One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Cinematic mode Portal Mortal - Community level Portal Mortal - Impermeable walls
Blog RSS Feed Report abuse Latest News: Portal Mortal - Beta

0 comments by IsmoLaitela on Feb 26th, 2015

Portal Mortal - Version 0.1.0.0 from Alpha to Beta

Some of the major changes in this build are:
- Portal Mortal is officially in BETA!
- Added new option: "Motion blur".
- Added new block "World block".
- Added two new blocks: Light wall and Vanish wall!
- Added option to disconnect from server.
- Added a button to hold camera still while moving.
- Added a Help-button which will be shown only in edit-mode.
- Added couple of new sprites.
- Added player customization.
- Removed option "Open world".
- Fixed lifts.
- Fixed some collision issues with sawblades.
- Fixed some issues related to gamepad.
- Fixed idle animation in multiplayer.
- Improved tutorial levels.
- Improved spikes.
- Improved color blocks.
- Improved replay.
- Improved text writing.
- Improved portal and player collision.
- Reworked camera view when the "open world" is set to "false".
- Reworked level upload & download functions.
- File names are no longer forced to use "lower string".
- Changing gravity won't kill the player anymore.
- Place calculation of portals is now much more lightweight.
- Loading custom theme won't (hopefully) mess up the collision anymore.
- Lasers can now go through multiple portals.
- Customizations are now shown in multiplayer.
- Loads of minor adjustments and bug fixes.

Some new(ish) screenshots:

Version 0.1.0.0 trailer:


What's next?

Portal Mortal hits the Beta, so what does that mean? Updates won't follow as often as they've used to. As all the core features are done, there isn't much to add (except the content). Of course there will be bug fixes and some new playable levels, blocks and stuff, but not as much and not so often as before. Graphical updates will follow as I receive new sprites. After some bug fixing I'm probably going to focus on story writing... and that will take some time!

Any feedback will be appreciated. Something about graphics? Express yourself! Found a bug/glitch? Tell that to me! Don't hold that valuable piece of information for yourself!

There's also subreddit dedicated to this game!
Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Linux
Due to unresolved problems, Linux build should be available in couple of days.

Windows
Portal Mortal - Beta 0.1.0.0 (Windows only)

Mean while, please, do enjoy!

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Portal Mortal - Beta 0.1.0.0 (Windows only)

Portal Mortal - Beta 0.1.0.0 (Windows only)

Feb 26, 2015 Demo 0 comments

Portal Mortal hits the Beta! The core is ready, but most of the content is still missing.

Portal Mortal - Alpha 0.0.4.3 (Windows only)

Portal Mortal - Alpha 0.0.4.3 (Windows only)

Jan 8, 2015 Demo 0 comments

Reworked load&save; functions and checkpoint system. Added two new blocks, improved gore effects and made some multiplayer improvements.

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Post comment Comments  (0 - 10 of 29)
Guest
Guest Feb 11 2015, 1:38am says:

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 11 2015, 4:04am replied:

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

+1 vote   reply to comment
Guest
Guest Feb 10 2015, 11:24am says:

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Feb 10 2015, 11:22pm replied:

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

+1 vote   reply to comment
Sephos
Sephos Nov 20 2014, 4:00pm says:

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Nov 21 2014, 12:13am replied:

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

+1 vote   reply to comment
Blodyavenger
Blodyavenger Oct 11 2014, 5:56pm says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela Creator
IsmoLaitela Oct 12 2014, 3:45am replied:

Indeed it is! :D

+1 vote   reply to comment
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote   reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Creator
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote   reply to comment
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Portal Mortal
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Developed By
IsmoLaitela
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