Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Report article RSS Feed Report 032: Map Editor Upgrade

Improvements in the map editor and more mutators integrated, including some silly ones.

Posted by timeSymmetry on Jan 14th, 2013


This report contains the changes of the 0.2160 update.

This update continues in expanding the functionalities of the editor.
With this new release is already possible to add new units, but the biggest step this time is the option to change the environment.

Here are some shots while playing around with it:

At the moment, the map editor is only partially done, offering only the most basic functions, and even in these require further upgrades and more control in the future.
But at it stands now, is enough for his intended propose and the development of this map editor will stay on hold for now.
This is because the map editor to be truly complete requires an extensive set of features and by adding all at once could stagger for several weeks the overall development of the game.

This was already foreseen and it was planed form the start that these last update would not develop fully the map editor.

The reason for this development was to be an intermediary step for the mission editor, this one the true goal and to be developed fully in the next updates.

With this break in the map editor, it will offer the opportunity to hear the players’ opinion about the editor and what could be improved.

Moving on with the report, the Special function option expanded has been improved and integrated in another aircraft.
As it was mentioned when it was added, the j 35 mod has the special function to retract the small canard wings to be able to fire, but the time there was no special function option, so the aircraft was unequipped of his sub weapons.

With this update, this unit was revised and now can fold the canards to be able to fire.
A shot of the mod 4 retracting the wings.
Not that this special function is not yet completed, it has the animations and can only fire after canards collected, but it doesn’t affect the aircraft performance.
 

As for content additions, it was added more mutators:
Hp Regen- all units regenerate hp with time
Volatile units- all units create a huge blast when destroyed that damage surrounding units
Hyper mode- higher rate of fire and more ammo
SafeMissiles – all missiles/rockets self destruct after running out of fuel
FuelBombs mode- All units have fuel mode active and self destruct after running out of fuel.

With this pack, most of the suggestions that have been made have already been addressed. There are still a couple of nice ideas remaining, but if anyone has other idea for a mutator feel free to suggest, in alternative, you can find the mutator template in the respective folder and you can try to make your own mutator by yourself.

Another mutator that has been added in this update, but this one just for the fun.
I don’t recall who suggest it, neither when or where.
I don’t also know if the one that suggestion was serious or was just joking, but just to show how every suggestion here is treated seriously, here it is:

Someone asked eggplanes, and here they are:

Now going back to more serious topics, the skirmish mode had several improvements and bug fixes, especial the arena boundaries and respawn zone.

It was also added the “Last Team standing”, it is similar to the last man standing but with teams. At the moment, the player can’t be spectator an watch the fight while is out so, while it is team based mode, the match is immediately lost if the player loses all lives.

Added also the option to configure the number of AI units in each team.

And still referring to the skirmish mode, it was fixed an AI bug that somehow passed unnoticed until now, sometimes after respawn the AI units become in a more passive behavior. After this update, the Ai units will immediately recover and take actions right after respawning.

And finally, has it was requested, it was added the option to restore to default controls in the control options.

 

  • Improved Map editor
  • Improved Special Function mode
  • Fixed several bugs in Skirmish

 

  • Added More Mutators
  • Added Last Team Standing game mode

Stay tuned, more reports will follow.

Post comment Comments
lordarabil
lordarabil Jan 15 2013, 3:45am says:

DEM EGGPLANES ARE NICE.

+3 votes     reply to comment
midsummersnow
midsummersnow Jan 15 2013, 5:44am replied:

There sooooo cute. Just imagine IDOLM@STER skins on them...

+2 votes     reply to comment
Dj_Sparky
Dj_Sparky Jan 15 2013, 5:26am says:

I suppose this has been asked before -- do you have any plans for a trial or a demo? The game looks really interesting and awesome, but I'd like to try it before buying.

+2 votes     reply to comment
midsummersnow
midsummersnow Jan 15 2013, 5:41am replied:

Problem with that is Times would have to make it so you can't modify the game if he releases a free demo to prevent people from just downloading the demo and putting it up on P2P networks and him losing out on alpha funding.

+3 votes     reply to comment
Keksz
Keksz Jan 15 2013, 12:19pm says:

Is it just me or do Eggplanes really look hard on the eyes? It looks as if I would squint my eyes....total mindfuck >_>

+2 votes     reply to comment
Nergal01
Nergal01 Jan 15 2013, 7:46pm replied:

It's just sorta unproportional for SD/eggplane size IMHO

This is how it supposed to look like
Toyark.com

+2 votes     reply to comment
midsummersnow
midsummersnow Jan 16 2013, 5:01am replied:

I want one... :D

+1 vote     reply to comment
lordarabil
lordarabil Jan 16 2013, 9:07am says:

small error, one of the mutators is called Volatil units. Should be Volatile units. Other wise, FANTASTIC JOB TS. VT is turning out to be really really awesome.

0 votes     reply to comment
lordarabil
lordarabil Jan 16 2013, 9:09am says:

ALSO, I LOVE ITANO CIRCUS! <3 <3 <3

0 votes     reply to comment
lordarabil
lordarabil Jan 16 2013, 9:12am replied:

btw, can anyone help me mod the small missle trails? I want to make the smoke trail a bit more prominent?

0 votes     reply to comment
Nergal01
Nergal01 Jan 16 2013, 9:16am replied:

Don't triplepost.

0 votes     reply to comment
lordarabil
lordarabil Jan 16 2013, 9:20am replied:

okay, sorry.

0 votes     reply to comment
Nergal01
Nergal01 Jan 22 2013, 12:45am says:

And then I just noticed a typo at 'Sepecial function' now

+1 vote     reply to comment
Parabellum1994
Parabellum1994 Feb 15 2013, 1:15am says:

Er... Where do I find this mystical map editor? I can't seem to locate it. Anywhere. I've looked in files, on Desura, Google. Nowhere to be found.

+1 vote     reply to comment
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Vector Thrust
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timesymmetry
Engine
Ogre Engine
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Released Jun 25, 2012
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