One man, one room, one purpose: Reach the goal. Complex simplicity in your hands! And what if you reach the exit, what then? It's up to you. Create new level, modify existing ones or download few new from web. Use wide variety of different blocks and trinkets to create your level. COMING LATER FOR MAC!

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Portal Mortal - Feeling funny... Portal Mortal - Poor bastard Portal Mortal - Teamwork for the win
Blog RSS Feed Report abuse Latest News: Version 0.0.4.1 - Improved multiplayer and reworked hallucination effect

0 comments by IsmoLaitela on Sep 25th, 2014

Portal Mortal - Version 0.0.4.1

Some of the major changes in this build are:
- Fixed animation loop with checkpoints.
- The number animation of buttons is now better.
- Buttons and doors will now work better together.
- Buttons with 0 seconds will now work correctly.
- Replaced every light sprite with vector graphics.
- Improved multiplayer.
- Added shaders.
- Reworked hallucination mode.
- Downloading, uploading and voting levels are now (hopefully) working better.
- Added more bindable key options.
- No more eye irritating view movement when respawning the player.
- It's now possible to select blocks using middle mouse button.
- GUI scales better on Double Pixel mode.

To see multiplayer notes, please read "ReadMe - Multiplayer.txt"!

Some new multiplayer screenshots:

Problem with Ubuntu still lies unresolved. However, the networking is working better and better. There's still some problems I need to solve, but it's starting to look really good. Next step is to write the story and hopefully add new sprites.

There's also subreddit dedicated to this game.
You can visit it from here: Reddit.com
Website: Ismolaitela.net
Twitter: Twitter.com

Linux
Due to unresolved problems, Linux build is unavailable this time.

Windows
Portal Mortal - Alpha 0.0.4.1 (Windows only)

Mean while, please, do enjoy!

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Downloads RSS Feed Latest Downloads
Portal Mortal - Alpha 0.0.4.1 (Windows only)

Portal Mortal - Alpha 0.0.4.1 (Windows only)

Sep 25, 2014 Demo 0 comments

Improved multiplayer, reworked hallucination and a whole bunch of bug fixes!

Portal Mortal - Alpha 0.0.4.0 (Windows only)

Portal Mortal - Alpha 0.0.4.0 (Windows only)

Aug 14, 2014 Demo 0 comments

A whole bunch of improvements, renewed sprites and first, playable, multiplayer!

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Portal Mortal - Alpha 0.0.3.2 (Windows only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain, better blood behavior and fixed Linux version.

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Portal Mortal - Alpha 0.0.3.2 (Linux only)

Jun 12, 2014 Demo 0 comments

Mostly bug fixes. Added rain. Fixed Linux version. Plays best with Ubuntu 13.04.

Post comment Comments  (0 - 10 of 23)
Blodyavenger
Blodyavenger Oct 11 2014, 5:56pm says:

I didn't know the game is ready for trying. Downloading it ASAP! #excited

+2 votes     reply to comment
IsmoLaitela
IsmoLaitela Oct 12 2014, 3:45am replied:

Indeed it is! :D

+1 vote     reply to comment
Guest
Guest Mar 27 2014, 10:08pm says:

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 12:16am replied:

Ofcourse there had to be something like that. I'll put it into my todo-list.

+1 vote     reply to comment
Guest
Guest Mar 28 2014, 6:32am replied:

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 28 2014, 7:27am replied:

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

+1 vote     reply to comment
Guest
Guest Mar 24 2014, 4:13pm says:

1 bug now.
With high speed you can open portal in a split-second before death which will still be there after respawn.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 24 2014, 4:27pm replied:

I'll fix this ASAP before Friday.

+1 vote     reply to comment
IsmoLaitela
IsmoLaitela Mar 21 2014, 1:17am replied:

Thanks for the heads up!
1) I'll take a look at this. I've fixed couple of things already, not sure if this still exists.
2) I've experienced this only once. How and when does this happen? Can you reproduce it somehow? In what kind of situation that happened?
3) This doesn't mean that you can place block top of a block so there's multiple block inside each other? I think this is the thing that snaps the grid and instead of 32x32 grid movement, blocks move precisely to that point where your mouse is? This is actually a feature. In edit mode, try to hit button "B". You'll see it will toggle grid movement on/off. This one I've been thinking to remove, because it would only cause destruction and chaos on the longer run. If this wasn't the case, please, fill me for more details.

+1 vote     reply to comment
Guest
Guest Mar 21 2014, 2:21am replied:

2) It happens on maps with 5+ checkpoints and you have to die often.
3) Yeah, it's "B" mode, nice to see you have it and it would be even nicer to have 1/2 scales for common blocks like grey, spike or semi-solid.

+1 vote     reply to comment
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Portal Mortal
Platforms
Windows, Mac, Linux
Developed By
IsmoLaitela
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Official Page
Ismolaitela.net
Release Date
TBD
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Genre
Platformer
Theme
Abstract
Players
Single, Multiplayer & Co-Op
Project
Indie
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Latest tweets from @theismolaitela

@Emberheartgames The progress has been significant!

20hours 19mins ago

@spacetreasured According the model... Back to early 1900s?

20hours 51mins ago

@spacetreasured If I'm not completely mistaken, you are doing a car?

21hours 7mins ago

What you think about this background? Suitable for space environment? #gamedev #indiedev T.co

Oct 21 2014, 8:38am

If you want to try my #GM48 entry, you can download it from here: T.co #gamedev T.co

Oct 20 2014, 3:13pm

My soon-to-be-ready #GM48 entry! Just a few more tweaks and I can submit it. #gamedev T.co

Oct 19 2014, 1:49pm

The current progress of my #GM48 entry T.co #gamedev

Oct 19 2014, 7:26am

Current #GM48 progress! Time to take some sleep and continue tomorrow. Night, night! #gamedev T.co

Oct 18 2014, 4:55pm

@Emberheartgames It depends. Mostly, no.

Oct 18 2014, 12:06pm

@LateTide I feel the same way, but it really helps to focus on something else than to main project all the time

Oct 18 2014, 5:44am

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Portal Mortal
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