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UI/Menu Suggestion Thread (Games : Vector Thrust : Forum : Suggestion Box : UI/Menu Suggestion Thread) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 22 2013 Anchor

First thing first, to make the main menu less bland, I suggest 3 possible options:

  • Standard menu, but make it looks 'simple but cool' i.e AC5/Zero
    Rough example (excuse for the quality though) :
    User Posted Image
  • With animated background, either it's a .gif or .avi or .bnk (?) video
  • With animated ingame scenery as background (most post-2000 PC games have this)

Edited by: Nergal01

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Sep 23 2013 Anchor

I think panoramas are also cool, with several images moving at different speeds to create the illusion of 3D, if you know what I mean.

ALSO ALSO ALSO

PLEASE GIVE ABILITY TO CHANGE FONT AND COLOUR AUUUGH

Edited by: MyHatismyFriend

IbizenThoth
IbizenThoth Gun-crazy
Sep 23 2013 Anchor

Though this would constitute a new feature more than a UI suggestion, but what about an expanded toggled radar mode, much like how the map view gets bigger when switching through the modes normally, with the extra benefit of being able to click inside the radar pane. This could be used to set waypoints, define regions of defense, select units, and otherwise give out orders.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 23 2013 Anchor

IbizenThoth wrote: Though this would constitute a new feature more than a UI suggestion, but what about an expanded toggled radar mode, much like how the map view gets bigger when switching through the modes normally, with the extra benefit of being able to click inside the radar pane. This could be used to set waypoints, define regions of defense, select units, and otherwise give out orders.


Uh-huh?

Moddb.com

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Sep 23 2013 Anchor

V3000TT wrote: Uh-huh?

Moddb.com


Pardon my being dense, but I'm not exactly sure what you meant to say.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Sep 23 2013 Anchor

IbizenThoth wrote:

V3000TT wrote: Uh-huh?

Moddb.com


Pardon my being dense, but I'm not exactly sure what you meant to say.


Sorry. Since I thought you're talking about improving an aspect of HUD element (correct me if I'm wrong), plus some part of my shameless advertising (but actually that thread indeed require some kind bumps)

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Sep 23 2013 Anchor

Ah, I see. The reason I included this suggestion in the UI section instead of the HUD section was because it included interacting with the screen element, rather than just something that relays information like the HUD. However I do see your point about it being just as much a part of the HUD as UI (the distinction gets pretty blurry and arbitrary at times).

Oct 3 2013 Anchor

But how would you set the altitude of the waypoints?

Oct 4 2013 Anchor

I guess this goes under UI I suppose:

The Albedo effect, turn it down. The thing with the white lines going back and forth, too much. I mean, I know it's supposed to be there, but only at such a speed where it makes sense, the type of speed where you lose your bindings to the physical world and start seeing the barriers of time and reality tear apart before your eyes.

IbizenThoth
IbizenThoth Gun-crazy
Oct 4 2013 Anchor

bornloser wrote: But how would you set the altitude of the waypoints?


Scroll wheel?

Though strict altitude specification may not really be needed for most of the commands, as a lot of them have a context that makes them unambiguous to AI: defend area, attack all targets in radius. Waypoint would probably need altitude definition though. The scroll wheel, with the addition of another button for toggling between different increments of adjustment (100 m to 1,000 m increments so that it doesn't take forever to scroll to an altitude).

Oct 4 2013 Anchor

This seems like a feature only the AWACS would need, especially since anyone playing as a fighter would have to take one hand off the flight controls to use it. Actually, if you combine that will all the different jammers then playing as an AWACS in multiplayer could be fun. Imagine playing Natural Selection or Empires in the air, you could just put your E-3/E-767 on autopilot, set waypoints and priority targets for the combat aircraft, and even set waypoints for your own plane so you would never have to leave the commander's chair unless you're taking machine gun fire.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 4 2013 Anchor

Would Home

bornloser wrote: This seems like a feature only the AWACS would need, especially since anyone playing as a fighter would have to take one hand off the flight controls to use it. Actually, if you combine that will all the different jammers then playing as an AWACS in multiplayer could be fun. Imagine playing Natural Selection or Empires in the air, you could just put your E-3/E-767 on autopilot, set waypoints and priority targets for the combat aircraft, and even set waypoints for your own plane so you would never have to leave the commander's chair unless you're taking machine gun fire.


I wonder whether Homeworld-style sensor view work here though.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Oct 4 2013 Anchor

Never played homeworld but I figured that for an AWACS you could use a 3d map like the ones the AC games debrief you with. Click on the ground, then drag the waypoint up or down to set the alititude (default is your plane's altitude in order to keep you from accidentally ordering planes to kill themselves.)

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 4 2013 Anchor

Or maybe this (it's similar to Homeworld but you still can directly control units by yourself)

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 7 2013 Anchor

Yeah I think a Homeworld Sensor Manager would be more suited for a player controlled AWAC's.

--

Noli Timere Messorem
Oct 14 2013 Anchor

bornloser wrote: But how would you set the altitude of the waypoints?

One solution I see could be, clicking in the desired ground spot and then without releasing the button move up to the desired altitude. If I’m not mistaken I believe it was the Homeworld worked.

Oct 14 2013 Anchor

You're probably right, but it sounds like it would be a pain to do that in a regular fighter.

Oct 18 2013 Anchor

MyHatismyFriend wrote: I think panoramas are also cool, with several images moving at different speeds to create the illusion of 3D, if you know what I mean.

ALSO ALSO ALSO

PLEASE GIVE ABILITY TO CHANGE FONT AND COLOUR AUUUGH


old post but whatever

In the VT game files, you can find the menu UIs.

In there, you're able to change the colour of stuff when selected, and stuff like that. (You may wanna replace the missing boxes though)

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Oct 18 2013 Anchor

But you can't change the text font or colour. I've tried.

IbizenThoth
IbizenThoth Gun-crazy
Jan 7 2014 Anchor


Limit Theory's UI is just beautiful.

older build^

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 19 2014 Anchor

About the menus, is it a good idea to make them tabbed?

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

IbizenThoth
IbizenThoth Gun-crazy
Jan 19 2014 Anchor

What do you mean by tabbed?

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 19 2014 Anchor

IbizenThoth wrote: What do you mean by tabbed?

Tabbed, like how most internet browser looked like. Alternative rough example: I'd say pre-Bad Company Battlefield series' main menu looks *quite* tabbed.

Although I doubt it would be controller-friendly however.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 24 2014 Anchor

As long as the shoulder buttons/triggers can be used to navigate the tabs, it usually works quite well imho.

--

Swing-Wing Crazy

Mar 20 2014 Anchor

Check out the mockup I found on deviantart
Jetfreak-7.deviantart.com

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