A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Post news Report content RSS feed NPC Following, Treasure Chests, Signposts and Ore Deposits

Some of the newest features of Vox, soon to be introduced in v0.19. NPC following, treasure chests, signposts and ore deposits.

Posted by AlwaysGeeky on Oct 9th, 2012

Here is a video demonstrating some of the newest Vox features:

This includes:

  • Treasure chests (This will contain phat loot).
  • Signposts - Can be placed in the world and the text can be edited.
  • NPC follow behaviour.
  • Ore depostits (In this demonstration I let the NPC interact with the ore, but it is mine-able by both players and NPCs).
  • Item 'magnet' - Makes collecting items easier.
  • Damage text popups when damage occurs.
  • New player model - Dwarf Head :P
  • Item quantities - Bombs and arrows (No longer infinite supply).

These features will be included in the upcoming version v0.19

Post comment Comments
Expack Oct 10 2012 says:

Very nice demonstration! I especially like how you've got animated voxels - from what I've heard, getting voxels to animate in a respectable manner is a minor miracle.

Seeing that there appear to be some fluid-looking monsters in the video, it would be cool if such monsters, instead of dying like normal monsters, could transform into a fluids-based puddle using the water system demonstrated in a previous newspost.

Also, how are you planning to overcome the AI pathfinding difficulties hinted at in the presentation video? I'd be interested in seeing what you'll come up with!

+2 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Oct 10 2012 replied:

Oh wow... that is a really cool idea actually... I could quick easily hook up the slimes dying to creating water, that runs away and evaporates.

Thanks for the suggestion, I hope you don't mind if I steal this idea and try it in the game? :P

+2 votes   reply to comment
Expack Oct 10 2012 replied:

Hey, you're welcome! Please, feel free to use my idea in your game - consider it yours now. :)

+2 votes     reply to comment
miniclu Oct 10 2012 says:

erm isnt this just the source from Cube World, search it on google lol..

0 votes     reply to comment
Expack Oct 11 2012 replied:

O rly? How can a game be made from the source of another if said source hasn't been released yet? Regardless, if you're really that convinced, why don't you tell the folks at ModDB the same thing? You can reach them at Moddb.com , and yes, they read it - I, myself, have personally used it in regards to some questions I had for last year's MOTY and GOTY awards AND got an answer in return! (Of course, if you're referring to Infiniminer, an open-source game which even Minecraft uses for part of its own source, then pardon my n00bage.)

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Oct 11 2012 replied:

Actually miniclu this game is 100% my own source, I have not used any source from any other game. I started making this voxel engine as part of a Ludum Dare competition 6 months ago... you can look it up if you want.

Thanks for the clarification Expack :)

+2 votes   reply to comment
taintedpyro813 Oct 11 2012 says:

yea this game reminds me alot of cubeworlds and it is looking really nice i just cant wait to see who comes out on top after the realease of both games :D keep up the good work AlwaysGeeky

+1 vote     reply to comment
krudemon Oct 12 2012 says:

I tryed to get cubeworld going and now i get anywhere from 30-100 spamm emails a day from random junk and no cubeworld be warn.... Ive had this game a day now cant wait to play it once the text going black thing is fix.

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Oct 12 2012 replied:

Cool thanks, I will release the update that fixes this black text bug soon :)

+1 vote   reply to comment
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