The Xenophis, a Vulcan exploratory vessel, has incidentally found the mythical sector of Firia where the planets, only reachable through warp tunnels, are told to be made of staggering ice and liquid fire. As a precautionary act, the Xenophis crew are attempting to launch interstellar probes, significantly altered to exist within the Firia atmosphere, in order to learn more of this magnificent piece of the galaxy.
However, evidence shows that the former inhabitants do not like outsiders.
You are the probe, and your mission is to maneuver your way to the other end of the warp tunnel. You are equipped with two shields, one to protect you from icy drones, and another from fiery ones. However, only one shield can be active at a time.
Warning: mental stability may deteriorate.
In theory, playing the game is very simple: when a drone is approaching you, you must activate the correct shield before it hits you. Failing to do that, you will lose a percentage of your shield's stability. Primarily, there are two kinds of drones you will face:
There are 4 game modes each zone could be in, each mode has different objectives, suggested difficulty, and possibly a way of playing. Briefly:
At the time of the release, there are 6 zones to choose from. Once you engage a zone, you will be briefed with your objective and how to play. Good luck!
You are the probe, and your mission is to maneuver your way to the other end of the warp tunnel. You are equipped with two shields, one to protect you from icy drones, and another from fiery ones. However, only one shield can be active at a time.WARNING: Be quick; your nerves will be tested.
Enjoy Vertigo and many other great games on Desura.
Vertigo v1.0 precompiled libraries package for 32/64bit Linux.
This is a .DMG that contains the game compiled for Mac OS X Snow Leopard.
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Great concept. Could have been a great game but it doesn't look like the developer cared.
How can you change the controls, if possible?
The music in the video is from the Lego Mars Mission section of the Lego website. You might want to change it to avoid copyright issues,
Do not start. Last seen on loading 'ui.overlay'
console output
---
Parsing script UI.overlay
Texture: UI_ShieldFiller.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: UI_FireShield5.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: UI_IceShield.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
Texture: logo.png: Loading 1 faces(PF_A8R8G8B8,968x1009x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,968x1009x1.
Finished parsing scripts for resource group General
Texture: vortex.png: Loading 1 faces(PF_R8G8B8,2630x1315x1) with 11 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2630x1315x1.
*****************************************
*** --- Initialising OgreOggSound --- ***
*** --- OgreOggSound v1.20 --- ***
*****************************************
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
*** --- OpenAL version 1.1
*** --- AVAILABLE DEVICES --- ***
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
---
it shows a loadin screen anf when it finish to load it returns me to my previus window, it get killed itself.
Linux, intel core 2 duo 2.5ghz, G31/33(intel integrated, 128 vram), 2gb ram ddr2.
same here..
EDIT: just seen that there isn't a x64 version .. removed :(
Nice game. I had amused a while. Some tunnels was really psichodelic.
Doesn't run on mine either! ...Removed! :-)
Maybe it's great to add some obstacle required to dodge (no shield compatibility) and the ability to move left and right further (like looping :P)
Go improve it :)
Guys if the game crashes or doesn't run at all, please do notify me here or by email by giving me more information: the game generates log files found under Vertigo/log, these are usually enough to indicate what went wrong and how to solve the issue.
This is the first game I deploy and there are many things that could go wrong which I probably haven't foreseen, so if you do want me to help you, please help me out too! :D
Hey heres my log
./vertigo: error while loading shared libraries: libXmu.so.6: wrong ELF class: ELFCLASS64
does not run at all or even attempt to open.
Linux mint 12 64bit, straight intel hardware
there is no 64bit version of the game