A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.
New camera modes including follow-cam and target-cam and also a cinematic targeting system, very similar to the one used in the Zelda games.
Posted by AlwaysGeeky on Dec 11th, 2012
Vox has had a camera makeover recently and I have been fine tuning the 3d cameras that are used in the game. I have also added new camera systems that can be used in different situations to make sure that the camera is always facing and directed at the action in game.
Here is a video demonstrating the new camera systems and the new enemy target/lock-on mode:
The target camera is very useful in combat and can be used to make sure that you are always facing and targeting the enemy that you want to fight. When in target mode, the screen renders in a letterbox to give it a more cinematic feel and the player always facing towards the enemy. This allows you to side-jump and dodge attacks as well as attack the enemy easily yourself with your skills and weapons.
There is a follow-cam that you can activate that intelligently rotates the camera as you move so you dont need to rotate it using your mouse (or analog stick). This will help to keep the camera facing the right direction as you are moving around in the world.
If you like what you see and you would like to support Vox as Indie Game of the Year, you can cast a vote for Vox, since it has made it through as a finalist in the Adventure category! Thank you for any support. :D