Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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[WIP]ACAH Ripped Models | Locked | |
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Dec 7 2014 Anchor | |
After 3 hours of torturing myself with constant DFM-the-hell-out-of-everything and listening to Bishop & Co.'s constant swearing every 5 seconds:
Some other stuff I may rip as well: Mirage-2000-5, F-2A, B-1B, B-2, F-16E Edited by: Nergal01 |
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Dec 8 2014 Anchor | |
Might be able to get you and Xpand together in regards to the animations. I'll see what I can come up with. |
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Dec 8 2014 Anchor | |
Aye, tell him ASAP and I'll provide anything to be done. I've also have all 3 example models of CFA-44 having its weapon bays open for each SPW. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 8 2014 Anchor | ||
Nosferatu looks glorious. |
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Dec 9 2014 Anchor | |
RIP. THE. GODDAMN. E/F/A-18F/G. -- SWIGGITY SWOOTY |
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Dec 9 2014 Anchor | |
Don't forget the AV-88B Harrier II, Su-24MP, YF-23A, MiG-31, Typhoon, Rafale M, F-15S/MTD, F-35B, JAS-39C Gripen, Mirage 2000-5, Su-34, F-2, and the Tornado GR.4 Edited by: RaptorGod -- |
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Dec 9 2014 Anchor | |
I already have another source for that. Same goes for the Harrier, Su-24 (hopefully), Eurocanards, Tornado and so on. Maybe the only non-fictional I'll rip are F-16E, Mirage-2000-5 (model already ripped, only need to be cleaned up), Su-34, F-2A, B-1B and B-2 as well as some SPWs (gunpods for MiG-21). Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 9 2014 Anchor | |
Nice, can't wait for it -- |
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Dec 10 2014 Anchor | |
So that's a no-go on Xpand. You might be able to learn somethinf about animation from TS's tutorials |
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Dec 11 2014 Anchor | |
Oh well, gotta wait for the next year then. Busy with IRL until the end of March next year that is. :\ In the meantime I can work on ACX/JA and HAWX planes first, and doing animations for all my previously released mods while I'm at it. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 15 2014 Anchor | |
Sweet! Which Bug variant are you planning on doing? -- SWIGGITY SWOOTY |
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Dec 15 2014 Anchor | |
E from HAWX 2 Wii, G from ACAH (Legacy Hornet from HAWX 1 when I have time reinstalling it, or when Jason finally gave me the model). Maybe Su-24, Eurocanards (plus Mirage 2000-N from HAWX 2 Wii) and Harrier from ACAH too since they have better models. I don't know when I'll start working on these again though, currently am pretty busy with IRL. And maybe I'll either start working on the animations on Shinden/CFA first before proceed on those or vice versa. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 20 2014 Anchor | |
Before I forget, see if you could rip the Akula skin for the PAK FA for your HAWX version Edited by: RaptorGod -- |
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Dec 20 2014 Anchor | |
I've already ripped every single non-DLC skins from ACAH (by extracting the game files that is). Maybe I'll consider ripping PAK-FA from ACAH too (with Trinity) someday. completely WIP Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 21 2014 Anchor | |
By far the Ace Combat models are better than HAWX models. I would prefer to see more AC rips in the future lol. The Harrier you could probably set the stall speed to 0.00001 to make it almost get to the point of hovering. |
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Dec 21 2014 Anchor | |
Even if you're not stalling I think you'll still losing altitude in that way :\ BTW looks like I've managed to rip a Zubr model. Moar stuff
Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 24 2014 Anchor | ||
Could you please send me the Zipang textures? I've been ripping from ACAH myself with live texture ripper, but I've lost my 100% save game. |
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Dec 24 2014 Anchor | |
I afraid it may be encrypted as well (although I'm not 100% certain since Galm is unencrypted if I recall), gotta check it out first though. in the meantime, is the AC5/Zero Zipang skin enough for you? update: I hope you can get over with the color though. This is the best thing I can do since I don't have 100% save game. (to get the correct color it has to be ripped during gameplay using 3DRipper/Texmod/etc, it's pretty time consuming & complicated & CTD-inducing) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 24 2014 Anchor | ||
Yes, I did it in the similar fashion, that's why I asked. The one you've provided is good enough, thank you. By the way, if you have ACAH on Steam, we could grind multiplayer by killing each other. This would allow us to unlock all skins. Lemme know if you're interested. |
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Dec 24 2014 Anchor | ||
Why does the F-2 look so good? It may have the appearance of a larger F-16, but it manages to do it perfectly. I blame the Falcon 3.0 expansion. |
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Dec 24 2014 Anchor | |
Too bad I have the un-legit version since I feel the greedy $camco doesn't deserve my money...yet. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 26 2014 Anchor | ||
I have a legit ACAH, Anyway I can help in my slow butt way? |
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Dec 26 2014 Anchor | |
Aside the Zipang and Galm, I'd like to know what else that can be unlocked by completing multiplayer-only matches. Anyway, I'll release all ACAH stuff in 2 parts; the first is BLUFOR (all NATO + Japanese planes + ASF-X) while the second is REDFOR + bombers (PAK-FA, Su-24MP, Su-34, B-1B, B-2A, Tu-160, CFA-44 plus one mission, hopefully). I hope I can finish the first part by the end of this year (aka next week), currently it's halfway done. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 27 2014 Anchor | ||
Do you want a legit copy? Because there happens to be one sitting in my Steam inventory for some god awful reason I can't remember. -- Swing-Wing Crazy |
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Dec 27 2014 Anchor | |
But isn't the multiplayer like....more or less dead already? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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