Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
A preview of the upcoming improvements in the AI Players.
Posted by timeSymmetry on Nov 19th, 2012
It has been a while since the last update!
This extra report it is not like the usual.
It does not contain any update for the game; instead this report is for showing something that will be available in the next update.
At first, the 0.2130 version was intended to be just a quick update with some small improvements in the AI and some extra content. However, it is becoming a more substantial update with bigger changes in AI, including several improvements to the game in general.
But without reveling too much, this extra report is just to talk about what’s coming regarding the AI improvements.
As most of you may be aware, the actual AI already showcase some interesting behaviors that without any cheating it can be challenging to any player.
But while they may be considered more advanced than usual for the genre, they still have several flaws. One of those flaws is the collision avoidance, until now the collision avoidance was a bit random; but worse, all the AI pilots always fly straight toward the target regardless what may be in front of them.
This next update will try to fix some of these issues and enhance the overall AI.
So the purpose of this extra report is to show a small video of the latest improvements in the AI.
This video depicts a special level to test the collision avoidance routines of the AI.
This is not a pre-scripted path, the AI units plan their route in real time.
You may have noticed the avoidance is not perfect, some of the AI crashed during the video, while still going to be improved, it will never be perfect nor is it intended to be..
So what do you think of this?
And what are your thoughts about the current AI? Is too easy? Too difficult?