One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Feeling funny... Portal Mortal - Poor bastard Portal Mortal - Teamwork for the win
Blog RSS Feed Report abuse Latest News: Version - Improved multiplayer and reworked hallucination effect

0 comments by IsmoLaitela on Sep 25th, 2014

Portal Mortal - Version

Some of the major changes in this build are:
- Fixed animation loop with checkpoints.
- The number animation of buttons is now better.
- Buttons and doors will now work better together.
- Buttons with 0 seconds will now work correctly.
- Replaced every light sprite with vector graphics.
- Improved multiplayer.
- Added shaders.
- Reworked hallucination mode.
- Downloading, uploading and voting levels are now (hopefully) working better.
- Added more bindable key options.
- No more eye irritating view movement when respawning the player.
- It's now possible to select blocks using middle mouse button.
- GUI scales better on Double Pixel mode.

To see multiplayer notes, please read "ReadMe - Multiplayer.txt"!

Some new multiplayer screenshots:

Problem with Ubuntu still lies unresolved. However, the networking is working better and better. There's still some problems I need to solve, but it's starting to look really good. Next step is to write the story and hopefully add new sprites.

There's also subreddit dedicated to this game.
You can visit it from here:

Due to unresolved problems, Linux build is unavailable this time.

Portal Mortal - Alpha (Windows only)

Mean while, please, do enjoy!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Portal Mortal - Alpha (Windows only)

Portal Mortal - Alpha (Windows only)

Sep 25, 2014 Demo 0 comments

Improved multiplayer, reworked hallucination and a whole bunch of bug fixes!

Portal Mortal - Alpha (Windows only)

Portal Mortal - Alpha (Windows only)

Aug 14, 2014 Demo 0 comments

A whole bunch of improvements, renewed sprites and first, playable, multiplayer!

Portal Mortal - Alpha (Windows only)

Portal Mortal - Alpha (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha (Linux only)

Portal Mortal - Alpha (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Post comment Comments  (0 - 10 of 23)
Blodyavenger Oct 11 2014, 5:56pm says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela Oct 12 2014, 3:45am replied:

Indeed it is! :D

+1 vote     reply to comment
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
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Portal Mortal
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Portal Mortal
Portal Mortal
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