela.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Platformer
Theme
Abstract
Players
Single, Multiplayer & Co-Op
Project
Indie
Twitter

Latest tweets from @theismolaitela

It looks like the next version will be postponed to next week.

18hours 27mins ago

Today my brother informed me that another track for the Portal Mortal is ready! Now, it's my turn to do mastering.

19hours 5mins ago

Yeah. #gamedev #indiedev T.co

19hours 59mins ago

@themeatly Soon™!

23hours 59mins ago

This ain't gonna end well... #gamedev T.co

Sep 16 2014, 10:00am

Promised to myself that I'll focus on #gamedev now. After playing 1.5h Guacamelee and watching random cat videos, I think I'm ready.

Sep 16 2014, 9:44am

@ZaibatsuInc Totally overrated.

Sep 16 2014, 9:18am

@JDanielHall Oh you. ^^

Sep 15 2014, 2:53pm

@thatguynm or afraid of being misunderstood, in some cases.

Sep 15 2014, 2:43pm

@Jparra45 True.

Sep 15 2014, 2:42pm

Embed Buttons

Promote Portal Mortal on your homepage or blog by selecting a button and using the HTML code provided (more).

Portal Mortal
Portal Mortal
Statistics
Rank
4,729 of 24,077
Last Update
1 month ago
Watchers
27 members
Files
3
News
13