One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - First tutorial level Portal Mortal - Working together with multiplayer! Portal Mortal - Couple of new sprites!
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0 comments by IsmoLaitela on Aug 14th, 2014

Portal Mortal - Version

Some of the major changes in this build are:
- Fixed level uploading. Now everyone should be able to successfully upload their levels.
- Double pixel -option now saving correctly.
- Screen scaling issue fixed.
- Fixed overlapping portals.
- Removed previous two tracks (temporarily) and added Space Nexus-track instead.
- Focusing to one theme: Space.
- Couple of new sprites and placeholder background added.
- Multiplayer added!

To see multiplayer notes, please read "ReadMe - Multiplayer.txt"!

Some new pictures. Multiplayer image and new sprites in action.

Next I'll keep on improving network system and trying to find solution for a new Linux problem. This is going to take a while, but as the networking is finally working, it shouldn't take as much as two months to add rest of the features in multiplayer. I really do hope I can add much more new sprites to next build as now there's only handful of them.

There's also subreddit dedicated to this game.
You can visit it from here:

Due to unresolved problems, Linux build is unavailable this time.

Portal Mortal - Alpha (Windows only)

Mean while, please, do enjoy!

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Portal Mortal - Alpha (Windows only)

Portal Mortal - Alpha (Windows only)

Aug 14, 2014 Demo 0 comments

A whole bunch of improvements, renewed sprites and first, playable, multiplayer!

Portal Mortal - Alpha (Windows only)

Portal Mortal - Alpha (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha (Linux only)

Portal Mortal - Alpha (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Post comment Comments  (0 - 10 of 21)
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
Guest Mar 20 2014, 8:59pm says:

Fresh bugs!
1) If you're moving on a treadmill you can't jump backwards unless you was walking that way.
2) There is very rare bug that switches your current checkpoint to startpoint. Quite annoying.
3) There is extremely rare bug which lets you place blocks everywhere - not just in square grid.

+1 vote     reply to comment
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
IsmoLaitela Mar 12 2014, 10:10am replied:

1) Hmm, yes. Have to fix that ASAP:
2) This is solved. Half accidentally, half on purpose.

+1 vote     reply to comment
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It looks like the next version will be postponed to next week.

18hours 27mins ago

Today my brother informed me that another track for the Portal Mortal is ready! Now, it's my turn to do mastering.

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@themeatly Soon™!

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@thatguynm or afraid of being misunderstood, in some cases.

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Portal Mortal
Portal Mortal
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