One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Version 0.2.0.0

Some of the major changes in this build are:

  • Added small delay when player hits suicide-key in multiplayer.
  • Added small auto aim.
  • Added weather as part of the Theme block.
  • Added fancier way to show the name of the level at the beginning.
  • Added possibility to upload bigger levels than 96Kb.
  • Fixed menu position in lower resolutions.
  • Movement is now using time based calculation.
  • Removed constant sync check in multiplayer.
  • While the doors are open, players won't no longer get stuck on closing ends.

Read "README!.txt" for more patch notes!

KNOWN ISSUES:

  • Opening any playlist and moving from level to another during the multiplayer *might* result a crash. This will affect to clients and host as well.
  • Some players have experienced problems with vertical speed not building up properly.
  • Some desync problems in multiplayer.

Screenshots

Multiplayer gameplay -video

What's next?

This build took quite a while. A bit over 3 months, to be exact. Not that much new content in form on music, levels or collectibles, but many reworked systems, refactored codes and small (but significant) improvements.

I'm going to focus on some flaws and issues I've encountered during these months. One of them being problem with Linux and its level loading. I'll try to add some more content in forms of customization items and blocks. I might even add new boss prototype I've been playing around with... Anyway, I'll try to push this next build out much faster now that I don't have to change my existing code too much anymore.

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Windows
Portal Mortal - Beta 0.2.0.0 (Windows only)


Linux
Currently busted, will be fixed to next version.


Meanwhile, please, do enjoy!


Version 0.1.0.8 - Ready. Set. GO!

Version 0.1.0.8 - Ready. Set. GO!

News 0 comments

Added racing mode, improved value tables in edit mode, added plenty of new sprites and included one new soundtrack. Also, fixes!

Version 0.1.0.7 - It's not much, but it's working

Version 0.1.0.7 - It's not much, but it's working

News 0 comments

Fixed couple of critical issues with signs and portals. Added option to change blood color.

Version 0.1.0.6 - Linux version is back!

Version 0.1.0.6 - Linux version is back!

News 0 comments

Added two new meat blocks, suicide-key and improvent things.

Version 0.1.0.5 - Language support

Version 0.1.0.5 - Language support

News 0 comments

Added language support, 6 new blocks, new soundtrack, fixed several crashing issues and reworked elevators!

Portal Mortal - Beta 0.2.0.0 (Windows only)

Portal Mortal - Beta 0.2.0.0 (Windows only)

Demo 0 comments

Added local co-op with up to 4 players. Changed movement from "pixels per frame" to "pixels per time". Plenty of other adjustments.

Portal Mortal - Beta 0.1.0.8 (Linux only)

Portal Mortal - Beta 0.1.0.8 (Linux only)

Demo 0 comments

Create your own racing levels, add note blocks and play with your Windows- and/or Linux-friends!

Portal Mortal - Beta 0.1.0.8 (Windows only)

Portal Mortal - Beta 0.1.0.8 (Windows only)

Demo 0 comments

Added race-blocks, plenty of new sprites, one new soundtrack and fixed broken things.

Portal Mortal - Beta 0.1.0.7 (Windows only)

Portal Mortal - Beta 0.1.0.7 (Windows only)

Demo 0 comments

Added ability to change blood color, fixed signs and crash when entering the menu while there's still portals on the field.

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

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Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

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Sephos
Sephos

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

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Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

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Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

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Portal Mortal
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IsmoLaitela
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