Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
With this mode, if you are in danger, forget that limits of your unit, as you can push it to extraordinary levels and crush your enemies with ease.
Posted by timeSymmetry on Mar 16th, 2013
This report contains the changes of the 0.2195 update.
This time, as the title says, this report is an extra, as the next update which it will feature the weapon bays and stealth mechanics is still in development, to avoid creating a big gap in time without any update, it was launched this little upgrade.
This update is mostly composed of small bug fixes, which the two most relevant ones are the problem with the cockpit skin with the F-16C and the unacceptable behavior of the sub units shooting the parent units in the skirmish mode.
This extra furthermore enables the glow map texture for units and also greatly improves the special function flexibility.
So with this improvement, the NF-104A has been tweaked and J-35 MOD LV 4 now loses mobility when the canards are retracted.
The update also includes two additional units.
Originally, it was supposedly be just this, but then an old suggestion for the special functions has been remembered. By combining the glow maps with the improved special function, something similar to that suggestion could be achieved.
And with that, it was born the idea of an Overdrive special function:
The Overdrive is a mutator for skirmish mode that overwrites every unit’s special function to allow a special mode that grants personal stats boost for a limited time.
However, (this is important!) this mode does not gives more protection, nor it ignores stress damage as they are still applied as it would normally, so if you are not careful with your plane and use this mode to the limit, you will have a wrecked plane by the end of it.
Something to also take note, AI units for now doesn’t use special functions, so as everyone might expect, this mutator gives the player and extraordinary upper hand against every other units.
But about this mutator, much more could have been said, but I will leave to you to explore it and enjoy.
In this extra report, it will be used the opportunity to give a small preview of the upcoming stealth system.
Here are the most important and already confirmed ideas of how it will work:
And finally, as mentioned in the beginning, this update also includes two additional units already shown in older reports:
Stay tuned, more reports will follow.