One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Version 0.2.0.1

Some of the changes in this build are:

  • Added small arrows to show the direction of portals.
  • Added speech bubbles when players are writing.
  • Added new boss: Mechanic Fist.
  • Added new taunts.
  • Added new block "Audio emitter".
  • Added new block "Shake block".
  • Added new weather options.
  • Fixed bug where shooting portal just before dying would cause the game to crash.
  • Fixed menu jumping on lower FPS.
  • Fixed player gaining a huge speed boost when running through a portal.
  • Minimizing the game window won't mess with graphics.

Read "README!.txt" for more patch notes!

KNOWN ISSUES:

  • Some sync problems in multiplayer.

Screenshots

What's next?

This build took almost as much as the previous one, maybe even longer! Up next: Fixing that sync problem in multiplayer and maybe even adding proper collectibles? Who knows! I'm going to spent some time fixing player's behavior on ice and air, since I'm not quite satisfied with it, yet. So much room for the improvements...

Linux version is back (again)! It took some time, but I managed to fix level loading issues. It only affected levels packed with the game, but downloaded levels worked just fine. I hope I can offer stable build version after version for now on and there won't be any similar situations which would force me to drag down Linux version. We can only wish for the best... and fear for the worst.

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Windows
Portal Mortal - Beta 0.2.0.1 (Windows only)


Linux
Portal Mortal - Beta 0.2.0.1 (Linux only)


Meanwhile, please, do enjoy!


Version 0.2.0.0 - Local Co-op with shared screen!

Version 0.2.0.0 - Local Co-op with shared screen!

News

Added local Co-op with up to 4 players. Everyone has their own, fully customizable, controls. Changed movements from "pixels per frames" to "pixels per...

Version 0.1.0.8 - Ready. Set. GO!

Version 0.1.0.8 - Ready. Set. GO!

News

Added racing mode, improved value tables in edit mode, added plenty of new sprites and included one new soundtrack. Also, fixes!

Version 0.1.0.7 - It's not much, but it's working

Version 0.1.0.7 - It's not much, but it's working

News

Fixed couple of critical issues with signs and portals. Added option to change blood color.

Version 0.1.0.6 - Linux version is back!

Version 0.1.0.6 - Linux version is back!

News

Added two new meat blocks, suicide-key and improvent things.

Add file RSS Files
Portal Mortal - Beta 0.2.0.1 (Linux only)

Portal Mortal - Beta 0.2.0.1 (Linux only)

Demo

Linux version is back! Now with working level loading, 5 new soundtracks, new boss and bunch of bug fixes!

Portal Mortal - Beta 0.2.0.1 (Windows only)

Portal Mortal - Beta 0.2.0.1 (Windows only)

Demo

Fixed several crashing issues, added new boss, added 5 new soundtracks and much more!

Portal Mortal - Beta 0.2.0.0 (Windows only)

Portal Mortal - Beta 0.2.0.0 (Windows only)

Demo

Added local co-op with up to 4 players. Changed movement from "pixels per frame" to "pixels per time". Plenty of other adjustments.

Portal Mortal - Beta 0.1.0.8 (Linux only)

Portal Mortal - Beta 0.1.0.8 (Linux only)

Demo

Create your own racing levels, add note blocks and play with your Windows- and/or Linux-friends!

Portal Mortal - Beta 0.1.0.8 (Windows only)

Portal Mortal - Beta 0.1.0.8 (Windows only)

Demo

Added race-blocks, plenty of new sprites, one new soundtrack and fixed broken things.

Portal Mortal - Beta 0.1.0.7 (Windows only)

Portal Mortal - Beta 0.1.0.7 (Windows only)

Demo

Added ability to change blood color, fixed signs and crash when entering the menu while there's still portals on the field.

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

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Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

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Sephos
Sephos

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

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Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

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Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

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Portal Mortal
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IsmoLaitela
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Jumping off from tonight, #IndieDevHour! Till next week!

Dec 7 2016

Latest soundtrack addon: Homecoming! Soundcloud.com There's now total of 13 soundtracks in Portal Mortal! x_x #IndieDevHour

Dec 7 2016

Bunch of new tiles came in today! See them satellite dishes and antennas? Credits to @somepx! #IndieDevHour T.co

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Adding doors, height and width can be anything. Now, trying to add some juice and been trying to make it animated..… T.co

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