One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Blog RSS Feed Post news Report abuse Latest News: Version 0.1.0.4 - Bigger and better

0 comments by IsmoLaitela on Aug 6th, 2015

Portal Mortal - Version 0.1.0.4

Patch applied - Still the same version number
- Added possibility to hide text of automatic signs.
- Added possibility to rebind shooting buttons on gamepad.
- Added red lines over some menu buttons while in multiplayer.
- Added new playlist: Brutal!
- Added couple of new levels.
- Fixed ban_id and kick_id commands.
- Fixed text depth issue with exit portal.
- Fixed menu hiding when it wasn't supposed to.
- Fixed saw blades and mechanical bases in multiplayer.
- Fixed teleporters in multiplayer.
- Fixed exit button not working during the multiplayer.
- Fixed "Portal Mortal has stopped working" start-up issue.
- Improved horizontal lifts.
- Modified blood surfaces.
- Modified levels "Broken bridge" and "Tutorial 2".
- It's now possible to quit the game using ALT+F4.
- Gateway portals will now show "Locked" in multiplayer.
- No longer possible to swap between blocks/tiles when writing text.

Some of the major changes in this build are:
- Added "Exit game" button.
- Added skip-text to replay.
- Added Teleporter-block.
- Added Portal-block (Usable only in Singleplayer).
- Added zoom block for fixed camera positions.
- Added option "Portal funnel".
- Added up to x4 camera zoom.
- Added a little bit more help to tile layers.
- Added possibility to customize character while in multiplayer.
- Added new commands to server admin: /show, /kick_id and /ban_id.
- Added plenty of new levels.
- Fixed some gamepad releated issues.
- Fixed an issue where portals would slow down the lifts.
- Fixed slippery lifts when inertia was toggled on.
- Fixed blades moving on rails.
- Fixed issue with quick selection when swapping between tiles and blocks.
- Fixed text aling on signs and modified background.
- Fixed unauthorized main menu pop-up at the beginning of the game.
- Fixed bug where game failed to request missing level data in multiplayer.
- Fixed possibility to fool the checkpoint system after death.
- Fixed a bug in replay when edit mode was toggled ON.
- Improved players vertical speed when jumping from lift.
- Improved blood & piece layer and overall performance.
- Improved online news display.
- Improved exit block.
- Holding arrow keys while changing values in edit mode will now increase/decrease them faster.
- ESC will now open and close main menu.
- During the playlist and replay ESC won't open the menu.
- Text cursor is now blinking in text fields.
- Replay disabled as a default.
- Player's character will now try to land on portals.
- Slightly adjusted portal physics.
- Bringing up and hiding menus is now much smoother.
- Tutorials are available for gamepads as well.

KNOWN ISSUES:

- Opening any playlist and moving from level to another during the multiplayer will result a crash. This will affect to clients and host as well. Please, do not use playlists in multiplayer. Opening single levels won't cause any problems... hopefully.
- You can't upload levels bigger than 96Kb. Reason unknown.
- Linux version is still a buggy mess. Waiting for engine update.

Screenshots:


What's next?

As the Apple developer license costs about 99$, you won't see Mac version any time soon, EVEN I said I would publish it now! When I managed scrap enough money to buy that damned licence, I will release the Mac version with the next version. I've also started to code two bosses and atleast one of them should be available with the next patch. I'm still trying to kill all CPU hogs and do everything to get this game run even on the most rubbish systems. However, things are looking pretty good in overall.

Any feedback will be appreciated. Something about graphics? Express yourself! Found a bug/glitch? Tell that to me! Don't hold that valuable piece of information for yourself!

There's also a subreddit dedicated to this game!
Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Windows
Portal Mortal - Beta 0.1.0.4 (Windows only)


Meanwhile, please, do enjoy!


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Portal Mortal - Beta 0.1.0.4 (Windows only)

Portal Mortal - Beta 0.1.0.4 (Windows only)

Aug 6, 2015 Demo 2 comments

Fixed game crashing bug and improved some parts of the game. Added 3 new blocks, bigger exit, plenty of new levels and some new options as well as loads...

Portal Mortal - Beta 0.1.0.3 (Windows only)

Portal Mortal - Beta 0.1.0.3 (Windows only)

Jun 18, 2015 Demo 0 comments

Added new menu buttons and overall improved menu usability. New track "Endless Voyage" included. Fixed dozens of bugs and modified half of the current...

Portal Mortal - Beta 0.1.0.3 (Linux only)

Portal Mortal - Beta 0.1.0.3 (Linux only)

Jun 18, 2015 Demo 0 comments

Added start-up sequence and improved menu control. New track added. Dozens of issues fixed. Now everyone will start from the HUB (after completing tutorial...

Portal Mortal - Beta 0.1.0.2 (Windows only)

Portal Mortal - Beta 0.1.0.2 (Windows only)

Apr 30, 2015 Demo 1 comment

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Portal Mortal - Beta 0.1.0.2 (Linux only)

Portal Mortal - Beta 0.1.0.2 (Linux only)

Apr 30, 2015 Demo 0 comments

Lag, streamer and slow broadband friendly! Some new sounds and sprites added. Tiling system added. New options.

Post comment Comments  (0 - 10 of 29)
Guest
Guest Feb 11 2015 says:

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 11 2015 replied:

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

+1 vote   reply to comment
Guest
Guest Feb 10 2015 says:

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 10 2015 replied:

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

+1 vote   reply to comment
Sephos
Sephos Nov 20 2014 says:

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Nov 21 2014 replied:

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

+1 vote   reply to comment
Blodyavenger
Blodyavenger Oct 11 2014 says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Oct 12 2014 replied:

Indeed it is! :D

+1 vote   reply to comment
Guest
Guest Mar 27 2014 says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014 replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote   reply to comment
Guest
Guest Mar 28 2014 replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014 replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote   reply to comment
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Portal Mortal
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IsmoLaitela
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@DotWarriorGames Welp, should give a go for that one... someday.

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@DotWarriorGames So, uhm, just an original tumblr page, in example?

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@DotWarriorGames That's true, that's true... I'll see what I can do about it.

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@DotWarriorGames I have, but this kind of smaller posts are more in my liking than lengthy, in-depth analysis.

Sep 3 2015

Managed to be here only half an hour, which went pretty fast. Until next time, bye! #IndieDevHour

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@yanneyanen @atsiitech You should review your project, just in case.

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@yanneyanen Beer trap!

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@yanneyanen or maybe it notices that the clock is nearing 9pm... and there's no beer in the fridge! Nevertheless, good looking trap.

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@holliebuckets Bye bye! :D

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@themeatly the last frame should be "Meh". :P

Sep 2 2015

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