Storyline

The Xenophis, a Vulcan exploratory vessel, has incidentally found the mythical sector of Firia where the planets, only reachable through warp tunnels, are told to be made of staggering ice and liquid fire. As a precautionary act, the Xenophis crew are attempting to launch interstellar probes, significantly altered to exist within the Firia atmosphere, in order to learn more of this magnificent piece of the galaxy.

However, evidence shows that the former inhabitants do not like outsiders.

You are the probe, and your mission is to maneuver your way to the other end of the warp tunnel. You are equipped with two shields, one to protect you from icy drones, and another from fiery ones. However, only one shield can be active at a time.

Warning: mental stability may deteriorate.

Gameplay

In theory, playing the game is very simple: when a drone is approaching you, you must activate the correct shield before it hits you. Failing to do that, you will lose a percentage of your shield's stability. Primarily, there are two kinds of drones you will face: 

  1. Chasing drones: you can not escape these and must switch shield in time to collide
  2. Duette drones: a pair of drones, one of fire and one of ice. You must move and collide with one of them, while regarding, of course, your shield.

There are 4 game modes each zone could be in, each mode has different objectives, suggested difficulty, and possibly a way of playing. Briefly:

  1. Arcade: this is the "normal" mode; your objective is to reach the last portal with your shields intact
  2. Survival: virtually, you can't beat this mode, every time you enter a portal, the game will get harder and you can see how long you will last!
  3. Dodgy: only one of your shields is active and flipping is not possible, you will be faced with Duette drones and you must dodge to stay alive and reach the last portal
  4. Nervebreak: the rules of the game change; the drones have adapted to your shields and you must collide with every drone using the opposite shield. In other words, face fire drones with your ice shield, and ice drones with your fire shield

At the time of the release, there are 6 zones to choose from. Once you engage a zone, you will be briefed with your objective and how to play. Good luck!

Image RSS Feed Latest Screens
Pandemonium - fire effects Pandemonium - beginning Zone choice - Pandemonium
Blog RSS Feed Report abuse Latest News: Vertigo released on Desura!

5 comments by Henley on Aug 15th, 2011

You are the probe, and your mission is to maneuver your way to the other end of the warp tunnel. You are equipped with two shields, one to protect you from icy drones, and another from fiery ones. However, only one shield can be active at a time.WARNING: Be quick; your nerves will be tested.

[ppbranchg14716button]


 Enjoy Vertigo and many other great games on Desura.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Vertigo 1.0 - Linux

Vertigo 1.0 - Linux

Apr 27, 2011 Full Version 1 comment

Vertigo v1.0 precompiled libraries package for 32/64bit Linux.

Vertigo 1.1 - Windows

Vertigo 1.1 - Windows

Apr 27, 2011 Full Version 0 comments

Vertigo v1.1 installer for Windows XP, Vista, and 7.

Vertigo 1.0 - Mac OS X Snow Leopard

Vertigo 1.0 - Mac OS X Snow Leopard

Apr 27, 2011 Full Version 0 comments

This is a .DMG that contains the game compiled for Mac OS X Snow Leopard.

Post comment Comments  (0 - 10 of 24)
grimmute
grimmute May 18 2013, 9:12am says:

Great concept. Could have been a great game but it doesn't look like the developer cared.

+1 vote     reply to comment
zuckerchan
zuckerchan Jan 29 2013, 12:34pm says:

How can you change the controls, if possible?

+2 votes     reply to comment
Blazerboy65
Blazerboy65 Nov 14 2012, 7:47pm says:

The music in the video is from the Lego Mars Mission section of the Lego website. You might want to change it to avoid copyright issues,

+5 votes     reply to comment
MiP
MiP Jan 21 2012, 4:07pm says:

Do not start. Last seen on loading 'ui.overlay'

console output
---
Parsing script UI.overlay
Texture: UI_ShieldFiller.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: UI_FireShield5.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: UI_IceShield.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: logo.png: Loading 1 faces(PF_A8R8G8B8,968x1009x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,968x1009x1.
Finished parsing scripts for resource group General
Texture: vortex.png: Loading 1 faces(PF_R8G8B8,2630x1315x1) with 11 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2630x1315x1.
*****************************************
*** --- Initialising OgreOggSound --- ***
*** --- OgreOggSound v1.20 --- ***
*****************************************
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
*** --- OpenAL version 1.1
*** --- AVAILABLE DEVICES --- ***
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
---

+2 votes     reply to comment
sianhulo
sianhulo Oct 28 2011, 1:36pm says:

it shows a loadin screen anf when it finish to load it returns me to my previus window, it get killed itself.
Linux, intel core 2 duo 2.5ghz, G31/33(intel integrated, 128 vram), 2gb ram ddr2.

+3 votes     reply to comment
cip91
cip91 Apr 13 2012, 4:55pm replied:

same here..
EDIT: just seen that there isn't a x64 version .. removed :(

+2 votes     reply to comment
dotteri_thecatwolf
dotteri_thecatwolf Oct 26 2011, 1:15pm says:

Nice game. I had amused a while. Some tunnels was really psichodelic.

+2 votes     reply to comment
jamiethm2
jamiethm2 Oct 19 2011, 3:54pm says:

Doesn't run on mine either! ...Removed! :-)

+2 votes     reply to comment
har_g
har_g Oct 10 2011, 3:41pm says:

Maybe it's great to add some obstacle required to dodge (no shield compatibility) and the ability to move left and right further (like looping :P)

Go improve it :)

+2 votes     reply to comment
Techna
Techna Mar 20 2012, 4:47pm replied:

there is no 64bit version of the game

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Vertigo
Platforms
Windows, Mac, Linux
Developed By
amireh
Engine
Ogre Engine
Contact
Send Message
Official Page
Vertigo-game.com
Release Date
Released Apr 13, 2011
Game Watch
Track this game
Share
Community Rating

Average

6.4

47 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

Very hard at first, but after some time becomes quite enjoyable. Difficult to master in any case.

Aug 15 2011, 10:48am by feillyne

Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Vertigo on your homepage or blog by selecting a button and using the HTML code provided (more).

Vertigo Vertigo
Vertigo
Statistics
Rank
7,811 of 24,891
Last Update
1 year ago
Watchers
107 members
Files
3
Reviews
11