One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Wetware Portal Mortal - Tutorial modification Portal Mortal - Multiplayer tiling
Blog RSS Feed Report abuse Latest News: Version 0.1.0.2 - Smooth and stable!

0 comments by IsmoLaitela on Apr 30th, 2015

Portal Mortal - Version 0.1.0.2

Some of the major changes in this build are:
- Added option to toggle replays ON or OFF.
- Added small victory animation.
- Added "loading level"-text in multiplayer.
- Added option to disable taunts in multiplayer.
- Fixed inability to read signs in multiplayer.
- Fixed inability to start and stop server multiple times.
- Fixed rare case, where player would sometimes "float" even on the ground.
- Fixed level transferring bug in multiplayer.
- Replaced couple of portal sounds.
- Replaced couple of sprites.
- Removed zoom key.
- No longer vertical slowdown while jumping in portals.
- Signs are working better against the darkness.
- IP-field is set to be hidden until being selected.
- Playlists are now working in multiplayer.
- Tutorial changes.
- Clients are now sending much less data than before.

Screenshots:

(These tiles are part of the custom Minecraft tileset I downloaded from the Internet. Author unknown.)

What's next?

There isn't currently that much levels to play, so I'm planning to add couple of more... while adding improved sounds and graphics and working with multiplayer related issues. Also, I'd like to create better intro! Couple of setup screens and a bit better "first steps" should be enough for now.

Any feedback will be appreciated. Something about graphics? Express yourself! Found a bug/glitch? Tell that to me! Don't hold that valuable piece of information for yourself!

There's also a subreddit dedicated to this game!
Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Linux
Portal Mortal - Beta 0.1.0.2 (Linux only)

Windows
Portal Mortal - Beta 0.1.0.2 (Windows only)

Meanwhile, please, do enjoy!

Media RSS Feed Latest Video
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Portal Mortal - Beta 0.1.0.2 (Windows only)

Portal Mortal - Beta 0.1.0.2 (Windows only)

Apr 30, 2015 Demo 0 comments

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Portal Mortal - Beta 0.1.0.2 (Linux only)

Portal Mortal - Beta 0.1.0.2 (Linux only)

Apr 30, 2015 Demo 0 comments

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Portal Mortal - Beta 0.1.0.1 (Windows only)

Portal Mortal - Beta 0.1.0.1 (Windows only)

Mar 26, 2015 Demo 0 comments

Fixed some stability issues, added running, reworked sounds and graphics. Co-op levels. Stuff.

Portal Mortal - Beta 0.1.0.1 (Linux only)

Portal Mortal - Beta 0.1.0.1 (Linux only)

Mar 26, 2015 Demo 0 comments

Linux version is back! Mostly broken piece of s**t, but you should be able to play online without any (big) problems! Level selection might be completely...

Post comment Comments  (0 - 10 of 29)
Guest
Guest Feb 11 2015, 1:38am says:

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 11 2015, 4:04am replied:

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

+1 vote   reply to comment
Guest
Guest Feb 10 2015, 11:24am says:

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 10 2015, 11:22pm replied:

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

+1 vote   reply to comment
Sephos
Sephos Nov 20 2014, 4:00pm says:

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Nov 21 2014, 12:13am replied:

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

+1 vote   reply to comment
Blodyavenger
Blodyavenger Oct 11 2014, 5:56pm says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Oct 12 2014, 3:45am replied:

Indeed it is! :D

+1 vote   reply to comment
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote   reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote   reply to comment
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Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
Contact
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Official Page
Portalmortal.net
Release Date
TBD
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Style
Genre
Platformer
Theme
Abstract
Players
Single, Multiplayer & Co-Op
Project
Indie
Twitter

Latest tweets from @theismolaitela

Decreased the particle size by half. Looks pretty good now. #gamedev #indiedev T.co

5hours 46mins ago

Fix count of the day: 5! I think that's enough for now. #gamedev #indiedev

7hours 41mins ago

@TristanParrish I can believe that. Boosts the atmosphere, no doubt about it!

9hours 17mins ago

@TristanParrish Of course not! As long as you don't claim it be yours or make money with it.

10hours 27mins ago

DJJusbi - Torment T.co Sounds like a boss time! #soundtracksunday

11hours 25mins ago

@tcodinat @Sllayt3r SHOCKING NEWS: Game developer played a game! WITNESS: I thought he was coding all the time.

12hours 18mins ago

@Sllayt3r Gamedeving. Maybe later on playing some games.

12hours 27mins ago

#PortalMortal goes Wetware! No more blue blocks. Now it's all about the MEAT! #gamedev #indiedev T.co

12hours 46mins ago

@Kintinue and now it should be much more stable and secure what comes to multiplayer. :)

May 2 2015, 8:26am

#PortalMortal second tutorial level with added modifications. #screenshotsaturday #gamedev @Kintinue T.co

May 2 2015, 1:55am

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Portal Mortal
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