Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Report article RSS Feed Extra Report 001

A preview of the upcoming improvements in the AI Players.

Posted by timeSymmetry on Nov 19th, 2012

It has been a while since the last update!

This extra report it is not like the usual.

It does not contain any update for the game; instead this report is for showing something that will be available in the next update.

At first, the 0.2130 version was intended to be just a quick update with some small improvements in the AI and some extra content. However, it is becoming a more substantial update with bigger changes in AI, including several improvements to the game in general.

But without reveling too much, this extra report is just to talk about what’s coming regarding the AI improvements.

As most of you may be aware, the actual AI already showcase some interesting behaviors that without any cheating it can be challenging to any player.

But while they may be considered more advanced than usual for the genre, they still have several flaws. One of those flaws is the collision avoidance, until now the collision avoidance was a bit random; but worse, all the AI pilots always fly straight toward the target regardless what may be in front of them.

This next update will try to fix some of these issues and enhance the overall AI.
So the purpose of this extra report is to show a small video of the latest improvements in the AI.

This video depicts a special level to test the collision avoidance routines of the AI.
This is not a pre-scripted path, the AI units plan their route in real time.


You may have noticed the avoidance is not perfect, some of the AI crashed during the video, while still going to be improved, it will never be perfect nor is it intended to be..

So what do you think of this?
And what are your thoughts about the current AI? Is too easy? Too difficult?

Post comment Comments
roman9441
roman9441 Nov 19 2012, 8:16pm says:

Look interesting for ,me not much time to play but in survival ai always got me

Anyway nice to see how ai work hope it will getting better and better,

+2 votes     reply to comment
DEathgod65
DEathgod65 Nov 19 2012, 8:42pm says:

Is the collision test meant for skyscraper dogfighting in cities? :D

+4 votes     reply to comment
timeSymmetry
timeSymmetry Nov 20 2012, 9:04am replied: Online

Yes, but not just for skyscrapers, there will be other tests for enclosed spaces, tunnels and areas with airborne debris.

+5 votes     reply to comment
D_M
D_M Nov 20 2012, 5:01pm replied:

Or canyons... remember that level in AC 3 ?... Oh god, I still have some nightmares from it.

+2 votes     reply to comment
bornloser
bornloser Nov 19 2012, 9:33pm says:

I think the problem with the AI isn't that it's too smart or too dumb so much as it is "too machine-like" B-52 tail gunners can shoot you down even if you are flying perpendicular to the bomber's tail, and the AI in survival mode never seem to make mistakes (although this could just be because they only have to keep track of one plane and can flank you with impunity). The AI crash into the ocean during combat maneuvers and don't seem to know to gain altitude, but these don't seem like "real" pilot errors (which could be simulated with a random number generator) so much as a machine that can't cope with situations it's not programmed to understand. I think giving the AI more rules to follow (don't get too close to sea level, look for opportunities to gain altitude during dogfights, maybe even some algorithm to help the AI exploit the blind spots of turreted aircraft) and a tie a lot of the AI's existing actions to random number generators (allowing you to base difficulty on the chance of errors in judgment by enemy pilots, rather than increasing enemy health or something), but this might be a resource hog.

+2 votes     reply to comment
timeSymmetry
timeSymmetry Nov 20 2012, 9:07am replied: Online

Thanks, for the next update there are several improvements to fix some of the issues you mentioned. Most of them will give the AI a more natural behavior and more variety in their actions.

I look forward to hear your opinion after that, to see if you still think of the AI acts like a machine.

+2 votes     reply to comment
ArKanGelMaRk5
ArKanGelMaRk5 Nov 20 2012, 6:51am says:

They seem a bit dumb, after all they are trained fighter pilots with multimillion dollar planes

+3 votes     reply to comment
Nergal01
Nergal01 Nov 20 2012, 8:52am replied:

That won't apply in VR/simulator environment anyway.

Oh wai- :P

+2 votes     reply to comment
timeSymmetry
timeSymmetry Nov 20 2012, 9:13am replied: Online

This was in VR; no AI player was hurt during the test.
But they should train more to avoid make this kind of mistakes in actual combat.

+4 votes     reply to comment
timeSymmetry
timeSymmetry Nov 20 2012, 9:10am replied: Online

Yes, some of them may seem rather dumb, but before this, all the AI players flew toward against the wall.
With time, they should be able to avoid any obstacles that the player may lead them to.

+2 votes     reply to comment
Midsummersnow
Midsummersnow Nov 21 2012, 6:27am says:

Times in that sneak peak for Report 29 is that some form of airborne carrier shadow I see? Also is it me or have you improved the ground textures in that pic?

+1 vote     reply to comment
timeSymmetry
timeSymmetry Nov 21 2012, 4:58pm replied: Online

No there was no improvement. It just a normal screen shot but with the highest graphic settings.

+1 vote     reply to comment
lordarabil
lordarabil Nov 22 2012, 11:28pm says:

Can you add a AC style gun crosshair in the next update? Which is basically the crosshair showing the trajectory of the bullets during turns. Would really help during frantic dogfights.

+2 votes     reply to comment
MyHatismyFriend
MyHatismyFriend Nov 23 2012, 12:58am replied:

Also, the bomb physics are a little buggy.

+2 votes     reply to comment
timeSymmetry
timeSymmetry Nov 25 2012, 9:26am replied: Online

The upcoming update is already pretty late, but maybe, if there is a little extra time, the issue with bomb behaviors will be fixed.

+1 vote     reply to comment
Midsummersnow
Midsummersnow Nov 23 2012, 6:24am replied:

I agree something simualr to ACX gun reticule system.

+1 vote     reply to comment
timeSymmetry
timeSymmetry Nov 25 2012, 9:25am replied: Online

The gun aiming system has been delayed, so it would be developed after the improvement in the projectiles.
As the projectiles improvement is already done, it shouldn't take long to the new aim system be available.

+1 vote     reply to comment
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Vector Thrust
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timesymmetry
Engine
Ogre Engine
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Released Jun 25, 2012
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